Bomb Jump: Difference between revisions

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{{Ability-infobox
{{Ability-infobox
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|image=[[File:Bomb Jump.png]]
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|caption=The Bomb Jump in ''[[Metroid: Zero Mission]]''
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|games=*[[Metroid (game)|All ''Metroid'' games]]
*[[Super Smash Bros. (series)|All ''Super Smash Bros.'' games]]
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|uses=Allows [[Samus Aran|Samus]] to travel short vertical distances
|uses=Allows [[Samus Aran|Samus]] to travel short vertical distances
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A '''Bomb Jump''' is an action that [[Samus Aran]] can perform requiring the [[Morph Ball]] along with [[Morph Ball Bomb]]s. It can be used in [[Metroid (series)|every ''Metroid'' game]] thus far considering that the Morph Ball Bombs have been available in every game. This ability is generally used to reach higher areas with small openings. It is generally underused and is easily rendered obsolete by other abilities such as the [[Power Grip]] in ''[[Metroid Fusion]]'' or the [[Spring Ball]]. Despite the fact that it is not often necessary to advance and games, it is used to obtain hidden [[Suit Expansion|suit expansions]] in various areas.
A '''Bomb Jump''' is an action that [[Samus Aran]] can perform requiring the [[Morph Ball]] along with [[Morph Ball Bomb]]s. It can be used in [[Metroid (series)|every ''Metroid'' game]] thus far considering that the Morph Ball Bombs have been available in every game. This ability is generally used to reach higher areas with small openings. It is generally underused and is easily rendered obsolete by other abilities such as the [[Power Grip]] in ''[[Metroid Fusion]]'' or the [[Spring Ball]]. Despite the fact that it is not often necessary to advance and games, it is used to obtain hidden [[Suit Expansion|suit expansions]] in various areas.


Because Morph Ball Bombs are often limited to three bombs for a couple seconds, it becomes difficult, but possible, to obtain an [[Infinite Bomb Jump]]. This technique is often used to [[Sequence Break|sequence break]]. It is often usable due to oversights. It allows Samus to continuously jump upwards using Morph Ball Bombs. It is best used in ''[[Metroid: Zero Mission]]'' due to its lack of a cap on Morph Ball Bomb usage.
Because Morph Ball Bombs are often limited to three bombs for a couple seconds, it becomes difficult, but possible, to obtain an [[Infinite Bomb Jump]]. This technique is often used to [[Sequence Break|sequence break]]. It is often usable due to oversights. It allows Samus to continuously jump upwards using Morph Ball Bombs. It is best used in ''[[Metroid: Zero Mission]]'' due to its lack of a cap on Morph Ball Bomb usage.
[[Category:Abilities]][[Category:Morph Ball]]
[[Category:Abilities]][[Category:Morph Ball]]
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