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Charge Beam: Difference between revisions
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|name=Charge | |name=Charge | ||
|entry=Obtaining this powerful [[Upgrade|power-up]] increases the range of [[Samus Aran|Samus's]] [[beam]] weapon, including the [[Ice Beam|Ice]] and [[Wave Beam|Wave]] Beams. This power-up allows Samus to destroy enemies from a safe distance. | |entry=Obtaining this powerful [[Upgrade|power-up]] increases the range of [[Samus Aran|Samus's]] [[beam]] weapon, including the [[Ice Beam|Ice]] and [[Wave Beam|Wave]] Beams. This power-up allows Samus to destroy enemies from a safe distance. | ||
|image=[[File:Charge Beam zm Manual Image.jpg]] | |||
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|name=Charge | |name=Charge | ||
|entry=The charge item allows you to charge your beam and send out a super-powerful blast | |entry=The charge item allows you to charge your beam and send out a super-powerful blast | ||
|image=[[File:Charge Beam sm Manual | |image=[[File:Charge Beam sm Manual Image.jpg|The Charge Beam upgrade]] | ||
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}} | }} | ||
{{Manual | {{Manual | ||
|game= | |game=mf | ||
|name=Charge | |name=Charge | ||
|entry=Charge up the [[Power Beam|normal]] [[Beam|beam's]] energy for a more powerful shot. Press and hold the B Button. Release when energy is built up. | |entry=Charge up the [[Power Beam|normal]] [[Beam|beam's]] energy for a more powerful shot. Press and hold the B Button. Release when energy is built up. | ||
|image=[[File:Charge Beam mf Manual Image.jpg]] | |||
|order=bottom | |order=bottom | ||
}} | }} |
Revision as of 20:02, 22 April 2011
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Sharp-looking Charge Beam—Just the way I like it!
— GF quarantine officer
The Charge Beam was an upgrade to Samus Aran's Power Suit that created a more powerful shot through the Arm Cannon. The Charge Beam could be used with all of the Power Beams acquired through the games. In the 2-D games, Samus can perform a small type of Screw Attack when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in Super Metroid for the SNES and has been in all of the games that are after its release.
Appearances
Metroid: Zero Mission
The Charge Beam appears as an optional upgrade in Zero Mission. It allows Samus to charge her beam for a more powerful shot and allows her to use the Charge Attack. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the Long Beam. The upgrade is one of few upgrades in Zero Mission not obtained on a Chozo Statue. It is dropped by Deorem in Brinstar upon its defeat.
Metroid Prime Series
In the Metroid Prime series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in Metroid Prime 3: Corruption. In addition to the Charge Beam, Samus can find Charge Combos that, when combined with Missiles, make new abilities with devastating power. There are Charge Combos for every Beam in Metroid Prime and Metroid Prime 2: Echoes.
In Metroid Prime 2: Echoes, the Charge attacks for the Light Beam, Dark Beam, and Annihilator Beam have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the Ice Beam's charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift.
In the Metroid Prime series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.
Data
Manuals
Screen Data
Gallery
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The Charge Beam upgrade as it appears in Echoes