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{{quote|Time bomb set! Get out fast!|[[Metroid (game)|Metroid]]}}
{{quote|Time bomb set! Get out fast!|[[Metroid (game)|Metroid]]}}


The '''Self-Destruct Sequence''' is a common element of the [[Metroid (series)|Metroid]] series which is usually activated or triggered usually after an important boss battle or event. The Self-Destruct Sequence is almost always activated by the boss or the main antagonist of the game. The event is often an escape from a huge explosion or time bomb as in [[Metroid (game)|Metroid]],  [[Super Metroid]], [[Metroid Fusion]], or [[Metroid: Other M]]. The event can also consist of an imminent impact of an object like in [[Metroid Prime 3: Corruption]], or the escape from a setting that is very unstable and is about to collapse, as in [[Metroid Prime]] and [[Metroid Prime 2: Echoes]].
The '''Self-Destruct Sequence''' is a common element of the [[Metroid (series)|Metroid]] series which is usually activated or triggered usually after an important boss battle or event. The Self-Destruct Sequence is almost always activated by the boss or the main antagonist of the game. Occasionally in the series, a time limit will be implemented during boss fights such as the battle against [[Meta Ridley]] and [[Dark Samus]].


The event is often an escape from a huge explosion or time bomb as in the side-scrolling Metroid installments. It can also consist of an imminent impact of an object. A setting that is very unstable and is about to collapse is very common in the [[Metroid Prime (series)|Prime]] games, and a time limit is included in those conditions as well. Failure to escape from the threat often results in immediate death and failure of the mission.
==Games==
The Metroid titles that include an escape sequence are as follows:
*[[Metroid (game)|Metroid]]
**[[Metroid:Zero Mission]]
*[[Super Metroid]]
*[[Metroid: Other M]]
*[[Metroid Prime]]
*[[Metroid Prime 2: Echoes]]
*[[Metroid Prime 3: Corruption]]
*[[Metroid Fusion]]


==Known Users==
==Known Users==
*[[Mother Brain]]
*[[Mother Brain]]
==See Also==
*[[Escape]]

Revision as of 02:04, 22 April 2011

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The Self-Destruct Sequence is a common element of the Metroid series which is usually activated or triggered usually after an important boss battle or event. The Self-Destruct Sequence is almost always activated by the boss or the main antagonist of the game. Occasionally in the series, a time limit will be implemented during boss fights such as the battle against Meta Ridley and Dark Samus.

The event is often an escape from a huge explosion or time bomb as in the side-scrolling Metroid installments. It can also consist of an imminent impact of an object. A setting that is very unstable and is about to collapse is very common in the Prime games, and a time limit is included in those conditions as well. Failure to escape from the threat often results in immediate death and failure of the mission.

Games

The Metroid titles that include an escape sequence are as follows:

Known Users