12,485
edits
Nintendbob (talk | contribs) (Created page with '{{Ability-infobox |image=File:Infinite bomb3.png |caption=The Infinite Bomb Jump in use |games=*''Metroid II: The Return of Samus'' *''Metroid: Zero Mission'' |firstg…') |
m (Text replace - "{{samus}}" to "{{subst:samus}}") |
||
Line 9: | Line 9: | ||
|uses=Allows [[Samus Aran|Samus]] to travel infinitely upward | |uses=Allows [[Samus Aran|Samus]] to travel infinitely upward | ||
}} | }} | ||
The '''Infinite Bomb Jump''' is a technique able to be used in ''[[Metroid II: The Return of Samus]]'' and ''[[Metroid: Zero Mission]]''. It involves timing the setting of bombs so that the [[Bomb Jump]]s continueously propel | The '''Infinite Bomb Jump''' is a technique able to be used in ''[[Metroid II: The Return of Samus]]'' and ''[[Metroid: Zero Mission]]''. It involves timing the setting of bombs so that the [[Bomb Jump]]s continueously propel [[Samus Aran|Samus]] upward. The timing differes between the games. This technique was not intended to be in Metroid II, but the developers may have been aware of it in Metroid: Zero Mission, or even might have purposly put it in. The evidence for this is that there are a number of areas in the game that have no use except as a path for [[Sequence Breaking|Sequence Breaks]] with the Infinite Bomb Jump. For example, one of the areas is located to the left of [[Samus Aran's Gunship]] in [[Crateria]]. Its only purpose is to serve as a way around the [[Speed Booster]] blocks using the infinite bomb jump. It is very hard to do this technique without watching a demonstration of the timing. | ||
==Gallery== | ==Gallery== |