Infinite Bomb Jump: Difference between revisions

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The '''Infinite Bomb Jump''' is a technique able to be used in ''[[Metroid II: The Return of Samus]]'' and ''[[Metroid: Zero Mission]]''. It involves timing the setting of bombs so that the [[Bomb Jump]]s continueously propel {{samus}} upward. The timing differes between the games. This technique was not intended to be in Metroid II, but the developers may have been aware of it in Metroid: Zero Mission, or even might have purposly put it in. The evidence for this is that there are a number of areas in the game that have no use except as a path for [[Sequence Breaking|Sequence Breaks]] with the Infinite Bomb Jump. For example, one of the areas is located to the left of [[Samus Aran's Gunship]] in [[Crateria]]. Its only purpose is to serve as a way around the [[Speed Booster]] blocks using the infinite bomb jump. It is very hard to do this technique without watching a demonstration of the timing.
The '''Infinite Bomb Jump''' is a technique able to be used in ''[[Metroid II: The Return of Samus]]'' and ''[[Metroid: Zero Mission]]''. It involves timing the setting of bombs so that the [[Bomb Jump]]s continueously propel [[Samus Aran|Samus]] upward. The timing differes between the games. This technique was not intended to be in Metroid II, but the developers may have been aware of it in Metroid: Zero Mission, or even might have purposly put it in. The evidence for this is that there are a number of areas in the game that have no use except as a path for [[Sequence Breaking|Sequence Breaks]] with the Infinite Bomb Jump. For example, one of the areas is located to the left of [[Samus Aran's Gunship]] in [[Crateria]]. Its only purpose is to serve as a way around the [[Speed Booster]] blocks using the infinite bomb jump. It is very hard to do this technique without watching a demonstration of the timing.


==Gallery==
==Gallery==