Lock-On: Difference between revisions

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[[File:Assault Aerotrooper.jpg|thumb|left|Samus locked on to an [[Assault Aerotrooper]]]]
[[File:Assault Aerotrooper.jpg|thumb|left|Samus locked on to an [[Assault Aerotrooper]]]]
It allows Samus to remain aimed at her target, even if she or it is moving. Samus can [[Lock-On Orbiting|strafe]] only while locked on to a target. Strafing allows Samus to sidestep very quickly, allowing her to dodge attacks while keeping the target in her sights. Strafing makes it easier for her [[Targeting Reticule]] to remain on the target even if it moves behind an object or wall.
It allows Samus to remain aimed at her target, even if she or it is moving. Samus can [[Lock-On Orbiting|strafe]] only while locked on to a target. Strafing allows Samus to sidestep very quickly, allowing her to dodge attacks while keeping the target in her sights. Strafing makes it easier for her [[Targeting Reticule]] to remain on the target even if it moves behind an object or wall.
Locking-on to a target can cause certain [[HUD]] systems to display on Samus's current Visor, such as the distance between Samus and the target, depending on the Visor equipped. Locking-on and shooting a [[Missile]], [[Charge Beam|charged]] [[Wave Beam]], charged [[Annihilator Beam]], or [[Seeker Missile]] will cause the Missile or [[beam]] to home into and follow the target, even if it moves away. This is not to say, however, that the attack will hit the target in every case, as certain targets are able to evade Samus's homing attacks by quickly moving away.
Locking-on to a target can cause certain [[HUD]] systems to display on Samus's current Visor, such as the distance between Samus and the target, depending on the Visor equipped. Locking-on and shooting a [[Missile]], [[Charge Beam|charged]] [[Wave Beam (Metroid Prime)|Wave Beam]], charged [[Annihilator Beam]], or [[Seeker Missile]] will cause the Missile or [[beam]] to home into and follow the target, even if it moves away. This is not to say, however, that the attack will hit the target in every case, as certain targets are able to evade Samus's homing attacks by quickly moving away.


Samus's Seeker Missile, because of its ability to lock-on to up to five targets, enables the hunter to freely view her surroundings instead of looking directly at an enemy when attacking.
Samus's Seeker Missile, because of its ability to lock-on to up to five targets, enables the hunter to freely view her surroundings instead of looking directly at an enemy when attacking.