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[[file:Luminoth Laser Turret.png|right|thumb|300px|Using a Spinner to rotate a Laser Turret]] | [[file:Luminoth Laser Turret.png|right|thumb|300px|Using a Spinner to rotate a Laser Turret]] | ||
'''Luminoth Laser Turrets''' are [[Luminoth]]-[[Luminoth Technology|designed]] structures in [[Sanctuary Fortress]]. Unlike [[Luminoth Laser Emitter]]s, which fire a constant beam, laser turrets sit in standby until activated and shoot a timed burst at a target. The ones | '''Luminoth Laser Turrets''' are [[Luminoth]]-[[Luminoth Technology|designed]] structures in [[Sanctuary Fortress]]. Unlike [[Luminoth Laser Emitter]]s, which fire a constant beam, laser turrets sit in standby until activated and shoot a timed burst at a target. The ones [[Samus Aran|Samus]] encounters in ''[[Metroid Prime 2: Echoes|Echoes]]'' work in conjunction with a [[Luminoth Vault Chamber]] as a security system. The four laser turrets are aimed using [[Spinner]] systems and fired in order using a [[Bomb Slot]] under the vault chamber.<ref name=scan>{{cite|Luminoth laser turret is aimed with a Spinner system. You have been given access to the Spinner control system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> After the Spinner systems are used and the turrets are locked in place, the Spinner systems shut down and the turrets cannot be moved again.<ref>{{cite|Luminoth laser turret is locked in place. Spinner system is offline.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
When each laser turret is aimed at the corresponding hollows in the vault chamber and are activated, the vault chamber opens and | When each laser turret is aimed at the corresponding hollows in the vault chamber and are activated, the vault chamber opens and [[Samus Aran|Samus]] can claim the [[Screw Attack]]. | ||
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