Mekenobite: Difference between revisions

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{{Enemy-infobox
{{Mechanoid-infobox
|image=
|image=[[file:Mekenobite mp2 Logbook.png|200px]]
|caption=
|caption=Logbook image
|games=''[[Metroid Prime 2: Echoes]]''
|games=''[[Metroid Prime 2: Echoes]]''
|habitats=
|creator=[[Luminoth]]
|location=[[Sanctuary Fortress]]
|planet=[[Aether]]
|mainspecies=
|area=[[Sanctuary Fortress]]
|attacks=Homing projectiles
|threat=Hostile
|weaknesses=*[[Seeker Missile|Seeker Missiles]]
|attacks=*Homing projectiles
*Self-destruct
|weakness=*[[Seeker Missile]]s
*[[Screw Attack]]
*[[Screw Attack]]
|vulnerableareas=Arms
|weakpoint=Arms
|rewards=
}}
}}
{{image}}
 
'''Mekenobites''' are [[Luminoth]] built mechanoids found in [[Sanctuary Fortress]]. They magnetically attach to objects with their two arms and will firing homing projectiles. Mekenobites can only be destroyed if both arms are detached causing them to fall to the ground and explode. This can normally only be done by using [[Seeker Missile|Seeker Missiles]] to hit both arms simultaneously. [[Samus Aran|Samus]] can also destroy them with the [[Screw Attack]].
'''Mekenobites''' are [[Luminoth]]-built mechanoids found in [[Sanctuary Fortress]], created to patrol the narrow corridors and shafts of the Fortress. They attach themselves magnetically to walls and ceilings with their two arms and attack by firing homing projectiles with a magnetic accelerator.
 
Mekenobites can only be destroyed if both arms are detached at once, causing them to fall to the ground and explode. This can normally only be done by using [[Seeker Missile]]s to hit both arms simultaneously. [[Samus Aran|Samus]] can also destroy them with the [[Screw Attack]].


==Logbook==
==Logbook==
{{logbook
{{logbook
|name=Mekenobite
|name=Mekenobite
|entrytext=The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.<ref>{{cite|The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entry=The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.
|gameabbrev=mp2
|game=mp2
|image=
|location=[[Sanctuary Fortress]] - [[Sanctuary Temple]]
|image=[[file:Mekenobite mp2 Logbook.png|100px]]
|imageleft=
}}
}}


{{Ref}}
{{clear}}
{{Luminoth Mechanoids}}
{{ref}}
[[Category:Enemies]]
{{Foreignname-header}}
{{Foreignname|Japanese|{{hover|メケノバイト|Mekenobaito}}|Mekenobite|close}}
 
{{Luminoth Tech-nav|3}}
{{MP2 Creatures-nav}}