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'''''Metroid II: Return of Samus''''' is the second game of the ''Metroid'' franchise, and is the original sequel to the 1986 [[Nintendo Entertainment System|NES]] title ''[[Metroid (game)|Metroid]]''. It was released for the [[Game Boy]] in 1991. Chronologically, its events follow those of the ''[[Metroid Prime: Trilogy]]'' and precede those of ''[[Super Metroid]]''. A remake for the [[Nintendo 3DS]] titled ''[[Metroid: Samus Returns]]'' is to be released in September of 2017.
'''''Metroid II: Return of Samus''''' is the second game of the ''Metroid'' franchise, and is the original sequel to the 1986 [[Nintendo Entertainment System|NES]] title ''[[Metroid (game)|Metroid]]''. It was released for the [[Game Boy]] in 1991. Chronologically, its events follow those of the ''[[Metroid Prime: Trilogy]]'' and precede those of ''[[Super Metroid]]''. A remake for the [[Nintendo 3DS]] titled ''[[Metroid: Samus Returns]]'' released in September of 2017.


==Story continuity==
==Story continuity==
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==Plot==
==Plot==
[[Samus Aran|Samus]] lands on the desolate planet [[SR388]], the [[Metroid]] home world. Her mission is to eliminate every Metroid on the planet. Inside the labyrinthian cave system of the planet, she encounters many different hostile life forms, such as [[Hornoad]]s and the [[Metroid (species)|Metroid]]s. [[Alpha Metroid]]s, [[Gamma Metroid]]s, [[Zeta Metroid]]s, and even [[Omega Metroid]]s. As Samus proceeds deeper into the planet, she is forced to eliminate every Metroid. When she finally reaches the farthest depths of the caverns and she finds a giant [[Queen Metroid]]. After a difficult battle with the Queen, [[Samus Aran|Samus]] continues to search for the last remaining Metroid, only to discover a [[Metroid Hatchling]]. Rather than attacking her, it follows her, believing Samus is its maternal figure. Seeing the potential for scientific discoveries, Samus decides not to terminate it.  She returns to [[Samus Aran's Gunship|her ship]] by way of an escape cavern that is cleared out by the baby Metroid.
[[Samus Aran|Samus]] lands on the desolate planet [[SR388]], the [[Metroid]] home world. Her mission is to eliminate every Metroid on the planet. Inside the labyrinthian cave system of the planet, she encounters many different hostile life forms, such as [[Hornoad]]s and the [[Metroid (species)|Metroid]]s. [[Alpha Metroid]]s, [[Gamma Metroid]]s, [[Zeta Metroid]]s, and even [[Omega Metroid]]s. As Samus proceeds deeper into the planet, she is forced to eliminate every Metroid. Throughout the planet, Samus finds ancient [[Chozo]] ruins that contain upgrades for her power suit. When she finally reaches the farthest depths of the caverns and she finds a giant [[Queen Metroid]]. After a difficult battle with the Queen, [[Samus Aran|Samus]] continues to search for the last remaining Metroid, only to discover a [[Metroid Hatchling]]. Rather than attacking her, it follows her, believing Samus is its maternal figure. Seeing the potential for scientific discoveries, Samus decides not to terminate it.  She returns to [[Samus Aran's Gunship|her ship]] by way of a cavern that is cleared out by the baby Metroid.


After Samus's mission on [[SR388]] is over, she brings the last surviving Metroid to the [[Ceres Space Colony]] to have scientists harness its power. After it is stolen by [[Ridley]], [[Samus Aran|Samus]] returns to [[Zebes]] to find it. This story is told in the 1994 [[Super Nintendo Entertainment System|SNES]] title ''[[Super Metroid]]''.
After Samus's mission on [[SR388]] is over, she brings the last surviving Metroid to the [[Ceres Space Colony]] to have scientists harness its power. After it is stolen by [[Ridley]], [[Samus Aran|Samus]] returns to [[Zebes]] to find it. This story is told in the 1994 [[Super Nintendo Entertainment System|SNES]] title ''[[Super Metroid]]''.
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==Gameplay==
''Metroid II'''s gameplay set the stage for many of its sequels. New additions include crouching and aiming and shooting downwards in the air. Crouching is used by tapping down on the D-pad once. Tapping a second time while crouching will use the [[Morph Ball]]. Shooting downwards in the air is just like shooting upwards. The Spider Ball made it's first appearance in ''Metroid II''. It can stick to any wall in the game, provided it is not covered with spikes. The [[Space Jump]] made its debut in ''Metroid II''. Unlike the GBA games such as ''[[Metroid: Zero Mission]]'' and ''[[Metroid Fusion]]'', you can only engage the Space Jump just after Samus's spin jump peaks. ''Super Metroid'' shares this trait. The [[Spring Ball]] also made it's first appearence in ''Metroid II''. It enables the player to jump in Morph Ball form. Another difference from the original Metroid is the lack of color. The game is entirely monochrome, which ironically led to the redesign of the [[Varia Suit]]. The lack of color also forced the developers to make unique sprites for enemies.


==Endings==
==Endings==
Based on the amount of time in which the player beats the game, there are three different possible endings while the credits play.<br>The possible endings are:
Based on the amount of time in which the player beats the game, there are three different possible endings while the credits play.<br>The possible endings are:


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==Gallery==
==Gallery==
<center><gallery>
===Box art and media===
File:Samus m2 Artwork 3.png|Samus in her Power Suit from ''Return of Samus''
<gallery>
File:Samus m2 Artwork 2.png|Samus, as she appears in the official artwork
M2 Cover NA (Player's Choice).jpg|North American Player's Choice cover art
File:Samus m2 Artwork.png|Artwork of Samus in her [[Varia Suit]]
M2 Cover JP.jpg|Japanese cover art
File:Metroid II Return of Samus Title Screen.png|''Metroid II's'' Title Screen
M2 Cover EU.jpg|European cover art
File:Gunship m2 Screenshot 2.png|Samus leaves her [[Samus Aran's Gunship|gunship]]
M2 Game Pak NA.jpg|North American Game Pak
</gallery></center>
</gallery>
 
===Artwork===
<gallery>
Samus m2 Artwork 3.png|[[Samus]] in her [[Power Suit]]
Samus m2 Artwork 2.png|Samus in her [[Varia Suit]]
Samus m2 Artwork.png|Samus in her Varia Suit
2560x1440 Desktop Metroid Samus Returns Wallpaper 4.jpg|Desktop wallpaper
2560x1440 Desktop Metroid Samus Returns Wallpaper 5.jpg|Desktop wallpaper
</gallery>
 
===Screenshots===
<gallery>
Metroid II Return of Samus Title Screen.png|Title screen
Gunship m2 Screenshot 2.png|Samus leaving her [[Samus Aran's Gunship|gunship]]
</gallery>


==Trivia==
==Trivia==
*''Return of Samus'' is the only main ''Metroid'' game not to have an exclusive game page on the [http://press.nintendo.com/search.jsp?search=Metroid&page=2 official Nintendo press site] (username: guest, password: nintendo).
*''Metroid II: Return of Samus'' is the only main ''Metroid'' game not to have an exclusive game page on the official Nintendo press site.
*''Return of Samus'' is also the only 2D game that was not developed by ''Metroid'' director Yoshio Sakamoto.
*''Metroid II: Return of Samus'' is also the only 2D game that was not developed by ''Metroid'' director Yoshio Sakamoto.
*A remake of ''Metroid II: Return of Samus'' was stated to be in development by the German magazine, ''Club Nintendo'', in a similar vein to [[zeldawiki:The Legend of Zelda: Link's Awakening DX|''The Legend of Zelda: Link's Awakening DX'']], but was dropped for unknown reasons.<ref>[https://lostmediawiki.com/Metroid_II:_Return_of_Samus_DX_(rumored_lost_build_of_unfinished_GBC_remake_of_game;_existence_unconfirmed;_1990s) ''Metroid II: Return of Samus DX'' in ''Club Nintendo'' magazine]</ref>


==External Links==
==External Links==
[http://metroid.retropixel.net Metroid Recon's] [http://metroid.retropixel.net/features/map/index.php?map=/metroid2/metroid2_map.gif Complete Map] of ''Metroid II's'' [[SR388]]
[http://metroid.retropixel.net Metroid Recon's] [http://metroid.retropixel.net/features/map/index.php?map=/metroid2/metroid2_map.gif Complete Map] of ''Metroid II's'' [[SR388]]
==References==
<references />
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