Metroid Prime 2: Echoes: Difference between revisions

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==Gameplay==
==Gameplay==
''Metroid Prime 2: Echoes'' is a first-person shooter and action-adventure video game that revolves around combat, puzzle-solving, and platform-jumping. The game takes place on the fictitious planet [[Aether]], home to a race of moth-like people called the [[Luminoth]]. Assuming the role as [[Samus Aran]], players must navigate an expansive map of interconnected regions in order to uncover secrets, collect items, and ultimately win the game. In addition to the overworld map, there is also a parallel "dark" realm that bears a strong semblance to the light world. The atmosphere of [[Dark Aether]] is detrimental to Samus's health, but much of the damage can be negated or reduced by use of [[Light Crystal#Light Beacons|light beacons]] or [[Light Crystal|light crystals]] and various [[Upgrades|suit upgrades]]. Exploring Dark Aether is necessary, which forces player to continually warp between the two worlds via portals in order to progress.
''Metroid Prime 2: Echoes'' is a first-person shooter and action-adventure video game that revolves around combat, puzzle-solving, and platform-jumping. The game takes place on the fictitious planet [[Aether]], home to a race of moth-like people called the [[Luminoth]]. Assuming the role as [[Samus Aran]], players must navigate an expansive map of interconnected regions in order to uncover secrets, collect items, and ultimately win the game. In addition to the overworld map, there is also a parallel "dark" realm that bears a strong semblance to the light world. The atmosphere of [[Dark Aether]] is detrimental to Samus' health, but much of the damage can be negated or reduced by use of [[Light Crystal#Light Beacons|light beacons]] or [[Light Crystal|light crystals]] and various [[Upgrades|suit upgrades]]. Exploring Dark Aether is necessary, which forces player to continually warp between the two worlds via portals in order to progress.


[[File:Echo_Visor.jpg‎|left|thumb|Samus's [[Visor]] system receives several updates. Pictured above is the [[Echo Visor]].]]
[[File:Echo_Visor.jpg‎|left|thumb|Samus' [[Visor]] system receives several updates. Pictured above is the [[Echo Visor]].]]


The heads-up display (HUD) simulates Samus's visor. Samus's health bar, weapon selection, map, radar, and visor are displayed around the edges of the screen at all times. Throughout the game the player collects various visors that change the way Samus views Aether. The Combat Visor is the default visor used for most navigation; the [[Scan Visor]] collects information on enemies and landmarks; the [[Dark Visor]] can be used to locate inter-dimensional objects; the Echo Visor makes supersonic activity and sound visible to the player.
The heads-up display (HUD) simulates Samus' visor. Samus' health bar, weapon selection, map, radar, and visor are displayed around the edges of the screen at all times. Throughout the game the player collects various visors that change the way Samus views Aether. The Combat Visor is the default visor used for most navigation; the [[Scan Visor]] collects information on enemies and landmarks; the [[Dark Visor]] can be used to locate inter-dimensional objects; the Echo Visor makes supersonic activity and sound visible to the player.


''Echoes'' and the original ''Metroid Prime'' are very similar in terms of controlling Samus and her weapons and visors. However, while the core gameplay remains in tact, Retro Studios modified a large number of existing elements and added quite a few new ones.  Samus gradually acquires new power suit upgrades: the [[Dark Suit]], which decreases the rate at which Dark Aether's harmful atmosphere deteriorates Samus's health bar, and the [[Light Suit]], which eliminates that threat entirely. Additionally, new or returning weapons have been introduced to the ''Prime'' series, such as the [[Screw Attack]].
''Echoes'' and the original ''Metroid Prime'' are very similar in terms of controlling Samus and her weapons and visors. However, while the core gameplay remains in tact, Retro Studios modified a large number of existing elements and added quite a few new ones.  Samus gradually acquires new power suit upgrades: the [[Dark Suit]], which decreases the rate at which Dark Aether's harmful atmosphere deteriorates Samus' health bar, and the [[Light Suit]], which eliminates that threat entirely. Additionally, new or returning weapons have been introduced to the ''Prime'' series, such as the [[Screw Attack]].


Perhaps the most notable change is the introduction of an [[Beam Ammo|ammunition system]]. Whereas the first ''Prime'' limited only explosive ammo, ''Echoes'' implements and ammo system for its two new beams - the [[Light Beam]] and the [[Dark Beam]] - which use light and dark ammo respectively. The third new [[Arm Cannon]] upgrade, the [[Annihilator Beam]], uses both light and dark ammo. The player initially starts out with 50 ammo slots for each weapon but can increase that clip size if they are able to locate ammo upgrades hidden throughout the game.
Perhaps the most notable change is the introduction of an [[Beam Ammo|ammunition system]]. Whereas the first ''Prime'' limited only explosive ammo, ''Echoes'' implements and ammo system for its two new beams - the [[Light Beam]] and the [[Dark Beam]] - which use light and dark ammo respectively. The third new [[Arm Cannon]] upgrade, the [[Annihilator Beam]], uses both light and dark ammo. The player initially starts out with 50 ammo slots for each weapon but can increase that clip size if they are able to locate ammo upgrades hidden throughout the game.
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''Metroid Prime 2: Echoes'' was the first ''Metroid'' title to implement a multiplayer game mode.  The multiplayer mode could be played with two to four people on any of six maps.  There are two gameplay modes: Deathmatch (in which players fight one another until a score or time limit is reached), and Bounty (players fight and kill one another to earn coins).
''Metroid Prime 2: Echoes'' was the first ''Metroid'' title to implement a multiplayer game mode.  The multiplayer mode could be played with two to four people on any of six maps.  There are two gameplay modes: Deathmatch (in which players fight one another until a score or time limit is reached), and Bounty (players fight and kill one another to earn coins).


Combatants control colored variations of Samus and use her powers similarly to how they appeared in the single player campaign.  Several of Samus's upgrades were stripped for the multiplayer mode, but several unique and temporary power-ups were added to supplement this.  These new abilities include a [[Death Ball]] mode, [[Hacker Mode]], invulnerability, invisibility, damage boosts, and unlimited ammo.  These new powers are granted to a player if that player is able to locate them on the maps.
Combatants control colored variations of Samus and use her powers similarly to how they appeared in the single player campaign.  Several of Samus' upgrades were stripped for the multiplayer mode, but several unique and temporary power-ups were added to supplement this.  These new abilities include a [[Death Ball]] mode, [[Hacker Mode]], invulnerability, invisibility, damage boosts, and unlimited ammo.  These new powers are granted to a player if that player is able to locate them on the maps.


All combatants begin the rounds with the same basic abilities:
All combatants begin the rounds with the same basic abilities: