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''Metroid Zero Mission'' is a Metroid game made for the [[Game Boy Advance]] in 2004 that follows [[Samus Aran]]'s first  [[File:ZeroMission.jpg|right|thumb|200px|Metroid Zero Mission box art.]] mission. It is a remake of the original [[Metroid]] game for the [[Nintendo Entertainment System]] in 1986. Because it is a remake of the first game, it thus makes it the first game chronologiclly. It also starts the same as Metroid, going to the left and grabbing the [[Morph Ball]] upgrade then heading right.
''Metroid Zero Mission'' is a Metroid game made for the [[Game Boy Advance]] in 2004 that follows [[Samus Aran]]'s first  [[File:ZeroMission.jpg|right|thumb|200px|Metroid Zero Mission box art.]] mission. It is a remake of the original [[Metroid]] game for the [[Nintendo Entertainment System]] in 1986. Because it is a remake of the first game, it thus makes it the first game chronologiclly. It also starts the same as Metroid, going to the left and grabbing the [[Morph Ball]] upgrade then heading right.



Revision as of 23:24, 10 February 2010

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Metroid Zero Mission is a Metroid game made for the Game Boy Advance in 2004 that follows Samus Aran's first

File:ZeroMission.jpg
Metroid Zero Mission box art.

mission. It is a remake of the original Metroid game for the Nintendo Entertainment System in 1986. Because it is a remake of the first game, it thus makes it the first game chronologiclly. It also starts the same as Metroid, going to the left and grabbing the Morph Ball upgrade then heading right.


Storyline

"In the year 20X5 of the Cosmic Calendar, the Space Pirates attacked a deep-space research vessel and seized capsules containing samples of an unknown species that had been discovered on planet SR388. The Space Pirates' objective was to acquire these life-forms: known simply as Metroids, these floating organisms were incredibly dangerous, as they could latch onto any other organism and drain its life-energy. Furthermore, it was possible to replicate Metroids in vast numbers by exposing them to beta rays. The hypotheses that the Metroids were responsible for one of the greatest mysteries in the entire galaxy — the extinction of all life on planet SR388 — was generally accepted as fact.

If the Space Pirates were able to breed the Metroids and use the creatures as biological weapons, the destruction of all galactic civilization would be inevitable. After a desperate search, the Federation Police discovered the Space Pirates' base of operations on the planet Zebes. They launched a full assault on the planet, though pirate resistance was strong, causing the Federation Police to retreat. Meanwhile, in a room hidden deep within the center of the pirate fortress, the preparations for multiplying the Metroids were steadily progressing.

As a last resort, the Federation Police decided to send a lone space hunter to penetrate the pirate base and destroy Mother Brain, the mechanical life-form that controlled the fortress and its defenses. Samus Aran was chosen for the mission, considered the greatest of all bounty hunters. Samus had successfully completed numerous missions that others had thought impossible before, making her an excellent candidate. However, despite her accomplishments, much of Samus's true identity remained wrapped in mystery.

"Planet Zebes...I called this place home once, in peaceful times, long before evil haunted the caverns below. Now, I shall finally tell the tale of my first battle here.... My so-called Zero Mission."

-Samus Aran, quoted in the opening of Metroid: Zero Mission.

Samus then lands on the planet Zebes and begins to explorethe planet; which is also the planet where she was raised on as a child by the Chozo. After making it through all the caverns, tunnels, and areas of the planet, Samus finds and destroys Mother Brain. However, as she is leaving the planet, after she successfully finished her mission, Space Pirate Fighters attacked her gunship in space, causing her to crash back onto Zebes, falling near the Space Pirate Mothership.

After exploring the mothership and destroying the Ridley Robot, a mechanized form of Ridley, Samus is able to finally escape the planet by using one of the Space Pirate's escape shuttles. All the work the Space Pirates did, as well as the Metroids, were destroyed by a self-destruction Samus set off.


Extras

- If the game is finished on Normal mode, Hard mode is unlocked regardless of number of items aquired at the end. In the Hard mode, the number of damage taken is doubled, enemies are almost always added or replaced with tougher versions of themselves, compared to the previous difficulty mode, and upgrades arn't as effective - energy tanks add only 50 energy to your total amount of energy, instead of the usual 100, Missile Tanks adding only 2 missles rather than 5 missiles to your total supply, and Super Missile Tanks and Power Bomb Tanks adding just one of their respective amounts. One of the most notable changes in Hard mode is that certain Save Rooms were removed.

- When the game is beaten on any difficulty, an exact replica of the original Metroid is availible to play. It also has the exact same NES graphics.

- When Zero Mission is beaten on Hard mode, a music test feature is availible.

- If you connect a copy of Zero Mission to a copy of Metroid Fusion, you unlock a gallery showing several images of Samus from Metroid Fusion. These images were only available in the Japanese version of Fusion. As well as images of her past are displayed, graphically telling her past, from the destruction of the Earth colony on K-2L, her home planet, to the training of her Power Suit with the Chozo.



File:MetroidZeromissionendings.png
All Metroid Zero Mission endings arranged from left to right, (starting on top) from easiest to hardest.


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