Missile: Difference between revisions

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|image=[[File:ZM Missile.png]]
|image=[[File:ZM Missile.png]]
|caption=Samus using a Missile to destroy a Skree.
|caption=Samus using a Missile to destroy a Skree.
|games=[[Metroid (series)|All Metroid Games]]<br/>[[Super Smash Bros. Melee]]<br/>[[Super Smash Bros. Brawl]]
|games=*[[Metroid (series)|All ''Metroid'' games]]
|users=[[Samus Aran]]<br/>[[Dark Samus]]<br/>[[Dark Missile Trooper]]
*''[[Super Smash Bros. Melee]]''
|location=[[Metroid (game)|Metroid]]: [[Brinstar]]<br/>[[Metroid: Zero Mission]]: Brinstar<br/>[[Metroid Prime (game)|Metroid Prime]]: [[Chozo Ruins]]<br/>[[Metroid Prime 2: Echoes|Metroid Prime 2]]: Temple Grounds<br/>[[Metroid Prime 3: Corruption|Metroid Prime 3]]: [[G.F.S. Olympus]]<br/>[[Super Metroid]]: [[Crateria]]<br/>[[Metroid Fusion]]: [[Main Deck]]
*''[[Super Smash Bros. Brawl]]''
|properties=Homing capabilities when locked on.
|users=*[[Samus Aran]]
|ammo=One Missile per shot
*[[Dark Samus]]
*[[Dark Missile Trooper]]
|location=*[[Brinstar]] <small>(''[[Metroid (game)|Metroid]]'' and ''[[Metroid: Zero Mission|Zero Mission]]'')</small>
*[[Chozo Ruins]] <small>(''[[Metroid Prime (game)|Metroid Prime]]'')</small>
*Temple Grounds <small>(''[[Metroid Prime 2: Echoes|Echoes]]'')</small>
*[[G.F.S. Olympus]] <small>(''[[Metroid Prime 3: Corruption|Corruption]]''</small>
*[[Crateria]] <small>(''[[Super Metroid]]'')</small>
*[[Main Deck]] <small>(''[[Metroid Fusion]]'')</small>
|properties=*Concentrates damage dealt in one area
*Explosive
*Homing capabilities when locked on
|ammo=[[Missile Ammo]]: One per shot
|combo=
|combo=
}}
}}
'''Missiles''' are long-range concussive projectiles and one of [[Samus Aran|Samus Aran's]] most used weapons, featured in every Metroid game. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the [[Core-X]], can only be damaged with Missiles.<ref>{{Cite manual|The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption.|Metroid Fusion|29}}</ref> When used in conjuncture with the [[Ice Beam]] or [[Dark Beam]], Samus can shatter enemies to pieces, this is also one of the few ways she can kill a [[Metroid (species)|Metroid]] in some games.  
'''Missiles''' are long-range concussive projectiles and one of [[Samus Aran|Samus Aran's]] most used weapons, featured in every ''Metroid'' game. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the [[Core-X]], can only be damaged with Missiles.<ref>{{Cite manual|The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption.|Metroid Fusion|29}}</ref> When used in conjuncture with the [[Ice Beam]] or [[Dark Beam]], Samus can shatter enemies to pieces, this is also one of the few ways she can kill a [[Metroid (species)|Metroid]] in some games.  


They typically have a higher rate of fire of fire than most weapons, though in the [[Metroid Prime (series)|Metroid Prime series]] it is greatly diminished. In the first [[Metroid Prime (game)|Metroid Prime]], Samus can rapidly fire Missiles by firing the [[Power Beam]] immediately after launching a Missile to reset the [[Arm Cannon]] allowing her to launch another Missile without waiting. Using this method, Samus can have a maximum of three Missiles out at a time. In Metroid Prime and Metroid Prime 2: Echoes, there are [[Charge Combo|Charge Combos]] that use missiles in conjuncture with the [[Charge Beam]] to fire various powerful attacks.<ref name=mp2/> Missiles in the ''Prime'' games also have a homing effect when locked onto targets.<ref name=mp2/>  
They typically have a higher rate of fire of fire than most weapons, though in the [[Metroid Prime (series)|''Metroid Prime'' series]] it is greatly diminished. In the first ''[[Metroid Prime (game)|Metroid Prime]]'', Samus can rapidly fire Missiles by firing the [[Power Beam]] immediately after launching a Missile to reset the [[Arm Cannon]] allowing her to launch another Missile without waiting. Using this method, Samus can have a maximum of three Missiles out at a time. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', there are [[Charge Combo|Charge Combos]] that use missiles in conjuncture with the [[Charge Beam]] to fire various powerful attacks.<ref name=mp2/> Missiles in the ''Prime'' games also have a homing effect when locked onto targets.<ref name=mp2/>  


In both Metroid Prime 3: Corruption and Metroid Fusion, Missiles have a stacking ability like beam weapons, being enhanced by other more powerful Missile upgrades. Initially, Samus can normally only hold five Missiles, though if she acquires [[Missile Expansion|Missile Expansions]], she can increase the maximum up to 255 in most games.
In both ''Metroid Prime 3: Corruption'' and ''Metroid Fusion'', Missiles have a stacking ability like beam weapons, being enhanced by other more powerful Missile upgrades. Initially, Samus can normally only hold five Missiles, though if she acquires [[Missile Expansion|Missile Expansions]], she can increase the maximum up to 255 in most games.
==Types==
 
==Enhancements==
===Super Missile===
===Super Missile===
{{Main|Super Missile}}
{{Main|Super Missile}}
Super Missiles are far more potent than regular Missiles, they also create large shock waves that can knock objects off walls. In Metroid Prime and Metroid Prime 2: Echoes, they are the Power Beam's Charge Combo.
Super Missiles are far more potent than regular Missiles, they also create large shock waves that can knock objects off walls. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', they are the [[Power Beam|Power Beam's]] [[Charge Combo]].
 
===Seeker Missile===
===Seeker Missile===
{{Main|Seeker Missile}}
{{Main|Seeker Missile}}
The Seeker Missile allows Samus to fire a maximum of five Missiles at multiple targets simultaniously. The longer Samus locks onto an enemy when charging the Seeker Missiles, the more Missiles will hit the target.
The Seeker Missile allows Samus to fire a maximum of five Missiles at multiple targets simultaniously. The longer Samus locks onto an enemy when charging the Seeker Missiles, the more Missiles will hit the target.
===Ice Missile===
===Ice Missile===
{{Main|Ice Missile}}
{{Main|Ice Missile}}
Ice Missiles add a freezing effect to the Missile.
Ice Missiles add a freezing effect to the Missile and increase damage dealt.
 
===Hyper Missile===
===Hyper Missile===
{{Main|Hyper Missile}}
{{Main|Hyper Missile}}
Samus can only use the Hyper Missile when she enters [[Hypermode]]. It fires a fast-moving Missile that does massive damage but lacks the homing capability.
Samus can only use the Hyper Missile when she enters [[Hypermode]]. It fires a fast-moving Missile that does massive damage but lacks the homing capability.
===Ship Missile===
===Ship Missile===
{{Main|Ship Missile}}
{{Main|Ship Missile}}
[[Samus Aran's Gunship]] is capable of launching a volley of powerful Missile when Samus targets an area with her [[Command Visor]].
[[Samus Aran's Gunship]] is capable of launching a volley of powerful Missile when Samus targets an area with her [[Command Visor]].
===Diffusion Missile===
===Diffusion Missile===
{{Main|Diffusion Missile}}
{{Main|Diffusion Missile}}
The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once.
The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once.
==Manuals==
 
==Data==
===Manuals===
{{Manual
{{Manual
|name=Missile
|name=Missile
Line 44: Line 63:
|game=mp1
|game=mp1
|entry=Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.<ref>{{Cite manual|Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.|Metroid Prime|22}}</ref>
|entry=Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.<ref>{{Cite manual|Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.|Metroid Prime|22}}</ref>
|order=middle
|order=mid
|clear=
}}
}}
{{Manual
{{Manual
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|entry=This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.<ref>{{Cite manual|This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.|Metroid Prime Hunters|27}}</ref>
|entry=This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.<ref>{{Cite manual|This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.|Metroid Prime Hunters|27}}</ref>
|notes=First description from ''Metroid Prime Hunters''
|notes=First description from ''Metroid Prime Hunters''
|order=middle
|order=mid
}}
}}
{{Manual
{{Manual
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|entry=The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.<ref>{{Cite manual|The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.|Metroid Prime Hunters|50}}</ref>
|entry=The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.<ref>{{Cite manual|The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.|Metroid Prime Hunters|50}}</ref>
|notes=Multiplayer description from ''Metroid Prime Hunters''
|notes=Multiplayer description from ''Metroid Prime Hunters''
|order=middle
|order=mid
}}
}}
{{Manual
{{Manual
Line 86: Line 104:
|entry=If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|44}}</ref>
|entry=If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|44}}</ref>
|notes=Description for ''Metroid Prime 3: Corruption
|notes=Description for ''Metroid Prime 3: Corruption
|order=middle
|order=mid
}}
}}
{{Manual
{{Manual
Line 92: Line 110:
|game=om
|game=om
|entry=Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missiles<ref>{{cite manual|Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missile|Metroid: Other M|20}}</ref>
|entry=Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missiles<ref>{{cite manual|Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missile|Metroid: Other M|20}}</ref>
|order=middle
|order=mid
}}
}}
{{Manual
{{Manual
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|game=fu
|game=fu
|entry=These are the standard Missiles Samus downloads early in the game.<ref>{{Cite manual|These are the standard Missiles Samus downloads early in the game.|Metroid Fusion|33}}</ref>
|entry=These are the standard Missiles Samus downloads early in the game.<ref>{{Cite manual|These are the standard Missiles Samus downloads early in the game.|Metroid Fusion|33}}</ref>
|order=middle
|order=mid
}}
}}
{{Manual
{{Manual
Line 104: Line 122:
|game=ssbm
|game=ssbm
|entry=Release guided missile or tap (control stick tap side) to launch powerful direct shots.<ref>{{Cite manual|Release guided missile or tap (control stick left+B) to launch powerful direct shots.|Super Smash Bros. Melee|41}}</ref>
|entry=Release guided missile or tap (control stick tap side) to launch powerful direct shots.<ref>{{Cite manual|Release guided missile or tap (control stick left+B) to launch powerful direct shots.|Super Smash Bros. Melee|41}}</ref>
|order=middle
|order=mid
}}
}}
{{Manual
{{Manual
Line 112: Line 130:
|order=bottom
|order=bottom
}}
}}
{{clear}}
{{clear|left}}


==In Game Data==
===Inventory Screen===
===Metroid: Zero Mission===
====''Metroid: Zero Mission''====
"Press R + B to fire. Opens red hatches."<ref>{{cite|Press R + B to fire. Opens red hatches.|Inventory Screen|Metroid: Zero Mission}}</ref>
"Press R + B to fire. Opens red hatches."<ref>{{cite|Press R + B to fire. Opens red hatches.|Inventory Screen|Metroid: Zero Mission}}</ref>
===Metroid Prime===
 
====''Metroid Prime''====
"Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made from ​Radion​ or Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​ ​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​"<ref>{{cite|Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made from ​Radion​ or Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​|Samus's Notes|Metroid Prime}}</ref>
"Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made from ​Radion​ or Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​ ​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​"<ref>{{cite|Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made from ​Radion​ or Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​|Samus's Notes|Metroid Prime}}</ref>
===Metroid Prime 2: Echoes===
 
====''Metroid Prime 2: Echoes''====
"Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made of Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​"<ref>{{cite|Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made of Brinstone​.​ There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​ ​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
"Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made of Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​"<ref>{{cite|Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made of Brinstone​.​ There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​ ​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
===Metroid Prime 3: Corruption===
 
====''Metroid Prime 3: Corruption''====
{{sectstub}}
{{sectstub}}
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:M1 Missile.png|''The Missile in the original [[Metroid (game)|Metroid]]''
Image:M1 Missile.png|The Missile in the original ''[[Metroid (game)|Metroid]]''
Image:Sm missile.png|''Samus using a Missile on a frozen [[Metroid (species)|Metroid]] in [[Super Metroid]]''
Image:Sm missile.png|Samus using a Missile on a frozen [[Metroid (species)|Metroid]] in ''[[Super Metroid]]''
Image:FU Missile.png|''Samus using a Missile against [[Arachnus]] in [[Metroid Fusion]]''
Image:FU Missile.png|Samus using a Missile against [[Arachnus]] in ''[[Metroid Fusion]]''
</gallery></center>
</gallery></center>
{{refbar}}
{{refbar}}
<br/>
{{Missile nav}}
{{Missile nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Missiles]]
[[Category:Missiles]]