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{{Ability-infobox
[[File:Sensemove.jpg|thumb|250px|Samus evading an enemy's attack with the Sensemove]]
|image=[[File:Sensemove.jpg|250px]]
|caption=Samus evading an enemy's attack with the Sensemove
|games=''[[Metroid: Other M]]''
|firstgame=
|users=[[Samus Aran]]
|item=None
|uses=Avoid damage
}}
 
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start.
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start.


==Properties==
==Properties==
By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]],<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref> though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.
By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]]<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref>, though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.


==Data==
==Data==
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==Gallery==
<gallery>
file:Sense Move om Website 01.png|Japanese Website
file:Sense Move om Website 02.png|American Website
</gallery>
{{clear}}
{{ref}}
{{ref}}


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