Super Missile: Difference between revisions

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==''Metroid Fusion''==
==''Metroid Fusion''==
Super Missiles appear in ''[[Metroid Fusion]]'', but they are not a permanent item. Instead, they replace [[Samus Aran|Samus']] regular missiles until they are replaced by the [[Ice Missile|Ice Missiles]].
Super Missiles appear in ''[[Metroid Fusion]]'', but they are not a permanent item. Instead, they replace [[Samus Aran|Samus's]] regular missiles until they are replaced by the [[Ice Missile|Ice Missiles]].


==''Metroid Prime''==
==''Metroid Prime''==
In ''[[Metroid Prime (game)|Metroid Prime]]'', Super Missiles are fired by charging up [[Samus Aran|Samus']] [[Charge Beam]] and firing a missile. Once again, they are equivalent to five missiles and take up five missiles in use. When performing the technique with other beams, they will use the specific beam's combo, such as [[Wave Beam|Wave Beam's]] combo being the [[Wavebuster]], the [[Ice Beam|Ice Beam's]] combo being the [[Ice Spreader]], and the [[Plasma Beam|Plasma Beam's]] combo being the [[Flamethrower]].
In ''[[Metroid Prime (game)|Metroid Prime]]'', Super Missiles are fired by charging up [[Samus Aran|Samus's]] [[Charge Beam]] and firing a missile. Once again, they are equivalent to five missiles and take up five missiles in use. When performing the technique with other beams, they will use the specific beam's combo, such as [[Wave Beam|Wave Beam's]] combo being the [[Wavebuster]], the [[Ice Beam|Ice Beam's]] combo being the [[Ice Spreader]], and the [[Plasma Beam|Plasma Beam's]] combo being the [[Flamethrower]].


==''Metroid Prime 2: Echoes''==
==''Metroid Prime 2: Echoes''==