Tourian: Difference between revisions

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[[File:Mother Brain NES.png|thumb|200px|right|Samus encounters [[Mother Brain]] in Tourian in the original [[Metroid (game)|Metroid]].]]Tourian is the final region of [[Zebes]] encountered by Samus in ''[[Metroid (game)|Metroid]]'', ''[[Super Metroid]]'', and ''Metroid'''s remake, ''[[Metroid Zero Mission]]''. In each of these games, Tourian is the location of the primary antagonist, [[Mother Brain]], as well as the majority of the Metroids. Tourian is distinctly different than the other regions of Zebes, in that it is largely composed of metal, giving the indication that it was built, rather than having naturally existed. Though bearing the same name, the Tourian visited in both ''Metroid'' and ''Zero Mission'' is not the same as its counterpart in ''Super Metroid''.
[[File:Mother Brain NES.png|thumb|200px|right|Samus encounters [[Mother Brain]] in Tourian in the original [[Metroid (game)|Metroid]].]]Tourian is the final region of [[Zebes]] encountered by Samus in ''[[Metroid (game)|Metroid]]'', ''[[Super Metroid]]'', and ''Metroid'''s remake, ''[[Metroid: Zero Mission]]''. In each of these games, Tourian is the location of the primary antagonist, [[Mother Brain]], as well as the majority of the Metroids. Tourian is distinctly different than the other regions of Zebes, in that it is largely composed of metal, giving the indication that it was built, rather than having naturally existed. Though bearing the same name, the Tourian visited in both ''Metroid'' and ''Zero Mission'' is not the same as its counterpart in ''Super Metroid''.


==''Metroid'' and ''Zero Mission''==
==''Metroid'' and ''Zero Mission''==


Though their maps vary to some extent, ''Metroid'' and ''Zero Mission'' feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point in [[Brinstar]], and travelling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid]] and [[Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.
Though their maps vary to some extent, ''Metroid'' and ''Zero Mission'' feature comparable maps, with Tourian located in roughly the same place in both. In both games, the entry point to Tourian is reached by ascending a tall shaft east of the staring point in [[Brinstar]], and travelling westward from there. There, a barrier blocks the way, and it can only be opened by the defeat of [[Kraid (specimen)|Kraid]] and [[Ridley (specimen)|Ridley]] in their respective hideouts. After the barrier, an elevator leading down to Tourian can be accessed.


Tourian is a series of long hallways with doors of various levels blocking the way, requiring the use of [[Missiles]] to proceed. Throughout Tourian, [[Rinkas]] constantly appear to stall Samus' progress, implying a defense system.
Tourian is a series of long hallways with doors of various levels blocking the way, requiring the use of [[Missiles]] to proceed. Throughout Tourian, [[Rinkas]] constantly appear to stall Samus' progress, implying a defense system.
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Once all of the Metroids have been defeated, allowing Samus to advance, a more naturally-occuring section of Tourian is accessed. Native plants and animals of Zebes are seen, but the majority of them are devoid of life, and appear to be in decay.
Once all of the Metroids have been defeated, allowing Samus to advance, a more naturally-occuring section of Tourian is accessed. Native plants and animals of Zebes are seen, but the majority of them are devoid of life, and appear to be in decay.


The [[Metroid hatchling]], now fully grown, appears and attacks Samus, reducing her energy level to 1. Apparently recognizing her, the hatchling stops, sparing Samus' life.
The [[Metroid Hatchling]], now fully grown, appears and attacks Samus, reducing her energy level to 1. Apparently recognizing her, the hatchling stops, sparing Samus' life.


Samus continues through several more rooms with a natural look before reaching another artificial room. This familiar-looking room houses Mother Brain, the five Zebetite barriers, Rinkas, and turrets, just its predecessor did, but the layout of the room is not identical.
Samus continues through several more rooms with a natural look before reaching another artificial room. This familiar-looking room houses Mother Brain, the five Zebetite barriers, Rinkas, and turrets, just its predecessor did, but the layout of the room is not identical.