Wavebuster: Difference between revisions

From Metroid Wiki
52 bytes added ,  19 July 2013
m
no edit summary
mNo edit summary
mNo edit summary
 
Line 7: Line 7:
|obtained=Complete pillar puzzle
|obtained=Complete pillar puzzle
|authorized=
|authorized=
|properties=Amplifies homing and electric properties of the [[Wave Beam]]
|properties=Amplifies homing and electric properties of the [[Wave Beam (Metroid Prime)|Wave Beam]]
|ammo=10 [[Missile]]s upon activation, and 5 Missiles per second thereafter
|ammo=10 [[Missile]]s upon activation, and 5 Missiles per second thereafter
|combo=
|combo=
}}
}}
{{sources}}
{{sources}}
The '''Wavebuster''' is the [[Charge Combo]] of the [[Wave Beam]]. It is found in the [[Tower of Light]] and is exclusive to the original ''[[Metroid Prime (game)|Metroid Prime]]''. It is activated by fully charging the Wave Beam and firing a [[Missile]]. The Wavebuster uses ten Missiles upon activation, and five Missiles for every second of use thereafter. The Wavebuster generates a stream of electricity that will automatically lock on to a target, causing continuous damage. If the target is neutralized or moves out of range, the Wavebuster will lock onto a new target automatically.
The '''Wavebuster''' is the [[Charge Combo]] of the [[Wave Beam (Metroid Prime)|Wave Beam]]. It is found in the [[Tower of Light]] and is exclusive to the original ''[[Metroid Prime (game)|Metroid Prime]]''. It is activated by fully charging the Wave Beam and firing a [[Missile]]. The Wavebuster uses ten Missiles upon activation, and five Missiles for every second of use thereafter. The Wavebuster generates a stream of electricity that will automatically lock on to a target, causing continuous damage. If the target is neutralized or moves out of range, the Wavebuster will lock onto a new target automatically.


== Acquisition ==
== Acquisition ==