Wavebuster: Difference between revisions
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|obtained=Complete pillar puzzle | |obtained=Complete pillar puzzle | ||
|authorized= | |authorized= | ||
|properties=Amplifies homing and electric properties of the [[Wave Beam]] | |properties=Amplifies homing and electric properties of the [[Wave Beam (Metroid Prime)|Wave Beam]] | ||
|ammo=10 [[Missile]]s upon activation, and 5 Missiles per second thereafter | |ammo=10 [[Missile]]s upon activation, and 5 Missiles per second thereafter | ||
|combo= | |combo= | ||
}} | }} | ||
{{sources}} | {{sources}} | ||
The '''Wavebuster''' is the [[Charge Combo]] of the [[Wave Beam]]. It is found in the [[Tower of Light]] and is exclusive to the original ''[[Metroid Prime (game)|Metroid Prime]]''. It is activated by fully charging the Wave Beam and firing a [[Missile]]. The Wavebuster uses ten Missiles upon activation, and five Missiles for every second of use thereafter. The Wavebuster generates a stream of electricity that will automatically lock on to a target, causing continuous damage. If the target is neutralized or moves out of range, the Wavebuster will lock onto a new target automatically. | The '''Wavebuster''' is the [[Charge Combo]] of the [[Wave Beam (Metroid Prime)|Wave Beam]]. It is found in the [[Tower of Light]] and is exclusive to the original ''[[Metroid Prime (game)|Metroid Prime]]''. It is activated by fully charging the Wave Beam and firing a [[Missile]]. The Wavebuster uses ten Missiles upon activation, and five Missiles for every second of use thereafter. The Wavebuster generates a stream of electricity that will automatically lock on to a target, causing continuous damage. If the target is neutralized or moves out of range, the Wavebuster will lock onto a new target automatically. | ||
== Acquisition == | == Acquisition == |