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Spider Ball: Difference between revisions

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|image=[[File:Spiderball.jpg|250px]]
|image=[[File:Spiderball.jpg|250px]]
|caption=The '''Spider Ball''' on a [[Spider Ball Track]]
|caption=The '''Spider Ball''' on a [[Spider Ball Track]]
|games=''[[Metroid Prime (game)|Metroid Prime]]<br/>[[Metroid Prime 2: Echoes]]<br/>[[Metroid Prime 3: Corruption]]<br/>[[Metroid II: Return of Samus]]''
|games=*''[[Metroid Prime (game)|Metroid Prime]]''
|users=[[Samus Aran]]<br/>[[Spider Guardian]]
*''[[Metroid Prime 2: Echoes]]''
|location=[[Phendrana Drifts]]<br/>[[Sanctuary Fortress]]<br/>[[SkyTown]]
*''[[Metroid Prime 3: Corruption]]''
|obtain=Defeat [[Thardus]]<br/>Defeat [[Spider Guardian]]<br/>Fix gear mechanism in Powerworks
*''[[Metroid II: Return of Samus]]''
|uses=Climb magnetically charged surfaces (''[[Metroid Prime (series)|Prime series]]'')<br/>Climb walls and ceilings (''[[Metroid II: Return of Samus|Metroid II]]'')
|users=*[[Samus Aran]]
*[[Spider Guardian]]
|location=*[[Phendrana Drifts]]
*[[Sanctuary Fortress]]
*[[SkyTown]]
|obtain=*Defeat [[Thardus]]
*Defeat [[Spider Guardian]]
*Fix gear mechanism in Powerworks
|uses=*Climb magnetically charged surfaces <small>([[Metroid Prime (series)|Prime series]])</small>
*Climb walls and ceilings <small>(''[[Metroid II: Return of Samus]]'')</small>
}}
}}
[[File:Return of Samus Spider Ball.png|thumb|left|150px|The original Spider Ball in action.]]
[[File:Return of Samus Spider Ball.png|thumb|left|150px|The original Spider Ball in action.]]
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==Manual==
==Manual==
===''Metroid Prime''===
{{Manual|mp1|Spider Ball|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.|Metroid Prime|21}}</ref>}}
{{Manual|mp1|Spider Ball|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environment. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move along the track and release the R Button when you wish to drop off the track. You can propel yourself upward by laying Bombs while attached to a track.|Metroid Prime|21}}</ref>}}
===''Metroid Prime 2: Echoes''===
{{Manual|mp2|Spider Ball|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.|Metroid Prime 2: Echoes|20}}</ref>}}
{{Manual|mp2|Spider Ball|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.<ref>{{Cite manual|Once Samus finds the Spider Ball, she can attach herself to specific magnetic tracks. To activate the magnet, simply press and hold the R Button. The Morph Ball will stay fixed to the track as long as you hold the R Button—tilt the Control Stick to move and release the R Button when you wish to drop off. You can propel upward by laying Bombs when attached, or launch out by using the Boost Ball function.|Metroid Prime 2: Echoes|20}}</ref>}}
===''Metroid Prime: Trilogy''===
<small>Metroid Prime's entry</small>
<small>Metroid Prime's entry</small>
{{Manual|tri|Spider Ball|Once you obtain the Spider Ball, you will be able to magnetically attack yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track.<ref>{{Cite manual|Once you obtain the Spider Ball, you will be able to magnetically attack yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track.|Metroid Prime: Trilogy|18}}</ref>}}
{{Manual|tri|Spider Ball|Once you obtain the Spider Ball, you will be able to magnetically attack yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track.<ref>{{Cite manual|Once you obtain the Spider Ball, you will be able to magnetically attack yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track.|Metroid Prime: Trilogy|18}}</ref>}}
<small>Metroid Prime 2 and Metroid Prime 3's entry</small>
<small>Metroid Prime 2 and Metroid Prime 3's entry</small>
{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}
{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}
===''Metroid II: Return of Samus''===
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A {{sic|Botton|button}}.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton.|Metroid II: Return of Samus|17}}</ref>}}
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A {{sic|Botton|button}}.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton.|Metroid II: Return of Samus|17}}</ref>}}