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{{stub}}
Grapple points are objects found in several Metroid games that allow Samus to hook onto and swing from them using her Grapple Beam.[[File:Obstacle grapple.jpg|right|thumb|200px|This is a Grapple Point in Metroid: Other M.]]
[[File:Grapple Point (Echoes).png|right|200px|A Grapple Point in Metroid Prime 2: Echoes]]
'''Grapple Points''', or '''Grapple Nodes''', are objects that can be latched onto with the [[Grapple Beam]]. In Super Metroid, their first appearance, these points are metallic blocks.<ref>{{cite manual|You can shoot the Grappling Beam into metallic blocks with holes in the center.|Super Metroid|21}}</ref> While most are permanent structures, some temporarily disappear after shortly after use. In the [[Metroid Prime (series)|''Metroid Prime'' series]] and in ''[[Metroid: Other M]]'', Grapple Points are nodes commonly found embedded in objects or floating in the air. These nodes possess magnetic properties that allow the Grapple Beam to attach to them. [[Glider]]s share this magnetic charge, allowing a Grapple Beam to attach to them.<ref>{{cite|The Glider is a docile, airborne creature with unusual magnetic properties. Gliders live a relatively peaceful existence. They have a magnetic signature attuned to common Grapple Beam technology; the sport of 'Glider riding' involves using a Grapple to attach to a Glider, then attempting to stay on it as long as possible.|Logbook entry for Gliders|Metroid Prime}}</ref>
 
 
==Data==
{{sectstub}}
===Scan data===
<!--- The scan entries that appear prior to the Grapple Beam's acquisition --->
{{scan
|data=While in Combat Visor mode, press and hold Z when this object is in your view to perform a Grapple Beam swing.<ref>{{cite|While in Combat Visor mode, press and hold Z when this object is in your view to perform a Grapple Beam swing.|Scan Data|Metroid Prime}}</ref>
|game=mp1
|description=Grapple Point
|location=''[[Frigate Orpheon]]'' - [[Biotech Research Area 2]]
}}
 
===Logbook entries===
{{logbook
|name=Grapple Point
|entry=Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam, use {{GCIcon|L}} when the Grapple Icon appears.<ref>{{cite|Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam, use {{GCIcon|L}} when the Grapple Icon appears.|Logbook entry for Grapple Points|Metroid Prime}}</ref>
|game=mp1
|location=
|image=
|imageleft=
|ref=no
|position=top
}}
{{logbook
|name=Grapple Point
|entry=To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.<ref>{{cite|To use the Grapple Beam, use {{GCIcon|L}} when the grapple icon appears. You can fire your weapons while attached to a grapple point.|Logbook entry for Grapple Points|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=
|image=
|imageleft=
|ref=no
|position=mid
}}
{{logbook
|name=Grapple Swing Point
|entry=To use the Grapple Swing, lock on to the Grapple Swing Point with {{WiiIcon|Z}}. Release {{WiiIcon|Z}} to let go. You can fire your weapons while attached to a Grapple Swing Point.<ref>{{cite|To use the Grapple Swing, lock on to the Grapple Swing Point with {{WiiIcon|Z}}. Release {{WiiIcon|Z}} to let go. You can fire your weapons while attached to a Grapple Swing Point.|Logbook entry for Grapple Swing Points|Metroid Prime 3: Corruption}}</ref>
|game=mp3
|ref=no
|position=bottom
}}
==Gallery==
<center><gallery>
File:Grapple Beam om Screenshot.jpg|Samus using the Grapple Beam on a Grapple Point in Metroid: Other M
</gallery></center>
{{refbar}}
[[Category:Structures]]
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