Navigation menu
Darkburst: Difference between revisions
m ({{Luminoth Tech}}) |
Metroidking (talk | contribs) m (Text replace - "{{Luminoth Tech}}" to "{{Luminoth Tech|2}}") |
||
Line 29: | Line 29: | ||
{{ref}} | {{ref}} | ||
{{Beams}} | {{Beams}} | ||
{{Luminoth Tech}} | {{Luminoth Tech|2}} | ||
[[Category:Charge Combos]] | [[Category:Charge Combos]] | ||
[[Category:Luminoth Equipment]] | [[Category:Luminoth Equipment]] |
Revision as of 20:11, 19 April 2011
| ||||||||||
|
The Darkburst is the Charge Combo for the Dark Beam in Metroid Prime 2: Echoes.
The Darkburst requires 5 Missiles and 30 Dark Ammo, and will travel at slow velocity in the form of a compact orb until it impacts something. Upon impact, the orb will expand and create a rift to another dimension, pulling any nearby enemies into it with devastating consequences.
Like the Sunburst, fast moving targets can evade it.
In-Game Data
"Firing a Darkburst will cost you 5 Missiles and 30 Dark Ammo. The Darkburst is a slow-moving blast. It is of limited effect against agile and rapid-moving enemies."[1]
Gallery
-
Samus charging the Darkburst.
-
Samus test-firing the Darkburst
-
The Darkburst in action against two Pirate Commandos
References
- ↑ "Firing a Darkburst will cost you 5 Missiles and 30 Dark Ammo. The Darkburst is a slow-moving blast. It is of limited effect against agile and rapid-moving enemies." —Samus's Notes (Metroid Prime 2: Echoes)