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{{ | {{Enemy-infobox | ||
|image= | |image= | ||
|caption= | |caption= | ||
|games=*''[[Metroid Prime 2: Echoes]]'' | |games=*''[[Metroid Prime 2: Echoes]]'' | ||
*''[[Metroid Prime 3: Corruption]]'' | *''[[Metroid Prime 3: Corruption]]'' | ||
| | |location=*[[Temple Grounds]] | ||
*[[Agon Wastes]] | |||
*[[Sanctuary Fortress]] | |||
*[[Norion]] | |||
*[[Bryyo]] | |||
*[[Elysia]] | |||
*[[Agon Wastes]] | *[[Pirate Homeworld]] | ||
*[[Sanctuary Fortress]] | |habitats= | ||
*[[ | |mainspecies=[[Space Pirate]] | ||
*[[Bryyo | |||
*[[ | |||
| | |||
|attacks=*[[Missile]]s | |attacks=*[[Missile]]s | ||
*[[Beam]] | *Gel Bombs | ||
*Kamakaze Attack | |||
|weaknesses=*[[Light Beam]] | |||
*[[Plasma Beam]] | |||
|vulnerableareas= | |||
|rewards= | |||
}} | }} | ||
{{image}} | |||
'''Aerotroopers''' are an aerial variety of [[Space Pirates]]. Making their first appearance in ''[[Metroid Prime 2: Echoes]]'', they also appeared in ''[[Metroid Prime 3: Corruption]]'' as common enemies and as a transformation of [[Gandrayda]]. These units are the successor to the [[Flying Pirate]]s in [[Metroid Prime (game)|''Metroid Prime'']]. | '''Aerotroopers''' are an aerial variety of [[Space Pirates]]. Making their first appearance in ''[[Metroid Prime 2: Echoes]]'', they also appeared in ''[[Metroid Prime 3: Corruption]]'' as common enemies and as a transformation of [[Gandrayda]]. These units are the successor to the [[Flying Pirate]]s in [[Metroid Prime (game)|''Metroid Prime'']]. | ||
== | ==Description== | ||
These | These space pirates are often sent on highly dangerous missions and often employ suicidal tactics as a last resort move. Their jet packs can be ignited using the [[Light Beam]] in ''Echoes'', while in ''Corruption'', a combination of the charged [[Plasma Beam]] and the [[Grapple Lasso]] can be used to strip them of their jetpacks and send them to the ground. The explosion of the jetpack would kill them if they did not fall to their doom. | ||
When on the verge of defeat, as a final maneuver, they will employ a high-damaging, swirling attack on their opponent which can be avoided | When on the verge of defeat, as a final maneuver, they will employ a high-damaging, swirling attack on their opponent which can be avoided by the usage of the [[Dark Beam]] or the [[Ice Missiles]]. Aerotroopers use these suicide tactics as they would rather die than dishonor themeselves by being captured. | ||
===In ''Metroid Prime 2: Echoes''=== | |||
===''Metroid Prime 2: Echoes''=== | In ''Metroid Prime 2: Echoes'', Aerotroopers appear infrequently, but are well equipped and armored, and have good evasive abilities. They have a rather large and bulky jetpack obtruding from their left. The thrusters are shown to produces a lot of smoke and sparks, which adds to a very rudimentary appearance. They are equipped with modified green Galvanic Accelerator Cannons, swirling homing Missiles and their characteristic suicidal attacks. They need 3 Missiles (or 6 Missiles or a Super Missile in Hard Mode) to be shot down by [[Samus Aran|Samus]]. | ||
In ''Metroid Prime 2: Echoes'', Aerotroopers appear infrequently but are well equipped and armored and have good evasive abilities. They | |||
Along with the [[Pirate Grenadier]], Aerotroopers are the only Space Pirate varieties in ''Echoes'' that | Along with the [[Pirate Grenadier]], Aerotroopers are the only Space Pirate varieties in ''Echoes'' that were not possessed by the [[Ing]]. | ||
===In ''Metroid Prime 3: Corruption''=== | |||
===''Metroid Prime 3: Corruption''=== | The [[Metroid Prime 3: Corruption]] variations of Aerotroopers substitutes the bulky pack system seen on [[Aether]] in favor of a new jetpack system that allows for greater evasiveness (which is even capable of breaking lock-ons), but comes at the cost of durability due to the lack of armor. The jetpacks also come with a potentially fatal flaw; if the pack is ignited by the Plasma Beam, the jetpacks can be ripped off their backs using the Grapple Lasso making them crash into the ground and die. Samus obtains a [[Friend Voucher]] "Crash Landing" for the first time she kills them by this method. | ||
The [[Metroid Prime 3: Corruption]] | |||
The Aerotroopers' jetpack uses a Twin Remote Attack Pod system, armed with Particle Cannons, Helix Missiles, and Gel Bomb that stick to the targets until they're detonated or removed by [[Boost Ball|high-velocity movement]]. The Aerotrooper can also go into [[Hypermode]], which increases their offense and durability, but, contray to logbook entries, does not enable them to teleport. Even in Hypermode though, they are suseptible to [[Phazon]]-based weapons. | |||
==Varieties== | ==Varieties== | ||
Several types of Aerotrooper exist in Metroid Prime 3: Corruption | Several types of Aerotrooper exist in Metroid Prime 3: Corruption | ||
===Armored Aerotrooper=== | ===Armored Aerotrooper=== | ||
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===Advanced Aerotrooper=== | ===Advanced Aerotrooper=== | ||
{{main|Advanced Aerotrooper}} | {{main|Advanced Aerotrooper}} | ||
Their | Their enchanced armor can be penetrated by Missiles only. | ||
===Assault Aerotrooper=== | ===Assault Aerotrooper=== | ||
{{main|Assualt Aerotrooper}} | {{main|Assualt Aerotrooper}} | ||
Their armor resists Missile attacks but | Their armor resists Missile attacks but are susceptible to beam attacks. Aerotroopers of elite ranks can join this order. | ||
==Logbook== | ==Logbook== | ||
{{logbook | {{logbook | ||
|name=Pirate Aerotrooper | |name=Pirate Aerotrooper | ||
|entry=Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be difficult to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be difficult to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> | |entry=Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be a difficult for to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.<ref>{{cite|Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and Missile systems, the Aerotrooper can be a difficult for to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> | ||
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}} | }} | ||
{{ref}} | {{ref}} | ||
{{Space | {{Space pirates|2}} | ||
[[Category:Space Pirate]] | |||
[[Category:Enemies]] | |||
[[Category:Space Pirate |