Amorbis: Difference between revisions

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[[File:Amorbis.jpg|right|thumb|200px|The Amorbis]]
{{Boss-infobox
The Amorbis are a species of worm like creatures native to [[Dark Aether]]. They are found in [[Dark Agon]], where they serve as the boss of the area.
|image=[[file:Amorbis Artwork 01.png|240px]]
|caption=Artwork of the Dark Amorbis attacking Samus
|games= ''[[Metroid Prime 2: Echoes]]''
|location= [[Dark Agon Wastes]]
|room= [[Dark Agon Temple]]
|attacks=*Ramming
*Energy Bursts
*Sustained Energy Beams
|weaknesses=*[[Beam]] and [[Missile|Concussive]] weapons
*[[Morph Ball Bomb|Bombs]]
|rewards= [[Dark Suit]]
|music=[http://metroid.retropixel.net/mprime2/music/mp236.mp3 Amorbis' theme]
}}
 
The '''Amorbis''' are worm-like creatures native to [[Dark Aether]] that serve as the Guardian of the Energy Controller in [[Dark Agon Wastes]]. These gigantic tunneling Guardians, while potent foes, cannot survive long if their protective outer shell is damaged.<ref>{{cite|Morphology: Amorbis<br> Gigantic tunneling Guardians. Avoid target as it enters and leaves the earth: look for disturbances in the ground. Target cannot survive for long if its outer shell is cracked.|Scan Data|Metroid Prime 2: Echoes}}</ref>
 
== Battle ==
== Battle ==
To defeat Amorbis, [[Samus Aran|Samus]] must first damage it whilst it is tunneling in and out of the ground. Once it has recieved enough damage it will attach to the black orb in the centre of the arena, drawing power from the orb in order to spew dark energy. When attached it gains a layer of armor and a type of "crown", which will allow Amorbis to cover [[Light Crystals]] with sludge, this Light Crystals cannot be cleared but will eventually relight themselves. Samus must now destroy the "crown" using the [[Light Beam]], [[Power Beam]] or [[Missiles]]. Once this is done, Amorbis will fall to the ground and begin inhaling Dark Aethers' atmosphere. It is at this point when Samus can enter Morph Ball mode and enter its body to lay [[Bombs]]. Once done Amorbis will spit her out and another Amorbis will emerge and the process must be repeated.
Three Amorbis appear when Samus first enters their domain, and then promptly tunnel into the earth. The battle begins with a single Amorbis, vulnerable to all types of weapons fire, burrowing out of the ground with enough momentum to make a brief airborne attack before it burrows beneath the surface again. [[Samus Aran|Samus]] must fire at its head until it sustains significant damage, at which point it attaches to the [[Dark Sphere]] at the center of the temple. Once attached, the Amorbis becomes Dark Amorbis, and energy from the Dark Sphere lends it powerful armor, the ability to fire bursts of [[Dark Beam|dark energy]] that can nullify safe zones, and regenerative powers.<ref>{{cite|Morphology: Dark Amorbis<br>Dark energy-charged Guardians. Targets gain armor, beam weapon, and regenerative powers when fused to Dark Sphere. Weak spot within mouth detected: concussive force will deliver heavy damage to it.|Scan Data|Metroid Prime 2: Echoes}}</ref> While avoiding these attacks, Samus must fire at its head until its armor shatters.
 
When its armor is irreparably damaged, the Amorbis will fall to the ground and inhale violently, creating a vacuum-like effect; during this time Samus must enter [[Morph Ball]] mode and enter the vacuum, to the end of gaining access to its vulnerable mouth cavity. From within, Samus can drop a [[Morph Ball Bomb|bomb]], the concussive effects of which cause heavy damage. The damaged Amorbis will then slam the Dark Sphere into the ground, cracking it in the process.
 
[[File:Dark Amorbis mp2 Screenshot 03.jpg|thumb|left|230px|Dark Amorbis attached to the Dark Sphere]]
A second Amorbis will then appear and the process repeats; Samus has to damage them until they both attach to the Dark Sphere. Using their abilities conjointly, they will fire large purple beams that sweep around the area. Samus must shatter each one's armor and detonate bombs inside each of them. The Amorbis will slam the Dark Sphere into the ground again, cracking it even further.
 
Finally the third Amorbis will appear and Samus repeats the process again while evading their attacks, now made more potent by the addition of another Amorbis.
 
After the final Amorbis slams the Dark Sphere into the ground, it will die, and the Dark Sphere will explode, revealing the [[Dark Suit]] within.
{{clear|left}}
 
==Data==
===Logbook===
{{logbook
|name=Amorbis
|entry=The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in [[Dark Agon Temple|their domain]]. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|[[Metroid Prime 2: Echoes Logbook]] "Amorbis"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|image=[[file:Amorbis_1.png|80px]]
|location=[[Dark Agon Temple]]
|position=top
|onetime=yes
|ref=no
}}
{{logbook
|name=Dark Amorbis
|entry=The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at [[Light Crystal]]s, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.|[[Metroid Prime 2: Echoes Logbook]] "Dark Amorbis "|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|image=[[file:Amorbis_2.png|80px]]
|location=[[Dark Agon Temple]]
|position=bottom
|onetime=yes
|ref=no
}}
 
==Gallery==
<gallery>
File:Dormant Amorbis mp2 Screenshot 01.png|The Dormant Amorbis
File:Dark Agon Temple mp2 Screenshot 01.png|The Dormant Amorbis
File:Dark Amorbis mp2 Screenshot 01.png|The Dark Amorbis
File:Dark Amorbis mp2 Screenshot 02.png|The Amorbis attacking
File:Amorbis mp2 Concept Artwork 01.png|Artwork of the Amorbis
File:Amorbis mp2 Concept Artwork 02.png|Artwork of the Amorbis
File:Amorbis mp2 Concept Artwork 03.png|Artwork of the Amorbis
File:Amorbis mp2 Concept Artwork 04.png|Artwork of the Amorbis
File:Amorbis mp2 Concept Artwork 05.png|Artwork of the Amorbis
File:Amorbis Screenshot.jpg|Amorbis
File:Amorbis mp2 Website 01.png|Japanese Website
</gallery>


After laying bombs in the two, a third will emerge. When more than one Amorbis is attached to the orb they can generate an orb of shadow energy, which fires devastating lasers at Samus. After bombs are laid in all three, Amorbis will be defeated and will cause the orb to shatter, leaving behind the Dark Suit.
==Trivia==
*Amorbis may the be largest boss Samus has ever fought, along with [[Kraid]], [[Quadraxis]], [[Flaahgra]], [[Omega Pirate]], [[Omega Ridley]], and [[Mogenar]].
*Amorbis bears great resemblance to [[zeldawiki:Twinmold|Twinmold]] from the ''[[zeldawiki:The Legend of Zelda (series)|Legend of Zelda]]'' series game ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]''.
{{clear}}


== Logbook Entry ==
{{ref}}
*'''Amorbis:''' "The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain."
{{Foreignname-header}}
*'''Dark Amorbis:''' "The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis."
{{Foreignname|Japanese|{{hover|アモービス|Amōbisu}}|Amorbis}}
{{Foreignname|Spanish|Amorbis|Amorbis}}
{{Foreignname|French|Amorbis|Amorbis}}
{{Foreignname|German|Amorbis|Amorbis}}
{{Foreignname|Italian|Amorbis|Amorbis|close}}


[[Category:Enemies]]
{{Dark Creatures-nav|3}}
[[Category:Bosses]]
{{MP2 Creatures-nav|2}}
[[Category:Metroid Prime 2: Echoes Bosses]]