Charge Beam: Difference between revisions

From Metroid Wiki
3 bytes added ,  2 July 2010
m
fixing spelling errors
No edit summary
m (fixing spelling errors)
Line 3: Line 3:
{{stub}}
{{stub}}


The Charge Beam was an upgrade to [[Samus Aran]]'s [[Power Suit]] that created a more powerful shot through the [[Arm Cannon]]. The Charge Beam could be used with all of the [[Power Beam]]s aquired through the games. In th 2-D games, Samus can perform a small type of [[Screw Attack]] when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and has been in all of the games that are after its release.
The Charge Beam was an upgrade to [[Samus Aran]]'s [[Power Suit]] that created a more powerful shot through the [[Arm Cannon]]. The Charge Beam could be used with all of the [[Power Beam]]s acquired through the games. In the 2-D games, Samus can perform a small type of [[Screw Attack]] when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and has been in all of the games that are after its release.


== ''Metroid Prime'' Series ==
== ''Metroid Prime'' Series ==
Line 9: Line 9:
In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, Samus can find [[Charge Combo]]s that, when combined with [[Missile]]s, make new abilities with devastating power. There are Charge Combos for every Beam in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''.  
In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, Samus can find [[Charge Combo]]s that, when combined with [[Missile]]s, make new abilities with devastating power. There are Charge Combos for every Beam in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''.  


In ''[[Metroid Prime 2: Echoes]]'', the Charge  attacks for the [[Light Beam]], [[Dark Beam]], and [[Annihilator Beam]] have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fire swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the [[Ice Beam|Ice Beam's]] charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home on enemies. When a charged Annihilator shot is fired, it creates a superpowered shot that creates a space rift and damages enemies near the rift.  
In ''[[Metroid Prime 2: Echoes]]'', the Charge  attacks for the [[Light Beam]], [[Dark Beam]], and [[Annihilator Beam]] have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fire swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the [[Ice Beam|Ice Beam's]] charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift and damages enemies near the rift.  


Also in the ''Metroid Prime'' series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.
Also in the ''Metroid Prime'' series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.