Charge Combo: Difference between revisions

From Metroid Wiki
9 bytes removed ,  14 February 2010
m
No edit summary
Line 30: Line 30:
==== Super Missile ====
==== Super Missile ====


[[File:Supermisslemetroidprime.png‎|thumb|200px|right|Super Missle as seen in ''Metroid Prime'' on the [[Nintendo Wii]]]]
[[File:Supermisslemetroidprime.png‎|thumb|200px|right|Super Missle as seen in ''Metroid Prime'' on the [[Wii]]]]


The '''Super Missile''' is the Charge Combo of the Power Beam, and is a Single Charge Combo. You wont be able to attain this until after you have received the Wave Beam. The '''Super Missile''' is one of the single most useful and essential Charge Combos in the entire game. Before this combo is attained, several enemies that could only take Power Beam damage were often times very difficult to kill as well as extremely time consuming. With this combo the game is much easier to progress through.
The '''Super Missile''' is the Charge Combo of the Power Beam, and is a Single Charge Combo. You wont be able to attain this until after you have received the Wave Beam. The '''Super Missile''' is one of the single most useful and essential Charge Combos in the entire game. Before this combo is attained, several enemies that could only take Power Beam damage were often times very difficult to kill as well as extremely time consuming. With this combo the game is much easier to progress through.
379

edits