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Charge Combo

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Charge Combos are special weapons found in the first two games of the Prime Trilogy, Metroid Prime and Metroid Prime: 2 Echoes. A Charge Combo is used by fully charging the corresponding beam weapon and then firing a Missile. This will 'combine' its energy with the energy of the beam, firing the Charge Combo.


Metroid Prime Trilogy

Each game contains four beam weapons and four Charge Combos. The combos are items which must be acquired before they can be used. With the exception of the Super Missile, all Charge Combos are optional.

There are two types of Charge Combos: Single Charge Combos and Continuous Charge Combos. Single Charge Combos will fire one blast at a time and usually depletes 5 or 10 missiles each shot. Continuous Charge Combos fire a constant stream which can be stopped at any time, 10 missiles are used to activate and 5 missiles are depleted every second afterwards.

Super Missile

The Super Missile is the Charge Combo of the Power Beam, and is a Single Charge Combo. It is found in both Metroid Prime and Metroid Prime 2: Echoes, and is required to complete both games. It is used to defeat certain enemies, destroy Cordite in Metroid Prime, and open green doors in Metroid Prime 2: Echoes.

Wavebuster

The Wavebuster is the Charge Combo of the Wave Beam, and is a Continuous Charge Combo. It fires a stream of electricity, paralyzing enemies.

Ice Spreader

The Ice Spreader is the Charge Combo of the Ice Beam, and is a Single Charge Combo. It coats whatever it touches in a thick layer of ice, and can freeze multiple targets.

Flamethrower

The Flamethrower is the Charge Combo of the Plasma Beam, and is a Continuous Charge Combo. It fires a short-ranged stream of fire, which deals immense damage to all it touches. It is useful against large groups of enemies, as it can be swept across them quickly.

Darkburst

The Darkburst is the Charge Combo of the Dark Beam, and is a Single Charge Combo. It fires a slow-moving projectile, which on impact creates a blcak hole sucking in all nearby enemies.

Sunburst

The Sunburst is the Charge Combo of the Light Beam, and is a Single Charge Combo. It fires a large slow-moving projectile, a sphere of intensely bright, rainbow-tinted light. It deals immense damage to the creatures of Dark Aether.

Sonic Boom

The Sonic Boom is the Charge Combo of the Annihilator Beam, and is a Single Charge Combo. It fires an extremely fast projectile, so fast that it instantly appears right next to the target. The Sonic Boom creates a rift in space, damaging nearby enemies.