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{{Room-infobox
{{Room-infobox
|image=[[File:Command Chamber.jpg|250px]]
|image=[[File:Command chamber.jpg]]
|caption=[[Samus Aran|Samus]] discovers a dead [[Galactic Federation Marine|GF Marine]]
|caption=
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
|location=[[Temple Grounds]]
|location=[[Temple Grounds]]
Line 10: Line 10:
}}
}}


The '''Command Chamber''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Tunnel]] to the [[Hive Storage]]. The room has two main sections connected by a [[Morph Ball]] tunnel. [[Federation Marine]] corpses can be found throughout the room, as well as four [[Worker Splinter|Worker Splinters]] on [[Samus Aran|Samus's]] first visit.  
The '''Command Chamber''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Tunnel]] to the [[Hive Storage]]. The room has two main sections connected by a [[Morph Ball]] tunnel. [[Federation Marine]] corpses can be found throughout the room. The first area of the room circles clockwise. Four [[Worker Splinter]]s can be found here. In the middle of this circle is a large security door. The door can be opened using a nearby [[Scan Visor|Scan Terminal]], but that terminal is inactive initially. This door is supported by a number of bars that [[Samus Aran|Samus]] can only get past by going underneath using the Morph Ball. At the far end of the circle is the Morph Ball tunnel connecting the areas. This tunnel has a gate in it that must be destroyed with a [[Morph Ball Bomb]]. The second section is circular with a central pillar. This pillar has a [[Bomb Slot]] on the far end that will activate the Scan Terminal in the other room. Using this bomb slot will also cause the Marine corpses to become possessed by [[Ing]] to become [[Dark Trooper]]s. Behind the security door is an area filled with Dark Troopers and cocoons. The door to the Hive Storage is also in this area. A total of eleven Dark Troopers will appear. Two [[Trooper Log]]s can be obtained here.


The first area of the room circles clockwise. A large security door is found on the northernmost wall that can be opened using a nearby [[Scan Visor|Scan Terminal]], but that terminal is inactive initially. This door is supported by a number of bars that Samus can only get past by going underneath using the Morph Ball. There is another area that can be reached using a Morph Ball tunnel. This tunnel has a gate in it that must be destroyed with a [[Morph Ball Bomb]].
==Inhabitants of the Room==  
 
The second section is circular with a central pillar which has a [[Bomb Slot]] on the far end that will activate the Scan Terminal in the other room. Using this bomb slot will also cause the Marine corpses to become possessed by [[Ing]] and become the hostile, zombie-like [[Dark Trooper|Dark Troopers]]. A total of eleven Dark Troopers will appear on Samus's first visit, but only three remain on subsequent visits. Behind the security door is an area filled with Dark Troopers and cocoons, as well as the door to the Hive Storage. There are also two [[Trooper Log|Trooper Logs]] can be obtained here, one for [[Trooper Logs#GSGT C. Benet|GSGT C. Benet]] and one for [[Trooper Logs#SPC B. Reevs|SPC B. Reevs]].
 
==Data==
===Available Logbook Entries===
<gallery>
File:Bomb_Slot_mp2_Logbook.png|[[Metroid Prime 2: Echoes Logbook#Bomb Slot|Bomb Slot]]
File:Dark Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Trooper|Dark Trooper]]
File:Trooper Data.png|[[Trooper Logs#GSGT C. Benet|GSGT C. Benet]]
File:Trooper Data.png|[[Trooper Logs#SPC B. Reevs|SPC B. Reevs]]
File:Worker Splinter mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Worker Splinter|Worker Splinter]]
</gallery>
 
===Scans===
{{scan
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=[[Galactic Federation Crate]]
|order=top
}}
{{scan
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=[[Galactic Federation Crate|Heavy Galactic Federation Crate]]
|order=mid
}}
{{scan
|data=Galactic Federation trooper. Zero lifesigns.<br/> Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Galactic Federation trooper. Zero lifesigns.<br/> Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Dead [[Galactic Federation Marine|Marines]]
|order=mid
}}
{{scan
|data=Security panel offline. Unable to access gate controls. Restore power to this system to operate it.<ref>{{cite|Security panel offline. Unable to access gate controls. Restore power to this system to operate it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Scan Terminal
|order=mid
}}
{{scan
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Scan Terminal
|order=mid
}}
{{scan
|data=Gate system malfunction. Unit is offline. Gate will not move from current position.<ref>{{cite|Gate system malfunction. Unit is offline. Gate will not move from current position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Scan Terminal
|order=mid
}}
{{scan
|data=This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Converted Cargo Pod Gate
|order=mid
}}
{{scan
|data=Unknown bioform. Zero lifesigns.<br/>Scans indicate target was recently terminated. 242 wounds from trooper high-energy weapons detected.<ref>{{cite|Unknown bioform. Zero lifesigns.<br/>Scans indicate target was recently terminated. 242 wounds from trooper high-energy weapons detected.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Dead [[Grenchler]]
|order=mid
}}
{{scan
|data=Enemy movement analysis complete. Attempts to block enemy access have been in vain. Enemy units have bypassed our gates and shields by burrowing through the earth nearby.<ref>{{cite|Enemy movement analysis complete. Attempts to block enemy access have been in vain. Enemy units have bypassed our gates and shields by burrowing through the earth nearby.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Computer
|order=mid
}}
{{scan
|data=Security breach, multiple areas. All units to full alert. Command and Control center compromised. Repel invading hostiles at all costs. All units cleared to engage.<ref>{{cite|Security breach, multiple areas. All units to full alert. Command and Control center compromised. Repel invading hostiles at all costs. All units cleared to engage.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Computer
|order=mid
}}
{{scan
|data=Engineering Status Log<br/>D. Senge, reporting.<br/>I've installed one of the ship's reserve power cells here. It's holding so far, but too much activity could knock it offline. I hope we don't come to that.<ref>{{cite|Engineering Status Log<br/>D. Senge, reporting.<br/>I've installed one of the ship's reserve power cells here. It's holding so far, but too much activity could knock it offline. I hope we don't come to that.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Computer
|order=mid
}}
{{scan
|data=Codex genome match: Splinter<br/>Targets were terminated by a variety of trooper weapons. Unknown biochemical residue present on several exoskeletons. Further research recommended.<ref>{{cite|Codex genome match: Splinter<br/>Targets were terminated by a variety of trooper weapons. Unknown biochemical residue present on several exoskeletons. Further research recommended.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Dead [[Splinter]]s
|order=mid
}}
{{scan
|data=Codex genome match: Splinter<br/>Source of termination: blunt trauma to critical areas. Evidence suggests these bioforms were eliminated in close combat, by unarmed troopers.<ref>{{cite|Codex genome match: Splinter<br/>Source of termination: blunt trauma to critical areas. Evidence suggests these bioforms were eliminated in close combat, by unarmed troopers.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Dead [[Splinter]]s
|order=mid
}}
{{scan
|data=System control unit is offline. Unit is incapable of receiving power. Unable to restore control functions.<ref>{{cite|System control unit is offline. Unit is incapable of receiving power. Unable to restore control functions.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Inactive [[Bomb Slot]]
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Command Chamber
|description=Door
|order=bottom
}}
 
===Inhabitants===  
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|Worker Splinters|4|First visit}}
{{Inhabitants|Worker Splinters|4|On all visits}}
{{Inhabitants|Dark Troopers|11|First visit}}
{{Inhabitants|Dark Troopers|11|On all visits|close}}
{{Inhabitants|Dark Troopers|3|All visits after first|close}}
 
==Gallery==
<gallery>
File:Command Chamber shape.png|A map of the Command Chamber
File:GSGT C. Benet mp2 Screenshot 01.png|The corpse of [[Gunnery Sergeant C. Benet]]
File:SPC B. Reevs mp2 Screenshot 01.png|The corpse of [[Specialist B. Reevs]]
File:Dark Trooper Rising.png|A Dark Trooper being [[Darkling|possessed]]
File:Dark Troopers.png|Several newly formed Dark Troopers in the secluded area
File:Another Dark Trooper.png|Another Dark Trooper in the first area
</gallery>
 
{{clear}}
{{ref}}
 
{{Foreignname-header}}
{{Foreignname|Spanish|Puesto de Mando|Command Place}}
{{Foreignname|German|Kommandokammer|Command Chamber|close}}


{{MP2 Rooms-nav|Grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]
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