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===Samus's Notes=== | ===Samus's Notes=== | ||
"When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud them with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies stuck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire."<ref name=Notes>{{cite|When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud them with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies | "When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud them with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies stuck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire."<ref name=Notes>{{cite|When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot. Fire the Dark Beam to deactivate Crystals. Dark Beam blasts have limited effect on Ing and dark creatures. It takes several hits with the Dark Beam to hinder enemies and enshroud them with dark matter. Charge the Dark Beam to fire an Entangler blast. Enemies stuck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire. The Entangler costs 5 Dark Ammo to fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | ||
==Gallery== | ==Gallery== |