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{{Room-infobox
{{Room-infobox
|image=[[File:Dynamo chamber.jpg|250px]]
|image=
|caption=
|caption=
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
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|music=[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
|music=[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
}}
}}
{{image}}


The '''Dynamo Chamber''' is a room in the [[Temple Grounds]]. The room connects the [[Temple Assembly Site]] to the [[Communication Area]].  
The '''Dynamo Chamber''' is a room in the [[Temple Grounds]]. The room connects the [[Temple Assembly Site]] to the [[Communication Area]]. The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of [[Denzium]] which can be destroyed with a [[Power Bomb]] to reveal a [[Power Bomb Expansion]]. The top level has three [[Splinter Cocoon]]s in it, with [[Splinter]]s in them. They will attack when [[Samus Aran|Samus]] passes. Two [[GF Gate Mk VII]] will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be [[Scan Visor|scanned]] to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.  


==Features==
==Inhabitants of the Room==  
The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of [[Denzium]] which can be destroyed with a [[Power Bomb]] to reveal a [[Power Bomb Expansion]]. The top level has three [[Splinter Cocoon]]s in it, with [[Splinter]]s in them. They will attack when [[Samus Aran|Samus]] passes.
 
Two [[GF Gate Mk VII]] will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be [[Scan Visor|scanned]] to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.
===Upgrades===
====[[Power Bomb Expansion]]====
'''Requires: [[Power Bomb]]s'''
*Samus can destroy one of the [[GF Gate Mk VII|defense gates]] and find a [[Denzium]] wall on the lower pathway. Destroying this wall with a Power Bomb will reveal the expansion just behind it.
 
==Data==
===Available Logbook Entries===
<gallery>
File:Splinter mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Splinter|Splinter]]
File:Splinter Cocoon.png|[[Metroid Prime 2: Echoes Logbook#Splinter Cocoon|Splinter Cocoon]]
File:GF Gate mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VII|GF Gate Mk VII]]
</gallery>
===Scans===
{{scan
|data=Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Nutrient-Grade Biomatter
|order=top
}}
{{scan
|data=Structural analysis complete.<br/>Block contains [[Denzium]]. The local creatures have weakened it, along with time and erosion.<ref>{{cite|Structural analysis complete.<br/>Block contains [[Denzium]]. The local creatures have weakened it, along with time and erosion.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=[[Denzium]] Wall
|order=mid
}}
{{scan
|data=[[Power Bomb Expansion]]<br/>Increases the number of [[Power Bomb|Power Bombs]] you can carry by 1.<ref>{{cite|[[Power Bomb Expansion]]<br/>Increases the number of [[Power Bomb|Power Bombs]] you can carry by 1|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=[[Power Bomb Expansion#Metroid Prime 2: Echoes|Power Bomb Expansion]]
|order=mid
}}
{{scan
|data=Morphology: Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Destroyed [[Splinter Cocoon]]
|order=mid
}}{{scan
|data=Unable to scan targets.<br/>Local interference blocking scan visor. Recommend scanning objects from close range to counter the interference.<ref>{{cite|Unable to scan targets.<br/>Local interference blocking scan visor. Recommend scanning objects from close range to counter the interference.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Security System (Scanned From Afar)
|order=mid
}}
{{scan
|data=Gate Security Protocol initiated.<br/>You are cleared to proceed.<br/>Some gates will remain locked down to prevent future incursions by hostile forces.<ref>{{cite|Gate Security Protocol initiated.<br/>You are cleared to proceed.<br/>Some gates will remain locked down to prevent future incursions by hostile forces.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Security System
|order=mid
}}
 
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Door
|order=bottom
}}
 
===Inhabitants of the Room===  
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[Splinter]]s|3|On all visits}}
{{Inhabitants|[[Splinter]]s|3|On all visits}}
{{Inhabitants|[[Splinter]]s|2|First visit only|close}}
{{Inhabitants|Splinters|2|First visit only|close}}


{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]
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