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{{Room-infobox
{{Room-infobox
|image=[[File:GFMC Compound mp2 Screenshot 01.png|250px]]
|image=[[File:G.F.S._Tyr.jpg|200px]]
|caption=The ''Tyr'' in the GFMC Compound
|caption=The ''Tyr'' in the GFMC Compound
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
Line 14: Line 14:
}}
}}


The '''GFMC Compound''' is a room in the [[Temple Grounds]]. The room connects the [[Trooper Security Station]], the [[Sacred Bridge]], the [[Windchamber Tunnel]], and the [[Fortress Transport Access (Temple Grounds)|Fortress Transport Access]]. It served as an emergency landing site for Squad Bravo of the [[GFMC Task Force Herakles]] when their ship, the ''[[G.F.S. Tyr]]'', was damaged by magnetic storms.<ref>{{cite|Datecycle 07.014.2 (Cosmos) Final report, GFMC Task Force Herakles. Exeter, A.C. commanding. While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate. The enemy frigate was crippled, and it crashed on the planet Aether. We followed the Pirates, but our ship was damaged by a storm as we entered Aether's atmosphere.|CAPT A. Exeter|Metroid Prime 2: Echoes}}</ref>
The '''GFMC Compound''' is a room in the [[Temple Grounds]]. The room connects the [[Trooper Security Station]], the [[Sacred Bridge]], the [[Windchamber Tunnel]], and the [[Fortress Transport Access]]. It served as an emergency landing site for Squad Bravo of the [[GFMC Task Force Herakles]] when their ship, the ''[[G.F.S. Tyr]]'', was damaged by magnetic storms.<ref>{{cite|Datecycle 07.014.2 (Cosmos) Final report, GFMC Task Force Herakles. Exeter, A.C. commanding. While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate. The enemy frigate was crippled, and it crashed on the planet Aether. We followed the Pirates, but our ship was damaged by a storm as we entered Aether's atmosphere.|CAPT A. Exeter|Metroid Prime 2: Echoes}}</ref>


==Appearance and Navigation==
[[Samus Aran|Samus]] first enters the room from the Trooper Security Station, which is connected by a hallway that opens into the main chamber. The ''G.F.S. Tyr'' rests in the center. A large gate of [[Luminoth]] origin lays to the right of the ''Tyr'' and can only be lowered once Samus updates her [[Translator Module]] to read Emerald holograms, and behind it is the door to the Fortress Transport Access.
[[Samus Aran|Samus]] first enters the room from the Trooper Security Station, which is connected by a hallway that opens into the main chamber. The ''G.F.S. Tyr'' rests in the center. A large [[Translator Door|gate]] of [[Luminoth]] origin lays to the right of the ''Tyr'' and can only be lowered once Samus updates her [[Translator Module]] to read Emerald holograms, and behind it is the door to the Fortress Transport Access.


Several corpses of the members of Squad Bravo are scattered throughout the room, including [[Lance Corporal J. Brode]], [[Private First Class I. Crany]], [[Captain A. Exeter]], [[Private First Class G. Haley]], [[Private First Class S. Milligan]], and [[Specialist F. Triplette]], each of them containing intact [[Trooper Log]]s.
Several corpses of the members of Squad Bravo are scattered throughout the room, including [[Lance Corporal J. Brode]], [[Private First Class I. Crany]], [[Captain A. Exeter]], [[Private First Class G. Haley]], [[Private First Class S. Milligan]], and [[Specialist F. Triplette]], many of them containing intact [[Trooper Log]]s.


When Samus enters this area, a higher ledge forces her to go right. When she passes the ledge, she accesses a Galactic Federation Data Terminal containing a final message from Captain Exeter regarding the fate of his crew.
When Samus enters this area, a higher ledge forces her to go right. When she passes the ledge, a cutscene shows her accessing a [[Galactic Federation Data Terminal]] containing a final message from Captain Exeter regarding the fate of his crew.


A number of [[Galactic Federation Crate]]s can be found throughout the room. One [[Galactic Federation Ordnance Crate]] rests in front of the ''Tyr'' and contains the [[Missile Launcher]]. Once the Launcher has been obtained, four [[Dark Splinter]]s will appear from [[Portal]]s and attack.
A number of [[Galactic Federation Crate]]s can be found throughout the room. One [[Galactic Federation Ordnance Crate]] rests in front of the ''Tyr'' and contains the [[Missile Launcher]].<ref>{{cite|Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.|Scan Data|Metroid Prime 2: Echoes}}</ref> Once the Launcher has been obtained, four [[Dark Splinter]]s will appear from [[Portal]]s and attack.


A [[Map Station]] can be accessed inside the ''Tyr'' by [[Scan Visor|scanning]] an interior door. From the ''Tyr'', Samus can access a walkway which leads to a disabled [[Kinetic Orb Cannon]]. The Cannon can be reactivated by scanning a nearby terminal. The cannon will shoot Samus over to a high ledge on the other side of the room. From here, she can jump down to the ledge encountered when she first entered. This ledge leads to the door to the Sacred Bridge, blocked by a [[Red Blast Shield]]. A small [[Morph Ball]] tunnel can be found on the right, which leads to an alcove. This alcove encases the door to the Windchamber Tunnel, blocked by a [[Yellow Blast Shield]]. A [[Missile Expansion]] can be found on the top of the ''Tyr'', but it only can be collected using the [[Screw Attack]].
A [[Map Station]] can be accessed inside the ''Tyr'' by [[Scan Visor|scanning]] an interior door. From the ''Tyr'', Samus can access a walkway which leads to a disabled [[Kinetic Orb Cannon]]. The Cannon can be reactivated by scanning a nearby terminal. The cannon will shoot Samus over to a high ledge on the other side of the room. From here, she can jump down to the ledge encountered when she first entered. This ledge leads to the door to the Sacred Bridge, blocked by a [[Red Blast Shield]]. A small [[Morph Ball]] tunnel can be found on the right, which leads to an alcove. This alcove has the door to the Windchamber Tunnel, blocked by a [[Yellow Door]]. A [[Missile Expansion]] can be found on the top of the ''Tyr'', but can only be collected using the [[Screw Attack]].


Three [[Pirate Trooper]]s will appear when the room is visited after [[Chykka]] is defeated. Three [[War Wasp Hive]]s appear on all later visits. The Hives will spawn infinite amounts of [[War Wasp]]s until they are destroyed.
Three [[Pirate Trooper]]s will appear when the room is visited after [[Chykka]] is defeated, and three [[War Wasp Hive]]s on all later visits. The Hives will spawn infinite amounts of [[War Wasp]]s until they are destroyed.  


===Upgrades===
==Inhabitants==  
====[[Missile Launcher]]====
Requires: Nothing
*The Missile Launcher can be reached as soon as Samus enters the room, simply waiting underneath the [[Galactic Federation Ordnance Crate]], which can be destroyed with a simple shot from the [[Charge Beam]]. Be aware that four [[Dark Splinter]]s will attack as soon as Samus grabs this upgrade.
====[[Missile Expansion]]====
Requires: [[Space Jump Boots]]
*This expansion is rather easy to see and reach, as it simply sits atop the ''G.F.S. Tyr''. Once the Space Jump Boots have been obtained, the expansion can be reached by simply jumping from the ''Tyr'' to the ledge outside and finally up on top of the ship.
 
==Data==
===Available Logbook Entries===
<gallery>
File:Dark Splinter.png|[[Metroid Prime 2: Echoes Logbook#Dark Splinter|Dark Splinter]]
File:GFS Tyr (Echoes).png|[[Metroid Prime 2: Echoes_Logbook#GFS Tyr|GFS Tyr]]
File:Kinetic Orb Cannon.png|[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]]
File:Pirate Trooper mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Pirate Trooper|Pirate Trooper]]
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#LCPL J. Brode|LCPL J. Brode]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC I. Crany|PFC I. Crany]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#CAPT A. Exeter|CAPT A. Exeter]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC G. Haley|PFC G. Haley]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC S. Milligan|PFC S. Milligan]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#SPC F. Triplette|SPC F. Triplette]]
</gallery>
 
===Scans===
{{scan
|data=[[PFC S. Milligan]] TROOPER<br>[[PFC E. Denys]] TROOPER<br>[[PFC U. McKalla]] TROOPER<ref>{{cite|PFC S. Milligan TROOPER<br>PFC E. Denys TROOPER<br>PFC U. McKalla TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=top
}}
{{scan
|data=[[GSGT C. Benet]] 1ST TROOPER<br>[[SPC D. Senge]] ENGINEER<br>[[LCPL R. Vonda]] TROOPER<ref>{{cite|GSGT C. Benet 1ST TROOPER<br>SPC D. Senge ENGINEER<br>LCPL R. Vonda TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=[[SGT E. Monz]] 1ST TROOPER<br>[[SPC B. Reevs]] SCIENCE<br>[[SPC F. Triplette]] GUNNER<ref>{{cite|SGT E. Monz 1ST TROOPER<br>SPC B. Reevs SCIENCE<br>SPC F. Triplette GUNNER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=[[LCDR T. Huxley]] MEDICAL OFFICER<ref>{{cite|LCDR T. Huxley MEDICAL OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=[[SPC M. Angseth]] COMMS<br>[[LCPL J. Brode]] TROOPER<br>[[PFC P. Wills]] TECH<ref>{{cite|SPC M. Angseth COMMS<br>LCPL J. Brode TROOPER<br>PFC P. Wills TECH|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=[[PFC O. Grippe]] TECH<br>[[PFC X. Dominguez]] MEDIC<br>[[PFC G. Haley]] TROOPER<ref>{{cite|PFC O. Grippe TECH<br>PFC X. Dominguez MEDIC<br>PFC G. Haley TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=[[1LT W. Smythe]] SQUAD LEADER<ref>{{cite|1LT W. Smythe SQUAD LEADER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=[[PFC L. Brouda]] TROOPER<br>[[PFC M. Veroni]] TROOPER<br>[[PFC I. Crany]] TROOPER<ref>{{cite|PFC L. Brouda TROOPER<br>PFC M. Veroni TROOPER<br>PFC I. Crany TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=[[CDR K. Starling]] PILOT<ref>{{cite|CDR K. Starling PILOT|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=[[CAPT A. Exeter]] COMMANDING OFFICER<ref>{{cite|CAPT A. Exeter COMMANDING OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=
|imageleft=
|description=Seating row aboard the G.F.S. ''Tyr''
|clear=
|order=mid
}}
{{scan
|data=Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.<ref name="GF Ordnance Crate">{{cite|Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=GF Ordnance Crate
|order=mid
}}
{{scan
|data=Missile Launcher<ref>{{cite|Missile Launcher|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Missile Launcher
|order=mid
}}
{{scan
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=GF Crate
|order=mid
}}
{{scan
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Heavy GF Crate
|order=mid
}}
{{scan
|data=Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.<ref>{{cite|Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=GF data terminal
|order=mid
}}
{{scan
|data=Doors to open position. Access to Map Station granted.<ref>{{cite|Doors to open position. Access to Map Station granted.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=G.F.S. ''Tyr'' doors
|order=mid
}}
{{scan
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=[[Map Station]]
|order=mid
}}
{{scan
|data=Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.<ref>{{cite|Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Locked [[Translator Door]]
|order=mid
}}
{{scan
|data=Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.<ref>{{cite|Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.|Scan Data|[[Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Unlocked [[Translator Door]]
|order=mid
}}
{{scan
|data=Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.<ref>{{cite|Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Damaged wall art
|order=mid
}}
{{scan
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Terminal
|order=mid
}}
{{scan
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Hologram
|order=mid
}}
{{scan
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Missile Expansion
|order=mid
}}
{{scan
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Destroyed [[War Wasp Hive]]
|order=mid
}}
{{scan
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=[[File:Yellow Blast Shield mp2 Screenshot 01.png|68px]]
|description=[[Yellow Blast Shield]]
|order=mid
}}
{{scan
|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|image=[[File:Red Blast Shield mp2 Screenshot 01.png|68px]]
|description=[[Red Blast Shield]]
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - GFMC Compound
|description=Door
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[Dark Splinter]]s|4|Upon acquiring the Missile Launcher}}
{{Inhabitants|[[Dark Splinter]]s|4|Only after collecting the Missile Launcher}}
{{Inhabitants|[[Pirate Trooper]]s|3|After defeating [[Chykka]]}}
{{Inhabitants|[[Pirate Trooper]]s|3|After defeating [[Chykka]]}}
{{Inhabitants|[[War Wasp]]s|∞|All later visits|close}}
{{Inhabitants|[[War Wasp]]s|∞|All later visits|close}}
==Gallery==
<gallery>
File:G.F.S. Tyr.png|Samus approaching the ''Tyr'' in the GFMC Compound
File:Kinetic Orb Cannon 04.png|An activated Kinetic Orb Cannon in the GFMC Compound
File:Dark Splinters 2.png|Dark Splinters overwhelming Squad Bravo in the Compound
File:CAPT A. Exeter mp2 Screenshot 01.png|The body of [[Captain A. Exeter]]
File:LCPL J. Brode mp2 Screenshot 01.png|The body of [[Lance Corporal J. Brode]]
File:PFC I. Crany mp2 Screenshot 01.png|The body of [[Private First Class I. Crany]]
File:PFC G. Haley mp2 Screenshot 01.png|The body of [[Private First Class G. Haley]]
File:PFC S. Milligan mp2 Screenshot 01.png|The body of [[Private First Class S. Milligan]]
File:SPC F. Triplette mp2 Screenshot 01.png|The body of [[Specialist F. Triplette]]
</gallery>


{{clear}}
{{clear}}
{{refbar}}
{{ref}}
{{Foreignname-header}}
{{MP2 Rooms-nav|grounds}}
{{Foreignname|Spanish|Complejo de los Marines|Marines Complex}}
{{Foreignname|French|Enceinte de la Fédération Galactique|Galactic Federation Enclosure}}
{{Foreignname|German|GFMC-Lager|GFMC Storage}}
{{Foreignname|Italian|Struttura del CMFG|GFMC Structure (in Italian, CMFG stands for "Corpo dei Marines della Federazione Galattica")|close}}
 
{{MP2 Rooms-nav|Grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]
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