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==Data== | ==Data== | ||
===Available Logbook Entries=== | ===Available Logbook Entries=== | ||
*[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]] | |||
*[[Metroid Prime 2: Echoes_Logbook#GFS Tyr|GFS Tyr]] | |||
*[[Metroid Prime 2: Echoes Logbook#Dark Splinter|Dark Splinter]] | |||
*[[Metroid Prime 2: Echoes Logbook#Pirate Trooper|Pirate Trooper]] | |||
*[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]] | |||
*[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]] | |||
*[[Trooper Logs#Force One|LCPL J. Brode]] | |||
*[[Trooper Logs#Force One|PFC I. Crany]] | |||
*[[Trooper Logs#Force One|CAPT A. Exeter]] | |||
*[[Trooper Logs#Force One|PFC G. Haley]] | |||
*[[Trooper Logs#Force One|PFC S. Milligan]] | |||
*[[Trooper Logs#Force One|SPC F. Triplette]] | |||
===Scans=== | ===Scans=== | ||
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|data=[[PFC S. Milligan]] TROOPER<br>[[PFC E. Denys]] TROOPER<br>[[PFC U. McKalla]] TROOPER<ref>{{cite|PFC S. Milligan TROOPER<br>PFC E. Denys TROOPER<br>PFC U. McKalla TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[PFC S. Milligan]] TROOPER<br>[[PFC E. Denys]] TROOPER<br>[[PFC U. McKalla]] TROOPER<ref>{{cite|PFC S. Milligan TROOPER<br>PFC E. Denys TROOPER<br>PFC U. McKalla TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[GSGT C. Benet]] 1ST TROOPER<br>[[SPC D. Senge]] ENGINEER<br>[[LCPL R. Vonda]] TROOPER<ref>{{cite|GSGT C. Benet 1ST TROOPER<br>SPC D. Senge ENGINEER<br>LCPL R. Vonda TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[GSGT C. Benet]] 1ST TROOPER<br>[[SPC D. Senge]] ENGINEER<br>[[LCPL R. Vonda]] TROOPER<ref>{{cite|GSGT C. Benet 1ST TROOPER<br>SPC D. Senge ENGINEER<br>LCPL R. Vonda TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[SGT E. Monz]] 1ST TROOPER<br>[[SPC B. Reevs]] SCIENCE<br>[[SPC F. Triplette]] GUNNER<ref>{{cite|SGT E. Monz 1ST TROOPER<br>SPC B. Reevs SCIENCE<br>SPC F. Triplette GUNNER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[SGT E. Monz]] 1ST TROOPER<br>[[SPC B. Reevs]] SCIENCE<br>[[SPC F. Triplette]] GUNNER<ref>{{cite|SGT E. Monz 1ST TROOPER<br>SPC B. Reevs SCIENCE<br>SPC F. Triplette GUNNER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[LCDR T. Huxley]] MEDICAL OFFICER<ref>{{cite|LCDR T. Huxley MEDICAL OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[LCDR T. Huxley]] MEDICAL OFFICER<ref>{{cite|LCDR T. Huxley MEDICAL OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[SPC M. Angseth]] COMMS<br>[[LCPL J. Brode]] TROOPER<br>[[PFC P. Wills]] TECH<ref>{{cite|SPC M. Angseth COMMS<br>LCPL J. Brode TROOPER<br>PFC P. Wills TECH|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[SPC M. Angseth]] COMMS<br>[[LCPL J. Brode]] TROOPER<br>[[PFC P. Wills]] TECH<ref>{{cite|SPC M. Angseth COMMS<br>LCPL J. Brode TROOPER<br>PFC P. Wills TECH|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[PFC O. Grippe]] TECH<br>[[PFC X. Dominguez]] MEDIC<br>[[PFC G. Haley]] TROOPER<ref>{{cite|PFC O. Grippe TECH<br>PFC X. Dominguez MEDIC<br>PFC G. Haley TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[PFC O. Grippe]] TECH<br>[[PFC X. Dominguez]] MEDIC<br>[[PFC G. Haley]] TROOPER<ref>{{cite|PFC O. Grippe TECH<br>PFC X. Dominguez MEDIC<br>PFC G. Haley TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[1LT W. Smythe]] SQUAD LEADER<ref>{{cite|1LT W. Smythe SQUAD LEADER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[1LT W. Smythe]] SQUAD LEADER<ref>{{cite|1LT W. Smythe SQUAD LEADER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[PFC L. Brouda]] TROOPER<br>[[PFC M. Veroni]] TROOPER<br>[[PFC I. Crany]] TROOPER<ref>{{cite|PFC L. Brouda TROOPER<br>PFC M. Veroni TROOPER<br>PFC I. Crany TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[PFC L. Brouda]] TROOPER<br>[[PFC M. Veroni]] TROOPER<br>[[PFC I. Crany]] TROOPER<ref>{{cite|PFC L. Brouda TROOPER<br>PFC M. Veroni TROOPER<br>PFC I. Crany TROOPER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[CDR K. Starling]] PILOT<ref>{{cite|CDR K. Starling PILOT|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[CDR K. Starling]] PILOT<ref>{{cite|CDR K. Starling PILOT|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=[[CAPT A. Exeter]] COMMANDING OFFICER<ref>{{cite|CAPT A. Exeter COMMANDING OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=[[CAPT A. Exeter]] COMMANDING OFFICER<ref>{{cite|CAPT A. Exeter COMMANDING OFFICER|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
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|data=Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.<ref name="GF Ordnance Crate">{{cite|Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.<ref name="GF Ordnance Crate">{{cite|Object analysis complete. This is a Galactic Federation Ordnance Crate. Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=GF Ordnance Crate | |description=GF Ordnance Crate | ||
|order=mid | |order=mid | ||
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|data=Missile Launcher<ref>{{cite|Missile Launcher|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Missile Launcher<ref>{{cite|Missile Launcher|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Missile Launcher | |description=Missile Launcher | ||
|order=mid | |order=mid | ||
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|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=GF Crate | |description=GF Crate | ||
|order=mid | |order=mid | ||
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|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Heavy GF Crate | |description=Heavy GF Crate | ||
|order=mid | |order=mid | ||
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|data=Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.<ref>{{cite|Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.<ref>{{cite|Galactic Federation data terminal is inactive. Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=GF data terminal | |description=GF data terminal | ||
|order=mid | |order=mid | ||
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|data=Doors to open position. Access to Map Station granted.<ref>{{cite|Doors to open position. Access to Map Station granted.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Doors to open position. Access to Map Station granted.<ref>{{cite|Doors to open position. Access to Map Station granted.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=G.F.S. ''Tyr'' doors | |description=G.F.S. ''Tyr'' doors | ||
|order=mid | |order=mid | ||
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|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=[[Map Station]] | |description=[[Map Station]] | ||
|order=mid | |order=mid | ||
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|data=Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.<ref>{{cite|Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.<ref>{{cite|Unable to interface with door control system. Cannot translate alien text. To access door controls, you will need to update your translator files.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Locked [[Translator Door]] | |description=Locked [[Translator Door]] | ||
|order=mid | |order=mid | ||
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|data=Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.<ref>{{cite|Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.|Scan Data|[[Metroid Prime 2: Echoes}}</ref> | |data=Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.<ref>{{cite|Beyond this door, the path to Sanctuary Cliffs lies. Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.|Scan Data|[[Metroid Prime 2: Echoes}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Unlocked [[Translator Door]] | |description=Unlocked [[Translator Door]] | ||
|order=mid | |order=mid | ||
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|data=Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.<ref>{{cite|Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.<ref>{{cite|Object appears to be a damaged piece of powered art. Holoprojectors are offline. Combat damage appears final: repairs are unlikley.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Damaged wall art | |description=Damaged wall art | ||
|order=mid | |order=mid | ||
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|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Terminal | |description=Terminal | ||
|order=mid | |order=mid | ||
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|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Hologram | |description=Hologram | ||
|order=mid | |order=mid | ||
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|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Missile Expansion | |description=Missile Expansion | ||
|order=mid | |order=mid | ||
}} | }} | ||
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|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Power Bomb]] may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=[[Yellow Blast Shield]] | |description=[[Yellow Blast Shield]] | ||
|order=mid | |order=mid | ||
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|data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=[[Red Blast Shield]] | |description=[[Red Blast Shield]] | ||
|order=mid | |order=mid | ||
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|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - GFMC Compound | ||
|description=Door | |description=Door | ||
|order=bottom | |order=bottom | ||
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File:Kinetic Orb Cannon 04.png|An activated Kinetic Orb Cannon in the GFMC Compound | File:Kinetic Orb Cannon 04.png|An activated Kinetic Orb Cannon in the GFMC Compound | ||
File:Dark Splinters 2.png|Dark Splinters overwhelming Squad Bravo in the Compound | File:Dark Splinters 2.png|Dark Splinters overwhelming Squad Bravo in the Compound | ||
</gallery> | </gallery> | ||