Navigation menu

Hard Mode: Difference between revisions

From Metroid Wiki
No edit summary
m ("Hypermode" difficulty is one word in both versions. =))
Line 1: Line 1:
{{stub}}
{{stub}}
'''Hard Mode''' is a difficulty level featured in ''[[Metroid: Zero Mission]]'', ''[[Metroid Prime (game)|Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid: Other M]]''. In the ''Prime'' games, it was a difficulty with stronger enemies and more health. It is referred to in ''[[Metroid Prime 3: Corruption]]'' and the ''[[Metroid Prime Trilogy]]'' as Hyper Mode difficulty. Zero Mission's Hard Mode also strengthens enemies, but also cuts down the gain from [[Expansion]]s. ''Other M'' takes a differant approach to raise the difficulty. Its Hard Mode has no Expansions whatsoever. This means that [[Samus Aran|Samus]] must go through the game with 99 energy and 10 [[Missile]]s, making fights extremely difficult especially considering ''Other M's'' lack of [[pickup]]s.
'''Hard Mode''' is a difficulty level featured in ''[[Metroid: Zero Mission]]'', ''[[Metroid Prime (game)|Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid: Other M]]''. In the ''Prime'' games, it was a difficulty with stronger enemies and more health. It is referred to in ''[[Metroid Prime 3: Corruption]]'' and the ''[[Metroid Prime Trilogy]]'' as Hypermode difficulty. Zero Mission's Hard Mode strengthens enemies, but also cuts down the gain from [[Expansion]]s. ''Other M'' takes a differant approach to raise the difficulty. Its Hard Mode has no Expansions whatsoever. This means that [[Samus Aran|Samus]] must go through the game with 99 energy and 10 [[Missile]]s, making fights extremely difficult especially considering ''Other M's'' lack of [[pickup]]s.
 
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 23:55, 27 March 2011

Samus om Stub Template.png

This article is a stub. You can help Metroid Wiki by expanding it.

Metroid Wiki is in need of filling in various stubs!

Hard Mode is a difficulty level featured in Metroid: Zero Mission, Metroid Prime, Metroid Prime 2: Echoes, and Metroid: Other M. In the Prime games, it was a difficulty with stronger enemies and more health. It is referred to in Metroid Prime 3: Corruption and the Metroid Prime Trilogy as Hypermode difficulty. Zero Mission's Hard Mode strengthens enemies, but also cuts down the gain from Expansions. Other M takes a differant approach to raise the difficulty. Its Hard Mode has no Expansions whatsoever. This means that Samus must go through the game with 99 energy and 10 Missiles, making fights extremely difficult especially considering Other M's lack of pickups.