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{{Room-infobox | {{Room-infobox | ||
|image=[[File:Hive Chamber A mp2 Screenshot 01.png| | |image=[[File:Hive Chamber A mp2 Screenshot 01.png|300px]] | ||
|caption=The Hive Chamber A | |caption=The Hive Chamber A | ||
|game=''[[Metroid Prime 2: Echoes]]'' | |game=''[[Metroid Prime 2: Echoes]]'' | ||
Line 6: | Line 6: | ||
|connected=*[[Hive Access Tunnel]] | |connected=*[[Hive Access Tunnel]] | ||
*[[Hive Tunnel]] | *[[Hive Tunnel]] | ||
|items= | |items=1 [[Missile Expansion]] | ||
|music=*[http://metroid.retropixel.net/mprime2/music/mp206.mp3 Landing Site] | |music=*[http://metroid.retropixel.net/mprime2/music/mp206.mp3 Landing Site] | ||
*[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel] | *[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel] | ||
*[http://metroid.retropixel.net/mprime2/music/mp209.mp3 Dark Trooper Battle] | *[http://metroid.retropixel.net/mprime2/music/mp209.mp3 Dark Trooper Battle] | ||
}} | }} | ||
The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] | The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] and leads to the [[Hive Tunnel]]. [[Samus Aran|Samus]] can later return here much later in the game, after upgrading her [[Translator Module]], to get a [[Missile Expansion]] by defeating a [[Dark Missile Trooper|mini-boss]]. | ||
==Features== | ==Features== | ||
The first main room is filled with crates and devices rigged to dispense | The first main room is filled with crates and devices rigged to dispense industrial-grade pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter|Splinters]] scattered around the area. | ||
The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock]] | The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock|Armored Security Locks]] on the gate, which can be destroyed to raise the gate. If Samus returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]]. | ||
The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center. | The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center. | ||
===Upgrades=== | |||
====[[Missile Expansion]]==== | |||
'''Requires: Nothing''' | |||
*Once Samus has her Translator Module upgraded, she can return here at any point to find the [[Dark Missile Trooper]] in the gated area she fell into on her first visit. When she defeats the Trooper, it'll drop an expansion for her [[Missile Launcher]]. | |||
==Data== | ==Data== | ||
===Available Logbook Data=== | ===Available Logbook Entries=== | ||
{{ | <gallery> | ||
===Scan Data=== | File:Dark Missile Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Missile Trooper|Dark Missile Trooper]]* | ||
{{ | File:GF Gate mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VI|GF Gate Mk VI]] | ||
</gallery> | |||
<nowiki>*</nowiki><small>Denotes limited scan</small> | |||
===Scans=== | |||
{{scan | |||
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=[[Galactic Federation Crate]] | |||
|order=top | |||
}} | |||
{{scan | |||
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=[[Heavy Galactic Federation Crate]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Device is part of a ventilation system, converted to dispense [[Industrial-Grade Pesticide|pesticide]]. System is still active. Pesticide supply at 13% and dropping.<ref>{{cite|Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Ventilation System | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Nutrient-Grade Biomatter | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Dead [[Splinter]]s | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Dead [[Splinter]]s | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=[[Armored Security Lock]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.<ref name=scan>{{cite|This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|image=[[File:Armored Security Lock mp2 Scan 01.png|80px]] | |||
|description=[[Armored Security Lock]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.<ref>{{cite|Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Scan Terminal | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Scan Terminal | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Converted Cargo Pod Gate | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.<ref>{{cite|Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Computer | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.<ref>{{cite|Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Computer | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Communication system offline. Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.<ref>{{cite|Communication system offline. | |||
Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Computer | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.<ref>{{cite|Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Computer | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=[[Map Station]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Dead [[Galactic Federation Marine|Marine]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=[[Luminoth Webbing]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=[[Missile Expansion]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Hive Chamber A | |||
|description=Door | |||
|order=bottom | |||
}} | |||
===Inhabitants=== | ===Inhabitants=== | ||
{{Inhabitants-header}} | {{Inhabitants-header}} | ||
{{Inhabitants|Dark Missile Trooper|1| | {{Inhabitants|[[Dark Missile Trooper]]|1|After updating [[Translator Module]]|close}} | ||
==Gallery== | |||
<gallery> | |||
File:Hive Chamber A shape.png|A map of the Hive Chamber A | |||
File:Missile_Trooper_Body_MP2.png|The [[Dark Missile Trooper]] before possession | |||
File:Dark Missile Trooper Possession MP2.png|The Dark Missile Trooper being possessed | |||
File:Missile Expansion - Hive Chamber A.png|The Missile Expansion after defeating the Dark Missile Trooper | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
{{refbar}} | |||
{{Foreignname-header}} | |||
{{Foreignname|Japanese|{{hover|スプリンターハイブA|Supurintā Haibu A}}|Splinter Hive A}} | |||
{{Foreignname|Spanish|Cámara A de la Colmena|Hive Chamber A}} | |||
{{Foreignname|French|Chambre A de la Ruche|Hive Chamber A}} | |||
{{Foreignname|German|Nestkammer A|Nest Chamber A}} | |||
{{Foreignname|Italian|Camera del Nido|Nest Chamber|close}} | |||
{{MP2 Rooms-nav|grounds}} | {{MP2 Rooms-nav|grounds}} | ||
[[Category:Rooms in Temple Grounds]] | [[Category:Rooms in Temple Grounds]] |
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