Hive Chamber A: Difference between revisions

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The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] and leads to the [[Hive Tunnel]].
The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] and leads to the [[Hive Tunnel]]. [[Samus Aran|Samus]] can later return here much later in the game, after upgrading her [[Translator Module]], to get a [[Missile Expansion]] by defeating a [[Dark Missile Trooper|mini-boss]].


==Features==
==Features==
The first main room is filled with crates and devices rigged to dispense [[Industrial-grade Pesticide]]. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter]]s scattered around the area.
The first main room is filled with crates and devices rigged to dispense industrial-grade pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter|Splinters]] scattered around the area.


The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock]]s on the gate, which can be destroyed to raise the gate. If [[Samus Aran|Samus]] returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]].
The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock|Armored Security Locks]] on the gate, which can be destroyed to raise the gate. If Samus returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]].


The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.
The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.
===Upgrades===
====[[Missile Expansion]]====
'''Requires: Nothing'''
*Once Samus has her Translator Module upgraded, she can return here at any point to find the [[Dark Missile Trooper]] in the gated area she fell into on her first visit. When she defeats the Trooper, it'll drop an expansion for her [[Missile Launcher]].


==Data==
==Data==
===Available Logbook Entries===
===Available Logbook Entries===
*[[Metroid Prime 2: Echoes Logbook#Dark Missile Trooper|Dark Missile Trooper]]
<gallery>
*[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VI|GF Gate Mk VI]]
File:Dark Missile Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Missile Trooper|Dark Missile Trooper]]*
File:GF Gate mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VI|GF Gate Mk VI]]
</gallery>
<nowiki>*</nowiki><small>Denotes limited scan</small>


===Scans===
===Scans===
Line 30: Line 37:
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Galactic Federation Crate]]
|description=[[Galactic Federation Crate]]
|order=top
|order=top
Line 37: Line 44:
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Heavy Galactic Federation Crate]]
|description=[[Heavy Galactic Federation Crate]]
|order=mid
|order=mid
Line 44: Line 51:
|data=Device is part of a ventilation system, converted to dispense [[Industrial-Grade Pesticide|pesticide]]. System is still active. Pesticide supply at 13% and dropping.<ref>{{cite|Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Device is part of a ventilation system, converted to dispense [[Industrial-Grade Pesticide|pesticide]]. System is still active. Pesticide supply at 13% and dropping.<ref>{{cite|Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Ventilation System
|description=Ventilation System
|order=mid
|order=mid
Line 51: Line 58:
|data=Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Nutrient-Grade Biomatter]]
|description=Nutrient-Grade Biomatter
|order=mid
|order=mid
}}
}}
Line 58: Line 65:
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Dead [[Splinter]]s
|description=Dead [[Splinter]]s
|order=mid
|order=mid
Line 65: Line 72:
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Dead [[Splinter]]s
|description=Dead [[Splinter]]s
|order=mid
|order=mid
Line 72: Line 79:
|data=Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Armored Security Lock]]
|description=[[Armored Security Lock]]
|order=mid
|order=mid
Line 79: Line 86:
|data=This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.<ref name=scan>{{cite|This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.<ref name=scan>{{cite|This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|image=[[File:Armored Security Lock mp2 Scan 01.png|80px]]
|image=[[File:Armored Security Lock mp2 Scan 01.png|80px]]
|description=[[Armored Security Lock]]
|description=[[Armored Security Lock]]
Line 87: Line 94:
|data=Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.<ref>{{cite|Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.<ref>{{cite|Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Scan Terminal
|description=Scan Terminal
|order=mid
|order=mid
Line 94: Line 101:
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Scan Terminal
|description=Scan Terminal
|order=mid
|order=mid
Line 101: Line 108:
|data=This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Converted Cargo Pod Gate
|description=Converted Cargo Pod Gate
|order=mid
|order=mid
Line 108: Line 115:
|data=Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.<ref>{{cite|Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.<ref>{{cite|Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Computer
|description=Computer
|order=mid
|order=mid
Line 115: Line 122:
|data=Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.<ref>{{cite|Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>  
|data=Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.<ref>{{cite|Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>  
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Computer
|description=Computer
|order=mid
|order=mid
Line 123: Line 130:
Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Computer
|description=Computer
|order=mid
|order=mid
Line 130: Line 137:
|data=Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.<ref>{{cite|Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.<ref>{{cite|Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Computer
|description=Computer
|order=mid
|order=mid
Line 137: Line 144:
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Map Station]]
|description=[[Map Station]]
|order=mid
|order=mid
Line 144: Line 151:
|data=Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Dead [[Galactic Federation Marine|Marine]]
|description=Dead [[Galactic Federation Marine|Marine]]
|order=mid
|order=mid
Line 151: Line 158:
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Luminoth Webbing]]  
|description=[[Luminoth Webbing]]  
|order=mid
|order=mid
Line 158: Line 165:
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Missile Expansion]]
|description=[[Missile Expansion]]
|order=mid
|order=mid
Line 165: Line 172:
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Door
|description=Door
|order=bottom
|order=bottom
Line 172: Line 179:
===Inhabitants===  
===Inhabitants===  
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|Dark Missile Trooper|1|After updating [[Translator Module]]|close}}
{{Inhabitants|[[Dark Missile Trooper]]|1|After updating [[Translator Module]]|close}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Hive Chamber A shape.jpg|A map of the Hive Chamber A
File:Hive Chamber A shape.png|A map of the Hive Chamber A
File:Missile_Trooper_Body_MP2.png|The [[Dark Missile Trooper]] before possession
File:Dark Missile Trooper Possession MP2.png|The Dark Missile Trooper being possessed
File:Missile Expansion - Hive Chamber A.png|The Missile Expansion after defeating the Dark Missile Trooper
</gallery>
</gallery>


{{clear}}
{{clear}}
Line 183: Line 194:


{{Foreignname-header}}
{{Foreignname-header}}
{{Foreignname|Japanese|{{hover|スプリンターハイブA|Supurintā Haibu A}}|Splinter Hive A}}
{{Foreignname|Spanish|Cámara A de la Colmena|Hive Chamber A}}
{{Foreignname|Spanish|Cámara A de la Colmena|Hive Chamber A}}
{{Foreignname|German|Nestkammer A|Nest Chamber A|close}}
{{Foreignname|French|Chambre A de la Ruche|Hive Chamber A}}
{{Foreignname|German|Nestkammer A|Nest Chamber A}}
{{Foreignname|Italian|Camera del Nido|Nest Chamber|close}}


{{MP2 Rooms-nav|grounds}}
{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]