Hive Chamber A: Difference between revisions

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238 bytes removed ,  28 March 2013
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{{scan
{{scan
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{Cite|Object scan complete. This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=Temple Grounds - Hive Chamber A
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}}
{{scan
{{scan
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=Temple Grounds - Hive Chamber A
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}}
{{scan
{{scan
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=Temple Grounds - Hive Chamber A
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}}
}}
{{scan
{{scan
|data=Object scan complete.<br/>Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Object scan complete.<br/>Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=Temple Grounds - Hive Chamber A
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}}
}}
{{scan
{{scan
|data=Object scan complete.<br/>This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|Object scan complete.<br/>This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=Temple Grounds - Hive Chamber A
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}}
}}
{{scan
{{scan
|data=Bioscan complete. Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Bioscan complete. Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=Temple Grounds - Hive Chamber A
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