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{{scan | {{scan | ||
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{ | |data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber A | |location=Temple Grounds - Hive Chamber A | ||
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}} | }} | ||
{{scan | {{scan | ||
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite| | |data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber A | |location=Temple Grounds - Hive Chamber A | ||
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}} | }} | ||
{{scan | {{scan | ||
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite| | |data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber A | |location=Temple Grounds - Hive Chamber A | ||
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}} | }} | ||
{{scan | {{scan | ||
|data= | |data=Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber A | |location=Temple Grounds - Hive Chamber A | ||
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}} | }} | ||
{{scan | {{scan | ||
|data= | |data=This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber A | |location=Temple Grounds - Hive Chamber A | ||
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}} | }} | ||
{{scan | {{scan | ||
|data= | |data=Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber A | |location=Temple Grounds - Hive Chamber A |