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|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber C | |location=[[Temple Grounds]] - Hive Chamber C | ||
|description=[[Galactic Federation Crate|Heavy Galactic Federation Crate]] | |description=[[Galactic Federation Crate|Heavy Galactic Federation Crate]] | ||
|order=top | |order=top | ||
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|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber C | |location=[[Temple Grounds]] - Hive Chamber C | ||
|description=[[Galactic Federation Crate]] | |description=[[Galactic Federation Crate]] | ||
|order=mid | |order=mid | ||
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|data=Gate system malfunction. Unit is offline<br/>Unit will not move from current position.<ref>{{cite|Gate system malfunction. Unit is offline<br/>Unit will not move from current position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Gate system malfunction. Unit is offline<br/>Unit will not move from current position.<ref>{{cite|Gate system malfunction. Unit is offline<br/>Unit will not move from current position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber C | |location=[[Temple Grounds]] - Hive Chamber C | ||
|description=Gate | |description=Gate | ||
|order=mid | |order=mid | ||
}} | }} | ||
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|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber C | |location=[[Temple Grounds]] - Hive Chamber C | ||
|description=Door | |description=Door | ||
|order=bottom | |order=bottom |
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