Metroid: Zero Mission: Difference between revisions

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== New Gameplay Elements ==
== New Gameplay Elements ==
Being a remake of the original Metroid for the Nintendo Entertainment System, the game has seen drastic revisions in gameplay, sound and graphics. The story is also expanded beyond the original 1986 adventure. Most notable changes in gameplay include new items like the [[Plasma Beam]] and [[Gravity Suit]] as well as new explorable areas like the Space Pirate Mothership and [[Crateria]], which was also featured in [[Super Metroid]].
Being a remake of the original Metroid for the Nintendo Entertainment System, the game has seen drastic revisions in gameplay, sound and graphics. The story is also expanded beyond the original 1986 adventure. Most notable changes in gameplay include new items like the [[Plasma Beam]] and [[Gravity Suit]] as well as new explorable areas like the Space Pirate Mothership and [[Crateria]], which was also featured in [[Super Metroid]]. Absent from the original Metroid is diagonal aiming, crouching, wall jumping, the [[Shinespark]], and more.


Unlike the original, Zero Mission features a map, making navigating through the tunnels of Zebes much easier. In the final sequence where Samus has entered the Space Pirate Mothership and the areas around it, she travels without her Power Suit, relying on an emergency pistol.
Unlike the original, Zero Mission features a map, making navigating through the tunnels of Zebes much easier. In the final sequence where Samus has entered the Space Pirate Mothership and the areas around it, she travels without her Power Suit, relying on an emergency pistol. This pistol, called the Paralyzer, is auto charging. Once fully charged it can stun an enemy for a short while, turning them pink in color.


== Extras ==
== Extras ==