Metroid Prime Hunters Logbook: Difference between revisions

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|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
| Must be scanned during the battle.
|-
| [[Slench|Slench 2A]]
| [[Arcterra]] - Stronghold Void 01
| This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 2B]]
| [[Arcterra]] - Stronghold Void 01
| When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 3A]]
| [[Celestial Archives]] - Stronghold Void 02
| This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.|Slench 3A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 3B]]
| [[Celestial Archives]] - Stronghold Void 02
| Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 4A]]
| [[Vesper Defense Outpost]] - Stronghold Void 02
| The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 4B]]
| [[Vesper Defense Outpost]] - Stronghold Void 02
| Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Spire]]
| [[Alinos]] - High Ground
| Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in various locations later.
|-
| Stinglarva
| [[Celestial Archives]] - Data Shrine 03
| Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Kanden fight.
|-
| [[Sylux]]
| [[Vesper Defense Outpost]] - Weapons Complex
| This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in varius locations later.
|-
| [[Trace]]
| [[Arcterra]] - Sic Transit
| Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in varius locations later.
|-
| Triskelion
| [[Arcterra]] - Sic Transit
| Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Trace fight.
|-
| [[Trocra]]
| [[Oubliette]]
| These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.<ref>{{cite|These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.|Trocra|Metroid Prime Hunters}}</ref>
| No
| Scan during the fight with Gorea
|-
| Vhoscythe
| [[Arcterra]] - Sic Transit
| The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Noxus fight.
|-
| [[Voldrum]]
| [[Celestial Archives]]
| A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.<ref>{{cite|A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.|Voldrum|Metroid Prime Hunters}}</ref>
| No
| Can be found in many locations.
|-
| [[War Wasp]]
| [[Alinos]] - Echo Hall
| An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| No
| Can also be found on Arcterra.
|-
| [[Weavel]]
| [[Alinos]] - Echo Hall
| Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| No
| Can be found in various locations later.
|-
| [[Zoomer]]
| [[Alinos]]
| Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| No
| Can be found in many locations.
|}
|}


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