Metroid Prime Hunters Logbook: Difference between revisions

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{{prepare}}
This is the entire logbook of ''[[Metroid Prime Hunters]]'', with all of the scans' descriptions and other details.
==[[Alimbic Lore|Lore]]==


This is the entire logbook of ''[[Metroid Prime Hunters]]'', with all of the scans' descriptions and other details.
==Bioforms==
==Lore==
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
{| border="4" cellpadding=3 cellspacing=2 style="{{round}} border:2px solid #{{mw color light}}; background: #{{mw color}}"
! width="15%" style="{{roundtl}}" | Entry
! style="{{roundtl}}" | Entry
! width="20%" | First Location
! First Location
! width="45%" | Entry Text
! Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v1.0]]{{anchor|Alimbic Turret v1.0}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.<ref>{{cite|A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.|Alimbic Turret v1.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v1.4]]{{anchor|Alimbic Turret v1.4}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Perch]]
| style="{{border}} {{background}}" | This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on [[Vesper Defense Outpost]].
|-
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v2.7]]{{anchor|Alimbic Turret v2.7}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
| style="{{border}} {{background}}" | [[Arctic Spawn]]{{anchor|Arctic Spawn}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Fault Line]]
| style="{{border}} {{background}}" | Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
| style="{{border}} {{background}}" | [[Barbed War Wasp]]{{anchor|Barbed War Wasp}}
| style="{{border}} {{background}}" | [[Arcterra]]
| style="{{border}} {{background}}" | An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.<ref>{{cite|An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.|Barbed War Wasps|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Is in the [[Ice Hive]].
|-
| style="{{border}} {{background}}" | [[Blastcap]]{{anchor|Blastcap}}
| style="{{border}} {{background}}" | [[Alinos]]
| style="{{border}} {{background}}" | A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.<ref>{{cite|A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.|Blastcap|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This creature was first in ''[[Metroid Prime (game)|Metroid Prime]]''
|-
| style="{{border}} {{background}}" | [[Blue Barbed War Wasp]]{{anchor|Blue Barbed War Wasp}}
| style="{{border}} {{background}}" | [[Arcterra]]
| style="{{border}} {{background}}" | A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.<ref>{{cite|A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.|Blue Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found in only the [[Ice Hive]].
|-
| style="{{border}} {{background}}" | [[Crash Pillar]]{{anchor|Crash Pillar}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 02]]
| style="{{border}} {{background}}" | Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v1]]{{anchor|Cretaphid v1}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v2]]{{anchor|Cretaphid v2}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v3]]{{anchor|Cretaphid v3}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v4]]{{anchor|Cretaphid v4}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
| style="{{border}} {{background}}" | [[Dialanche]]{{anchor|Dialanche}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Elder Passage]]
| style="{{border}} {{background}}" | Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any fight with [[Spire]].
|-
| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]{{anchor|Electro Voldrum}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 02]]
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | They are only fought once.
|-
| style="{{border}} {{background}}" | [[Slench|Energy Blaster]]{{anchor|Energy Blaster}}{{anchor|Slench}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background}}" | They can be scanned during any Slench battle.
|-
| style="{{border}} {{background}}" | [[Fire Spawn]]{{anchor|Fire Spawn}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
| style="{{border}} {{background}}" | [[Geemer]]{{anchor|Geemer}}
| style="{{border}} {{background}}" | [[Alinos]]
| style="{{border}} {{background}}" | A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.<ref>{{cite|A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.|Geemer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This creature can also be found on [[Arcterra]].
|-
| style="{{border}} {{background}}" | [[Gorea]] (First Stage){{anchor|Gorea}}{{anchor|Gorea First Stage}}
| style="{{border}} {{background}}" | [[Oubliette]]
| style="{{border}} {{background}}" | Superficial scan indicates Gorea's body is impervious to attack.<ref>{{cite|Superficial scan indicates Gorea's body is impervious to attack.|Gorea|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This scan is refered to in-game as "Gorea"
|-
| style="{{border}} {{background}}" | [[Gorea]] (Second Stage){{anchor|Gorea Second Stage}}
| style="{{border}} {{background}}" | [[Oubliette]]
| style="{{border}} {{background}}" | Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.<ref>{{cite|Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.|Gorea|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This scan is refered to in-game as "Gorea"
|-
| style="{{border}} {{background}}" | [[Gorea|Gorea 2]]{{anchor|Gorea 2}}
| style="{{border}} {{background}}" | [[Oubliette]]
| style="{{border}} {{background}}" | Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.<ref>{{cite|Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.|Gorea 2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This is the final stage of Gorea.
|-
| style="{{border}} {{background}}" | [[Gorea|Gorea Arm]]{{anchor|Gorea Arm}}
| style="{{border}} {{background}}" | [[Oubliette]]
| style="{{border}} {{background}}" | Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.<ref>{{cite|Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.|Gorea Arm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Part of Gorea's first form.
|-
| style="{{border}} {{background}}" | [[Seal Sphere|Gorea Seal Sphere]]{{anchor|Seal Sphere}}{{anchor|Gorea Seal Sphere}}
| style="{{border}} {{background}}" | [[Oubliette]]
| style="{{border}} {{background}}" | Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.<ref>{{cite|Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.|Gorea Seal Sphere|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned when Gorea is vulnerable.
|-
| style="{{border}} {{background}}" | [[Greater Ithrak]]{{anchor|Ithrak}}{{anchor|Greater Ithrak}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[New Arrival Registration]]
| style="{{border}} {{background}}" | The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background}}" | Is fought only twice.
|-
| style="{{border}} {{background}}" | [[Guardian]]{{anchor|Guardian}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.<ref>{{cite|Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.|Guardian|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | They are fought many times in many locations.
|-
| style="{{border}} {{background}}" | [[Halfturret]]{{anchor|Halfturret}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any [[Weavel]] battle.
|-
| style="{{border}} {{background}}" | [[Voldrum|Ice Voldrum]]{{anchor|Ice Voldrum}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Alinos.
|-
| style="{{border}} {{background}}" | [[Kanden]]{{anchor|Kanden}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many other locations later.
|-
| style="{{border}} {{background}}" | [[Lesser Ithrak]]{{anchor|Lesser Ithrak}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.<ref>{{cite|This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.|Lesser Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on [[Vesper Defense Outpost]].
|-
| style="{{border}} {{background}}" | [[Lockjaw]]{{anchor|Lockjaw}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any [[Sylux]] battle.
|-
| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]{{anchor|Magma Voldrum}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Alinos.
|-
| style="{{border}} {{background}}" | [[Noxus]]{{anchor|Noxus}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many other locations later.
|-
| style="{{border}} {{background}}" | [[Petrasyl]]{{anchor|Petrasyl}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.<ref>{{Cite|Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.|Petrasyl|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many areas.
|-
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v1.0]]{{anchor|Psycho Bit}}{{anchor|Psycho Bit v1.0}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.<ref>{{Cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.|Psycho Bit v1.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many areas.
|-
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v2.0]]{{anchor|Psycho Bit v2.0}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.<ref>{{cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.|Psycho Bit v2.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v3.0]]{{anchor|Psycho Bit v3.0}}
| style="{{border}} {{background}}" | [[Alinos]]
| style="{{border}} {{background}}" | Similar in design to earlier models, this version fires Superheated Magma at its target.<ref>{{cite|Similar in design to earlier models, this version fires Superheated Magma at its target.|Psycho Bit v3.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Vesper Defense Outpost.
|-
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v4.0]]{{anchor|Psycho Bit v4.0}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]]
| style="{{border}} {{background}}" | Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.<ref>{{cite|Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.|Psycho Bit v4.0|Metroid Prime Hunters}}</ref>
|style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Arcterra.
|-
| style="{{border}} {{background}}" | [[Quadtroid]]{{anchor|Quadtroid}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[New Arrival Registration]]
| style="{{border}} {{background}}" | Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Vesper Defense Outpost.
|-
| style="{{border}} {{background}}" | [[Red Barbed War Wasp]]{{anchor|Red Barbed War Wasp}}
| style="{{border}} {{background}}" | [[Alinos]]
| style="{{border}} {{background}}" | One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.<ref>{{cite|One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.|Red Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Scanning from a distance will make this easier.
|-
| style="{{border}} {{background}}" | [[Slench|Slench 1A]]{{anchor|Slench}}{{anchor|Slench 1A}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
| style="{{border}} {{background}}" | [[Slench|Slench 1B]]{{anchor|Slench 1B}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
| style="{{border}} {{background}}" | [[Slench|Slench 2A]]{{anchor|Slench 2A}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
| style="{{border}} {{background}}" | [[Slench|Slench 2B]]{{anchor|Slench 2B}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
| style="{{border}} {{background}}" | [[Slench|Slench 3A]]{{anchor|Slench 3A}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
| style="{{border}} {{background}}" | [[Slench|Slench 3B]]{{anchor|Slench 3B}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
| style="{{border}} {{background}}" | [[Slench|Slench 4A]]{{anchor|Slench 4A}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
| style="{{border}} {{background}}" | [[Slench|Slench 4B]]{{anchor|Slench 4B}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
| style="{{border}} {{background}}" | [[Spire]]{{anchor|Spire}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned in various locations later.
|-
| style="{{border}} {{background}}" | [[Stinglarva]]{{anchor|Stinglarva}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any Kanden fight.
|-
| style="{{border}} {{background}}" | [[Sylux]]{{anchor|Sylux}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref>{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned in varius locations later.
|-
| style="{{border}} {{background}}" | [[Trace]]{{anchor|Trace}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned in various locations later.
|-
| style="{{border}} {{background}}" | [[Triskelion]]{{anchor|Triskelion}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any Trace fight.
|-
| style="{{border}} {{background}}" | [[Trocra]]{{anchor|Trocra}}
| style="{{border}} {{background}}" | [[Oubliette]]
| style="{{border}} {{background}}" | These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.<ref>{{cite|These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.|Trocra|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Scan during the fight with Gorea
|-
| style="{{border}} {{background}}" | [[Vhoscythe]]{{anchor|Vhoscythe}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any Noxus fight.
|-
| style="{{border}} {{background}}" | [[Voldrum]]{{anchor|Voldrum}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.<ref>{{cite|A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.|Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many locations.
|-
| style="{{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Arcterra.
|-
| style="{{border}} {{background}}" | [[Weavel]]{{anchor|Weavel}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in various locations later.
|-
| style="{{roundbl}} {{border}} {{background}}" | [[Zoomer]]{{anchor|Zoomer}}
| style="{{border}} {{background}}" | [[Alinos]]
| style="{{border}} {{background}}" | Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{border}} {{background}}" | Can be found in many locations.
|}
 
==Objects==
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="20%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="60%" style="{{roundtr}}" | Entry Text
|-
| style="{{border}} {{background}}" | Alimbic Artifacts{{anchor|Alimbic Artifacts}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 01]]
| style="{{border}} {{background}}" | Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.<ref>{{cite|Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.|Alimbic Artifacts|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Alimbic Crest{{anchor|Alimbic Crest}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Arcterra Gateway]]
| style="{{border}} {{background}}" | Each of these crests celebrates the accomplishments of a major Alimbic tribe<ref>{{cite|Each of these crests celebrates the accomplishments of a major Alimbic tribe|Alimbic Crest|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Alimbic Emblem{{anchor|Alimbic Emblem}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | This emblem commemorates fallen Alimbic heroes.<ref>{{cite|This emblem commemorates fallen Alimbic heroes.|Alimbic Emblem|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Alimbic Garden{{anchor|Alimbic Garden}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alimbic Gardens]]
| style="{{border}} {{background}}" | Scan indicates fossilized remains of Alimbic plant life.<ref>{{cite|Scan indicates fossilized remains of Alimbic plant life.|Alimbic Garden|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Alimbic Insignia{{anchor|Alimbic Insignia}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.<ref>{{cite|A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.|Alimbic Insignia|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Alimbic Joist{{anchor|Alimbic Joist}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| style="{{border}} {{background}}" | The design of this joist suggests highly evolved conceptual architecture.<ref>{{cite|The design of this joist suggests highly evolved conceptual architecture.|Alimbic Joist|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Alimbic Panel{{anchor|Alimbic Panel}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| style="{{border}} {{background}}" | Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.<ref>{{cite|Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.|Alimbic Panel|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Alimbic Scripture{{anchor|Alimbic Scripture}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{Cite|This language cannot be translated.|Alimbic Scripture|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | [[Alinos]]{{anchor|Alinos}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Gateway]]
| style="{{border}} {{background}}" | This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.<ref>{{cite|This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.|Alinos|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Ammolite Shards{{anchor|Ammolite Shards}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Ammolite Shards|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Anthropological Hub{{anchor|Anthropological Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | Access denied. Alimbic anthropological data bank severely damaged.<ref>{{cite|Access denied. Alimbic anthropological data bank severely damaged.|Anthropological Hub}}</ref>
|-
| style="{{border}} {{background}}" | [[Arcterra]]{{anchor|Arcterra}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Arcterra Gateway]]
| style="{{border}} {{background}}" | The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.<ref>{{cite|The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.|Arcterra|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Artifact Shield{{anchor|Artifact Shield}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | A security device that protects the Artifacts. This device can be unlocked with the proper key.<ref>{{Cite|A security device that protects the Artifacts. This device can be unlocked with the proper key.|Artifact Shield|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Attameter Artifact{{anchor|Attameter Artifact}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.<ref>{{cite|The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.|Attameter Artifact|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Backup Processor{{anchor|Backup Processor}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| style="{{border}} {{background}}" | Deconstructed for maintenance, apparently incomplete.<ref>{{Cite|Deconstructed for maintenance, apparently incomplete.|Backup Processor|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Binary Subscripture{{anchor|Binary Subscripture}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.<ref>{{cite|The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.|Binary Subscripture|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | [[Blast Shield]]{{anchor|Blast Shield}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Combat Hall]]
| style="{{border}} {{background}}" | Used for projectile weapons training.<ref>{{cite|Used for projectile weapons training.|Blast Shield|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Cartograph Artifact{{anchor|Cartograph Artifact}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.<ref>{{cite|The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.|Cartograph Artifact|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | [[Celestial Archives]]{{anchor|Celestial Archives}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Celestial Gateway]]
| style="{{border}} {{background}}" | This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.<ref>{{cite|This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.|Celestial Archives|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Ceremonial Charms{{anchor|Ceremonial Charms}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Perch]]
| style="{{border}} {{background}}" | Alimbic ornaments designed to enhance harmony.<ref>{{cite|Alimbic ornaments designed to enhance harmony.|Ceremonial Charms|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Clone Engine{{anchor|Clone Engine}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | Severe deterioration of microcircuitry detected. Systems nonfunctional.<ref>{{cite|Severe deterioration of microcircuitry detected. Systems nonfunctional.|Clone engine|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Cooling Fans{{anchor|Cooling Fans}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Fan Room Alpha]]
| style="{{border}} {{background}}" | High-speed fans cool the synergy reactor. There are signs of severe deterioration.<ref>{{cite|High-speed fans cool the synergy reactor. There are signs of severe deterioration.|Cooling Fans|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Cooling Vent{{anchor|Cooling Vent}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| style="{{border}} {{background}}" | Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.<ref>{{cite|Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.|Colling Vent|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Cortex Chamber{{anchor|Cortex Chamber}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Cortex CPU]]
| style="{{border}} {{background}}" | Controls the entire neural ensemble by processing input from the thalamic coil.<ref>{{cite|Controls the entire neural ensemble by processing input from the thalamic coil.|Cortex Chamber|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Council Chamber{{anchor|Council Chamber}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | Assembly hall for Alimbic Elders. Extreme structural damage evident.<ref>{{cite|Assembly hall for Alimbic Elders. Extreme structural damage evident.|Council Chamber|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Cryogenic Storage{{anchor|Cryogenic Storage}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| style="{{border}} {{background}}" | Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.<ref>{{Cite|Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.|Cryogenic Storage|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Damaged Bridge{{anchor|Damned Bridge}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.<ref>{{cite|Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.|Damaged Bridge|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | [[Delano 7]]{{anchor|Delano 7}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.<ref>{{cite|Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.|Delano 7|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Docking Bay L1{{anchor|Docking Bay L1}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| style="{{border}} {{background}}" | Receiving port for Alimbic heavy-cargo starfreighters.<ref>{{cite|Receiving port for Alimbic heavy-cargo starfreighters.|Docking Bay L1|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Docking Bay L2{{anchor|Docking Bay L2}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| style="{{border}} {{background}}" | Receiving port for Alimbic medium-range transports.<ref>{{cite|Receiving port for Alimbic medium-range transports.|Docking Bay L2|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Docking Bay L3{{anchor|Docking Bay L3}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| style="{{border}} {{background}}" | Receiving port for Alimbic passenger carriers.<ref>{{cite|Receiving port for Alimbic passenger carriers.|Docking Bay L3|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Exposed Rebar{{anchor|Exposed Rebar}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | Structural integrity of load-bearing walls has been compromised by forcible impact.<ref>{{cite|Structural integrity of load-bearing walls has been compromised by forcible impact.|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Flow Regulator{{anchor|Flow Regulator}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | This station controls the flow of lava tributaries.<ref>{{cite|This station controls the flow of lava tributaries.|Flow Regulator|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Frozen Fuel Line{{anchor|Frozen Fuel Line}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | Pipes show signs of structural failure.<ref>{{cite|Pipes show signs of structural failure|Frozen Fuel Line|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Fuel Rod{{anchor|Fuel Rod}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | Powers nearby bioweaponry chambers.<ref>{{cite|Powers nearby bioweaponry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Gestation Tanks{{anchor|Gestation Tanks}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.<ref>{{cite|Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.|Gestation Tanks|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Glyph Pattern{{anchor|Glyph Pattern}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | Contains unknown charecters. Untranslatable.<ref>{{cite|Contains unknown charecters. Untranslatable.|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Gravity Stabilizer{{anchor|Gravity Stabilizer}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Tetra Vista]]
| style="{{border}} {{background}}" | Scan registers severe damage.<ref>{{cite|Scan registers severe damage.|Gravity Stabilizer|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Heating System{{anchor|Heating System}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.<ref>{{cite|Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.|Heating System|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Ice Bridge{{anchor|Ice Bridge}}
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| style="{{border}} {{background}}" | A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.<ref>{{cite|A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.|Ice Bridge|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Incubation Tank A{{anchor|Incubation Tank A}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 01]]
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at full capacity.<ref>{{cite|Nanobot incubation tank. Operating at full capacity.|Incubation Tank A|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Incubation Tank B{{anchor|Incubation Tank B}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 03]]
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at 67% capacity.<ref>{{cite|Nanobot incubation tank. Operating at 67% capacity.|Incubation Tank B|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Lab Equipment{{anchor|Lab Equiptment}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | Used to grow bioweaponry. Systems inoperative.<ref>{{cite|Used to grow bioweaponry. Systems inoperative.|Lab Equipment|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Lava Processor 01{{anchor|Lava Processor}}{{anchor|Lava Processor 01}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| style="{{border}} {{background}}" | Utilizes organic activity for treatment and processing of igneous material.<ref>{{cite|Utilizes organic activity for treatment and processing of igneous material.|Lava Processor 01|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Lava Processor 02{{anchor|Lava Processor 02}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| style="{{border}} {{background}}" | Operating at minimum capacity.<ref>{{cite|Operating at minimum capacity.|Lava Processor 02|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Lift Controls{{anchor|Lift Controls}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Synergy Core]]
| style="{{border}} {{background}}" | Control panel for anti-gravity lifts. System offline.<ref>{{cite|Control panel for anti-gravity lifts. System offline.|Lift Controls|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Literary Hub{{anchor|Literary Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| style="{{border}} {{background}}" | Access denied. Alimbic literary data bank severely damaged.<ref>{{cite|Access denied. Alimbic literary data bank severely damaged.|Literary Hub|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Magma Station{{anchor|Magma Station}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Gateway]]
| style="{{border}} {{background}}" | Senors operating at 79% lava levels stable.<ref>{{cite|Senors operating at 79% lava levels stable.|Magma Station|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Magma Vent{{anchor|Magma Vent}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | Relieves pressure buildup from the unstable planetary core.<ref>{{cite|Relieves pressure buildup from the unstable planetary core.|Magma Vent|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Medical Hub{{anchor|Medical Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| style="{{border}} {{background}}" | Access denied. Alimbic medical data bank severely damaged.<ref>{{cite|Access denied. Alimbic medical data bank severely damaged.|Medical Hub|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Methane Pipeline{{anchor|Methane Pipeline}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| style="{{border}} {{background}}" | Liquid methane fuel delivery system.<ref>{{cite|Liquid methane fuel delivery system.|Methane Pipeline|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Mixing Tanks{{anchor|Mixing Tanks}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | Used to synthesize poisonous gases. Trace amounts of toxic materials detected.<ref>{{cite|Used to synthesize poisonous gases. Trace amounts of toxic materials detected.|Mixing Tanks|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Navigational Chart{{anchor|Navigational Chart}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| style="{{border}} {{background}}" | Holographic directory of the Tetra Galaxy.<ref>{{cite|Holographic directory of the Tetra Galaxy.|Navigational Chart|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Octolith{{anchor|Ocolith}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | Carbon analysis indicates Octoliths are Alimbic on origen.<ref>{{cite|Carbon analysis indicates Octoliths are Alimbic on origen.|Octolith|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Photon Stabilizer{{anchor|Photon Stabilizer}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| style="{{border}} {{background}}" | Bridge secured by beam of tripolarized photons.<ref>{{cite|Bridge secured by beam of tripolarized photons.|Photon Stabilizer|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Political Hub{{anchor|Political Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | Access denied. Alimbic political data bank severely damaged.<ref>{{cite|Access denied. Alimbic political data bank severely damaged.|Political Hub|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Port Helm{{anchor|Port Helm}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.|Port Helm|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Science Hub{{anchor|Science Hub}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 01]]
| style="{{border}} {{background}}" | Access denied. Alimbic scientific data bank severely damaged.<ref>{{cite|Access denied. Alimbic scientific data bank severely damaged.|Science Hub|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Shield Generator{{anchor|Shield Generator}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Tetra Vista]]
| style="{{border}} {{background}}" | Force shield compromised.<ref>{{cite|Force shield compromised.|Shield Generator|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Shield Key{{anchor|Shield Key}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.<ref>{{cite|When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.|Shield Key|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Silo Levitator{{anchor|Silo Levitator}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| style="{{border}} {{background}}" | Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.<ref>{{cite|Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.|Silo Levitator|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Sniper Shield{{anchor|Sniper Shield}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Combat Hall]]
| style="{{border}} {{background}}" | Used for precision projectile training.<ref>{{cite|Used for precision projectile training.|Sniper Shield|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Spore Farm{{anchor|Spore Farm}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| style="{{border}} {{background}}" | A controlled enviroment used to grow toxic spores. The spores have expired.<ref>{{cite|A controlled enviroment used to grow toxic spores. The spores have expired.|Spore Farm|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Starboard Helm{{anchor|Starboard Helm}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.|Starboard Helm|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Stronghold Portal{{anchor|Stronghold Portal}}
| style="{{border}} {{background}}" | [[Celestial Archives]]
| style="{{border}} {{background}}" | Three Artifacts are necessary to restore functionality.<ref>{{cite|Three Artifacts are necessary to restore functionality.|Stronghold Portal|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Structural Debris{{anchor|Structural Debris}}
| style="{{border}} {{background}}" | [[Alinos]] - [[Crash Site]]
| style="{{border}} {{background}}" | Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.<ref>{{cite|Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.|Structural Debris|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Synergy Drive{{anchor|Synergy Drive}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| style="{{border}} {{background}}" | This device maintains the orbit and rotation of the space station. Operation appears normal.<ref>{{cite|This device maintains the orbit and rotation of the space station. Operation appears normal.|Synergy Drive|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Synergy Processor{{anchor|Synergy Processor}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| style="{{border}} {{background}}" | Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.<ref>{{cite|Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.|Synergy Processor|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Synergy Strut{{anchor|Synergy Strut}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| style="{{border}} {{background}}" | Reinforcement pillar for synergy drive.<ref>{{cite|Reinforcement pillar for synergy drive.|Synergy Strut|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | [[Tetra Galaxy]]{{anchor|Tetra Galaxy}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Fan Room Beta]]
| style="{{border}} {{background}}" | This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.<ref>{{cite|This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.|Tetra Galaxy|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Tetra Trade Map{{anchor|Tetra Trade Map}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| style="{{border}} {{background}}" | Schematic of Alimbic interstellar shipping routes.<ref>{{cite|Schematic of Alimbic interstellar shipping routes.|Tetra Trade Map|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | Thermal Regulator{{anchor|Thermal Regulator}}
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | Transduces volcanic heat into usable energy.<ref>{{cite|Transduces volcanic heat into usable energy.|Thermal Regulator|Metroid Prime Hunters}}</ref>
|-
| style="{{border}} {{background}}" | [[Vesper Defense Outpost|VDO]]{{anchor|VDO}}{{anchor|Vesper Defense Outpost}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[VDO Gateway]]
| style="{{border}} {{background}}" | Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.<ref>{{cite|Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.|VDO|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Cannon 01
| style="{{border}} {{background}}" | Wall Scroll{{anchor|Wall Scroll}}
| [[Alinos]] - Alimbic Cannon Control Room
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| The Alimbic Cannon issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the Infinity Void<ref>{{cite|The Alimbic Cannon issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the Infinity Void|Logbook Data-Alimbic Cannon 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{cite|This language cannot be translated.|Wall Scroll|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Cannon 02
| style="{{roundbl}} {{border}} {{background}}" | Witherite Shards{{anchor|Witherite Shards}}
| [[Alinos]] - Alimbic Cannon Control Room
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| This device opened the Infinity Void to imprison Gorea. Reuniting eight Octoliths will return power to this dormant machine.<ref>{{cite|This device opened the Infinity Void to imprison Gorea. Reuniting eight Octoliths will return power to this dormant machine.|Logbook Data-Alimbic Cannon 02|Metroid Prime Hunters}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Witherite Shards|Metroid Prime Hunters}}</ref>
|}
 
==Equipment==
Note: All but the gunship will be autologged as they are obtained.
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="20%" style="{{roundtl}}" | Entry
! width="20%" |  First Location
! width="60%" style="{{roundtr}}" | Entry Text
|-
|-
| Alimbic Cannon 03
| style="{{border}} {{background}}" | [[Arm Cannon]]{{anchor|Arm Cannon}}
| [[Alinos]] - Alimbic Cannon Control Room
| style="{{border}} {{background}}" | None
| After trapping Gorea in the Seal Sphere, we consigned it to a prison from which there could be no escape.<ref>{{cite|After trapping Gorea in the Seal Sphere, we consigned it to a prison from which there could be no escape.|Logbook Data-Alimbic Cannon 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.<ref>{{cite|An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.|Arm Cannon|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Cannon 04
| style="{{border}} {{background}}" | [[Battlehammer]]{{anchor|Battlehammer}}
| [[Alinos]] - Alimbic Cannon Control Room
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Cortex CPU
| The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.<ref>{{cite|The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.|Logbook Data-Alimbic Cannon 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.<ref>{{cite|The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.|Battlehammer|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Datashade 01
| style="{{border}} {{background}}" | [[Charge Beam|Charge Shot]]{{anchor|Charge Beam}}{{anchor|Charge Shot}}
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | None
| Datashades are packets of telepathic data scattered throughout the Tetra Galaxy. They can be accessed by most galactic-standard scan systems.<ref>{{cite|Datashades are packets of telepathic data scattered throughout the Tetra Galaxy. They can be accessed by most galactic-standard scan systems.|Logbook Data-Alimbic Datashade 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.<ref>{{cite|By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.|Charge Shot|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Datashade 02
| style="{{border}} {{background}}" | [[Energy Tank]]{{anchor|Energy Tank}}
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | Various
| Designed to maintain data integrity indefinitely. Datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and Lore.<ref>{{cite|Designed to maintain data integrity indefinitely. Datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and Lore.|Logbook Data-Alimbic Datashade 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the Power Suit's maximum energy storage capacity by 100 units.<ref>{{cite|Increases the Power Suit's maximum energy storage capacity by 100 units.|Energy Tank|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Order 01
| style="{{border}} {{background}}" | [[Samus Aran's Gunship|Hunter Gunship]]{{anchor|Samus Aran's Gunship}}{{anchor|Hunter Gunship}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | [[Celestial Archives]] - Celestial Gateway
| There were Eight Elders in the Alimbic Order.<ref>{{cite|There were Eight Elders in the Alimbic Order.|Logbook Data-Alimbic Order 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.<ref>{{cite|Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.|Hunter Gunship|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Order 02
| style="{{border}} {{background}}" | [[Imperialist]]{{anchor|Imperialist}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | [[Arcterra]] - Fault Line
| You will not find all Eight of the Octoliths. They have been scattered. Hidden in Four of our most heavily defended territories.<ref>{{cite|You will not find all Eight of the Octoliths. They have been scattered. Hidden in Four of our most heavily defended territories.|Logbook Data-Alimbic Order 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.<ref>{{cite|Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.|Imperialist|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Order 03
| style="{{border}} {{background}}" | [[Judicator]]{{anchor|Judicator}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| There are never more than Two Octoliths hidden on any planet or space station.<ref>{{cite|There are never more than Two Octoliths hidden on any planet or space station.|Logbook Data-Alimbic Order 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.<ref>{{cite|The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.|Judicator|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Order 04
| style="{{border}} {{background}}" | [[Space Jump Boots|Jump Boots]]{{anchor|Space Jump Boots}}{{anchor|Jump Boots}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | None
| Within each Octolith is a spirit. The transferred Essence of an Alimbic Elder.<ref>{{cite|Within each Octolith is a spirit. The transferred Essence of an Alimbic Elder.|Logbook Data-Alimbic Order 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.<ref>{{cite|An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.|Jump Boots|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Order 05
| style="{{border}} {{background}}" | Large Energy{{anchor|Large Energy}}{{anchor|Energy}}
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | Various
| Reunite all Eight Octoliths in the Cannon Control Room to open the doorway to Gorea.<ref>{{cite|Reunite all Eight Octoliths in the Cannon Control Room to open the doorway to Gorea.|Logbook Data-Alimbic Order 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.<ref>{{cite|Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.|Large Energy|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Pride 01
| style="{{border}} {{background}}" | Large Missile Pack{{anchor|Large Missile Pack}}
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | Various
| We continued research to improve our defense systems. Eventually we became so proficient in the art of war that we believed ourselves invincible.<ref>{{cite|We continued research to improve our defense systems. Eventually we became so proficient in the art of war that we believed ourselves invincible.|Logbook Data-Alimbic Pride 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes Missile reserves by 25 Missiles.<ref>{{cite|Replenishes Missile reserves by 25 Missiles.|Large Missile Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Pride 02
| style="{{border}} {{background}}" | Large UA Pack{{anchor|Large UA Pack}}
| [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | Various
| Our pride was a veil over our eyes. We did not see the danger until it was upon us.<ref>{{cite|Our pride was a veil over our eyes. We did not see the danger until it was upon us.|Logbook Data-Alimbic Pride 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.<ref>{{cite|Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.|Large UA Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Pride 03
| style="{{border}} {{background}}" | [[Magmaul]]{{anchor|Magmaul}}
| [[Alinos]] - Crash Site
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| Ruin came quickly as the cancer swept like fire across our worlds.<ref>{{cite|Ruin came quickly as the cancer swept like fire across our worlds.|Logbook Data-Alimbic Pride 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.<ref>{{cite|The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.|Magmaul|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Pride 04
| style="{{border}} {{background}}" | Medium Energy{{anchor|Medium Energy}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | Various
| Those who survived appeared lifeless and hollow, as if their very spirits had been sucked dry.<ref>{{cite|Those who survived appeared lifeless and hollow, as if their very spirits had been sucked dry.|Logbook Data-Alimbic Pride 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.<ref>{{cite|Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.|Medium Energy|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Pride 05
| style="{{border}} {{background}}" | [[Missile Expansion]]{{anchor|Missile Expansion}}
| [[Alinos]] - Combat Hall
| style="{{border}} {{background}}" | Various
| We should have been more vigilant. We became complacent in our technical prowess and thought ourselves unassailable.<ref>{{cite|We should have been more vigilant. We became complacent in our technical prowess and thought ourselves unassailable.|Logbook Data-Alimbic Pride 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.<ref>{{cite|Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.|Missile Expansion|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Prophecy 01
| style="{{border}} {{background}}" | [[Missile Launcher]]{{anchor|Missile Launcher}}
| [[Celestial Archives]] - Celestial Gateway
| style="{{border}} {{background}}" | None
| It is written that the Alimbic power shall materialize when six frequencies shimmer in the divine spectral sequence.<ref>{{cite|It is written that the Alimbic power shall materialize when six frequencies shimmer in the divine spectral sequence.|Logbook Data-Alimbic Prophecy 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.<ref>{{cite|Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.|Missile Launcher|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Prophecy 02
| style="{{border}} {{background}}" | [[Morph Ball]]{{anchor|Morph Ball}}
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | None
| In the beginning shall the darkness be torn asunder by a flash of Yellow Lightning.<ref>{{cite|In the beginning shall the darkness be torn asunder by a flash of Yellow Lightning.|Logbook Data-Alimbic Prophecy 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.<ref>{{cite|Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.|Morph Ball|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Prophecy 03
| style="{{border}} {{background}}" | [[Morph Ball Bomb]]{{anchor|Morph Ball Bomb}}
| [[Vesper Defense Outpost]] - VDO Gateway
| style="{{border}} {{background}}" | None
| Yellow Lightning shall strike with demonic fury upon the Greenwood.<ref>{{cite|Yellow Lightning shall strike with demonic fury upon the Greenwood.|Logbook Data-Alimbic Prophecy 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.<ref>{{cite|Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.|Morph Ball Bomb|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Prophecy 04
| style="{{border}} {{background}}" | [[Omega Cannon]]{{anchor|Omega Cannon}}
| [[Arcterra]] - Arcterra Gateway
| style="{{border}} {{background}}" | [[Oubliette]]
| With a voice of thunder shall the Greenwood burst into an Orange Blaze.<ref>{{cite|With a voice of thunder shall the Greenwood burst into an Orange Blaze.|Logbook Data-Alimbic Prophecy 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.<ref>{{cite|This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.|Omega Cannon|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Prophecy 05
| style="{{border}} {{background}}" | [[Power Beam]]{{anchor|Power Beam}}
| [[Celestial Archives]] - Synergy Core
| style="{{border}} {{background}}" | None
| The Orange Blaze shall die away to be reborn on wings of Blue Smoke.<ref>{{cite|The Orange Blaze shall die away to be reborn on wings of Blue Smoke.|Logbook Data-Alimbic Prophecy 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.<ref>{{cite|The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.|Power Beam|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Prophecy 06
| style="{{border}} {{background}}" | [[Scan Visor]]{{anchor|Scan Visor}}
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | None
| Tendrils of Blue Smoke shall weave the geomestry of Violet Crystal.<ref>{{cite|Tendrils of Blue Smoke shall weave the geomestry of Violet Crystal.|Logbook Data-Alimbic Prophecy 06|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.<ref>{{cite|An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.|Scan Visor|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Prophecy 07
| style="{{border}} {{background}}" | [[Shock Coil]]{{anchor|Shock Coil}}
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| Violet Crystal shall shatter the heavens, leaving in its wake a Red Stain.<ref>{{cite|Violet Crystal shall shatter the heavens, leaving in its wake a Red Stain.|Logbook Data-Alimbic Prophecy 07|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.<ref>{{cite|The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.|Shock Coil|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Prophecy 08
| style="{{border}} {{background}}" | Small Energy{{anchor|small Energy}}
| [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | Various
| When the Red Stain shall vanish, so shall the ancient Alimbic power be manifest.<ref>{{cite|When the Red Stain shall vanish, so shall the ancient Alimbic power be manifest.|Logbook Data-Alimbic Prophecy 08|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.<ref>{{cite|Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.|Small Energy|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic War 01
| style="{{border}} {{background}}" | Small Missile Pack{{anchor|Small Missile Pack}}
| [[Arcterra]] - Sanctorus
| style="{{border}} {{background}}" | Various
| The war lasted three standard galactic months. Even with the galaxy's most powerful technology at our disposal, we fell like dry grass beneath the blade.<ref>{{cite|The war lasted three standard galactic months. Even with the galaxy's most powerful technology at our disposal, we fell like dry grass beneath the blade.|Alimbic War 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes Missile reserves by 10 Missiles.<ref>{{cite|Replenishes Missile reserves by 10 Missiles.|Small Missile Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic War 02
| style="{{border}} {{background}}" | Small UA Pack{{anchor|Small UA Pack}}
| [[Alinos]] - Alimbic Gardens
| style="{{border}} {{background}}" | Various
| Without warning, our doom fell from the sky. From whence it came we do not know.<ref>{{cite|Without warning, our doom fell from the sky. From whence it came we do not know.|Alimbic War 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.<ref>{{cite|Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.|Small UA Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic War 03
| style="{{border}} {{background}}" | Thermal Positioner{{anchor|Thermal Positioner}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | None
| Gorea was immune to even our most sophisticated weaponry, while we were defenseless against its relentless attacks.<ref>{{cite|Gorea was immune to even our most sophisticated weaponry, while we were defenseless against its relentless attacks.|Alimbic War 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.<ref>{{cite|Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.|Thermal Positioner|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic War 04
| style="{{border}} {{background}}" | UA Expansion{{anchor|UA Expansion}}
| [[Arcterra]] - Subterranean
| style="{{border}} {{background}}" | Various
| Gorea devoured our people's life energy and grew powerful from it. Death swept across our worlds, and we despaired.<ref>{{cite|Gorea devoured our people's life energy and grew powerful from it. Death swept across our worlds, and we despaired.|Alimbic War 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the Universal Ammo capacity by 30 Units.<ref>{{cite|Increases the Universal Ammo capacity by 30 Units.|UA Expansion|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic War 05
| style="{{roundbl}} {{border}} {{background}}" | [[Volt Driver]]{{anchor|Volt Driver}}
| [[Arcterra]] - Subterranean
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| We feared not only the extinction of our race, but the possibility that the evil would sweep the galaxy, annihilating all in its path.<ref>{{cite|We feared not only the extinction of our race, but the possibility that the evil would sweep the galaxy, annihilating all in its path.|Alimbic War 05|Metroid Prime Hunters}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.<ref>{{cite|The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.|Volt Driver|Metroid Prime Hunters}}</ref>
|}
|}
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[[Category:Logbooks]]
[[Category:Logbooks]]
36

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