Metroid Prime Hunters Logbook: Difference between revisions

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! style="{{roundtr}}" | Notes
! style="{{roundtr}}" | Notes
|-
|-
| [[Alimbic Turret]] v1.0
| [[Alimbic Turret|Alimbic Turret v1.0]]
| [[Celestial Archives]]
| [[Celestial Archives]]
| A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.<ref>{{cite|A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.|Alimbic Turret v1.0|Metroid Prime Hunters}}</ref>
| A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.<ref>{{cite|A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.|Alimbic Turret v1.0|Metroid Prime Hunters}}</ref>
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| Has various locations.
| Has various locations.
|-
|-
| [[Alimbic Turret]] v1.4
| [[Alimbic Turret|Alimbic Turret v1.4]]
| [[Alinos]] - Alinos Perch
| [[Alinos]] - Alinos Perch
| This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
| This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
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| Can also be found on [[Vesper Defense Outpost]].
| Can also be found on [[Vesper Defense Outpost]].
|-
|-
| [[Alimbic Turret]] v2.7
| [[Alimbic Turret|Alimbic Turret v2.7]]
| [[Vesper Defense Outpost]] - Stasis Bunker
| [[Vesper Defense Outpost]] - Stasis Bunker
| A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
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| Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| It guards the [[Imperialist]].
| Must be scanned while battling it.
|-
|-
| [[Barbed War Wasps]]
| [[Barbed War Wasps]]
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| None
| None
|-
|-
| [[Cretaphid]] v1
| [[Cretaphid|Cretaphid v1]]
| [[Celestial Archives]] - Stronghold Void 01
| [[Celestial Archives]] - Stronghold Void 01
| Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
| Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned when battling it.
| Must be scanned while battling it.
|-
| [[Cretaphid|Cretaphid v2]]
| [[Vesper Defense Outpost]] - Stronghold Void 01
| This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
| [[Cretaphid|Cretaphid v3]]
| [[Alinos]] - Stronghold Void 02
| Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
| [[Cretaphid|Cretaphid v4]]
| [[Arcterra]] - Stronghold Void 02
| The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
| Dialanche
| [[Alinos]] - Elder Passage
| Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any fight with [[Spire]].
|-
| [[Voldrum|Electro Voldrum]]
| [[Celestial Archives]] - Incubation Vault 02
| This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| They are only fought once.
|-
| [[Energy Blaster]]
| [[Alinos]] - Stronghold Void 01
| Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| They can be scanned during any Slench battle.
|-
| [[Fire Spawn]]
| [[Alinos]] - Council Chamber
| A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
| [[Geemer]]
| [[Alinos]]
| A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.<ref>{{cite|A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.|Geemer|Metroid Prime Hunters}}</ref>
| No
| This creature can also be found on [[Arcterra]].
|-
| [[Gorea]] (First Stage)
| [[Oubliette]]
| Superficial scan indicates Gorea's body is impervious to attack.<ref>{{cite|Superficial scan indicates Gorea's body is impervious to attack.|Gorea|Metroid Prime Hunters}}</ref>
| No
| This scan is refered to in-game as "Gorea"
|-
| [[Gorea]] (Second Stage)
| [[Oubliette]]
| Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.<ref>{{cite|Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.|Gorea|Metroid Prime Hunters}}</ref>
| No
| This scan is refered to in-game as "Gorea"
|-
| [[Gorea|Gorea 2]]
| [[Oubliette]]
| Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.<ref>{{cite|Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.|Gorea 2|Metroid Prime Hunters}}</ref>
| No
| This is the final stage of Gorea.
|-
| [[Gorea|Gorea Arm]]
| [[Oubliette]]
| Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.<ref>{{cite|Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.|Gorea Arm|Metroid Prime Hunters}}</ref>
| No
| Part of Gorea's first form.
|-
| [[Seal Sphere|Gorea Seal Sphere]]
| [[Oubliette]]
| Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.<ref>{{cite|Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.|Gorea Seal Sphere|Metroid Prime Hunters}}</ref>
| No
| Can be scanned when Gorea is vulnerable.
|-
| [[Greater Ithrak]]
| [[Celestial Archives]] - New Arrival Registration
| The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Is fought only twice.
|-
| [[Guardian]]
| [[Celestial Archives]]
| Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.<ref>{{cite|Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.|Guardian|Metroid Prime Hunters}}</ref>
| No
| They are fought many times in many locations.
|}
|}
==Objects==
==Objects==
==Equipment==
==Equipment==
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