Metroid Prime Hunters Logbook: Difference between revisions

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Text replace - "weapondry" to "weaponry"
m (Text replace - "weapondry" to "weaponry")
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| style="{{border}} {{background}}" | Gorea 06
| style="{{border}} {{background}}" | Gorea 06
| style="{{border}} {{background}}" | [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | Gorea is capable of changing its shape, and it uses a wide variety of lethal weapondry.<ref>{{cite|Gorea is capable of changing its shape, and it uses a wide variety of lethal weapondry.|Gorea 06|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Gorea is capable of changing its shape, and it uses a wide variety of lethal weaponry.<ref>{{cite|Gorea is capable of changing its shape, and it uses a wide variety of lethal weaponry.|Gorea 06|Metroid Prime Hunters}}</ref>
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|-
| style="{{border}} {{background}}" | Gorea 07
| style="{{border}} {{background}}" | Gorea 07
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| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]
| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | They are only fought once.
| style="{{border}} {{background}}" | They are only fought once.
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| style="{{border}} {{background}}" | [[Gorea|Gorea 2]]
| style="{{border}} {{background}}" | [[Gorea|Gorea 2]]
| style="{{border}} {{background}}" | [[Oubliette]]
| style="{{border}} {{background}}" | [[Oubliette]]
| style="{{border}} {{background}}" | Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.<ref>{{cite|Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.|Gorea 2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.<ref>{{cite|Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.|Gorea 2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This is the final stage of Gorea.
| style="{{border}} {{background}}" | This is the final stage of Gorea.
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| style="{{border}} {{background}}" | [[Halfturret]]
| style="{{border}} {{background}}" | [[Halfturret]]
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any [[Weavel]] battle.
| style="{{border}} {{background}}" | Can be scanned during any [[Weavel]] battle.
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| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]
| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Alinos.
| style="{{border}} {{background}}" | Can also be found on Alinos.
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| style="{{border}} {{background}}" | [[Slench|Slench 3A]]
| style="{{border}} {{background}}" | [[Slench|Slench 3A]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
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| style="{{border}} {{background}}" | Fuel Rod
| style="{{border}} {{background}}" | Fuel Rod
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | Powers nearby bioweapondry chambers.<ref>{{cite|Powers nearby bioweapondry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Powers nearby bioweaponry chambers.<ref>{{cite|Powers nearby bioweaponry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
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|-
| style="{{border}} {{background}}" | Gestation Tanks
| style="{{border}} {{background}}" | Gestation Tanks