Metroid Prime Logbook: Difference between revisions

From Metroid Wiki
23,135 bytes added ,  15 January 2011
Line 282: Line 282:
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while on the Frigate Orpheon.
| style="{{border}} {{background}}" | Must be scanned while on the Frigate Orpheon.
|-
| style="{{border}} {{background}}" | [[Auto Turret]]
| style="{{border}} {{background}}" | [[Space Pirate Frigate Orpheon]]
| style="{{border}} {{background}}" | Auto Defense Turret. ​Use [[Missile]]s to break outer casing.<ref>{{cite|Auto Defense Turret. ​Use Missiles to break outer casing.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations
|-
| style="{{border}} {{background}}" | [[Zoomer]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Anchors itself to walls and other surfaces.​ Avoid contact with spikes.​ A basic nerve center located directly above the Zoomer'​s mandibles detects nutrients.​ Sharp spines protect it from casual predators,​ but the lack of a reinforced carapace makes the Zoomer vulnerable to any indirect attacks.''<ref>{{cite|​Anchors itself to walls and other surfaces.​ Avoid contact with spikes.​ A basic nerve center located directly above the Zoomer'​s mandibles detects nutrients.​ Sharp spines protect it from casual predators,​ but the lack of a reinforced carapace makes the Zoomer vulnerable to any indirect attacks.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
| style="{{border}} {{background}}" | [[Geemer]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the [[Zoomer]] family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.<ref name=Geemer>{{cite|Wall-​crawling mollusk with retractable spikes.​ ​The Geemer is an evolutionary offshoot of the Zoomer family.​ When threatened,​ it extends lethal spikes and retracts its head deep into its armored carapace.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
| style="{{border}} {{background}}" | [[Sap Sac]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.<ref>{{cite|​Chemical reaction within sac produces violent explosion when agitated. ​Because of its irresistible odor and sweet nectar,​ the Sap Sac was nearly eaten out of existence.​ The evolution of an explosive chemical sac saved it;​ now only brave or ingenious creatures dare to devour it.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
| style="{{border}} {{background}}" | [[Bloodflower]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | The Bloodflower is able to eject toxic spores. Toxins are poisonous even to the Bloodflower itself. Three mouth-nodules protrude from the stalk beneath the flower, each with a rudimentary brain cluster and the ability to spew toxic fumes at anything with a five-meter radius. The spores ejected from the Stigma at the center of the flower are sufficient to kill this creature if they explode in its vicinity.<ref>{{cite|The Bloodflower is able to eject toxic spores. Toxins are poisonous even to the Bloodflower itself. Three mouth-nodules protrude from the stalk beneath the flower, each with a rudimentary brain cluster and the ability to spew toxic fumes at anything with a five-meter radius. The spores ejected from the Stigma at the center of the flower are sufficient to kill this creature if they explode in its vicinity.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
| style="{{border}} {{background}}" | [[Seedling]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Plant based ground feeder. Dorsal Spines can be ejected in self-defense.<ref>{{cite|Plant based ground feeder. Dorsal Spines can be ejected in self-defense.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
| style="{{border}} {{background}}" | [[Scarab]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | ​​Exploding parasites that can embed their bodies in solid rock. Scarabs think nothing of sacrificing themselves for the safety of their swarm.​ When a hostile life-​form is sighted,​ they block its progress by embedding themselves in floors and walls.​ Embedded Scarabs violently self-​destruct when threatened.<ref>{{cite|​​Exploding parasites that can embed their bodies in solid rock. Scarabs think nothing of sacrificing themselves for the safety of their swarm.​ When a hostile life-​form is sighted,​ they block its progress by embedding themselves in floors and walls.​ Embedded Scarabs violently self-​destruct when threatened.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Phendrana Drifts
|-
| style="{{border}} {{background}}" | [[Beetle]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Burrowing insect with a resilient carapace.​ Extremely aggressive. Insect'​s massive mouth enables it to tunnel through solid rock at high speeds.​ Above ground,​ Beetles can cover short distances rapidly.​ They attack anything that moves near their lair.​​​​​​<ref>{{cite|Burrowing insect with a resilient carapace.​ Extremely aggressive. Insect'​s massive mouth enables it to tunnel through solid rock at high speeds.​ Above ground,​ Beetles can cover short distances rapidly.​ They attack anything that moves near their lair.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Chozo Ruins
|-
| style="{{border}} {{background}}" | [[Plated Beetle]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Well-armored burrowing insect. Vulnerable only in the rear abdomen. <br/> Creature's thick cranial plating can repel frontal attacks. This gives it an advantage in combat, allowing it to make ramming attacks. Only surfacing when it detects vibrations above, it then maneuvers itself so as to always face its rival, keeping its exposed abdomen protected.<ref>{{cite|Well-armored burrowing insect. Vulnerable only in the rear abdomen. <br/> Creature's thick cranial plating can repel frontal attacks. This gives it an advantage in combat, allowing it to make ramming attacks. Only surfacing when it detects vibrations above, it then maneuvers itself so as to always face its rival, keeping its exposed abdomen protected.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Is a sub boss, but will later reappear
|-
| style="{{border}} {{background}}" | [[War Wasp]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Airborne insect equipped with a venomous stinger capable of shearing steel.​ ​The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat.​ It attacks with no regard for its own survival,​ dive-​bombing its enemy with stinger extended.​ Fast-​working toxins from the stinger can incapacitate most small organisms.<ref>{{cite|Airborne insect equipped with a venomous stinger capable of shearing steel.​ ​The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat.​ It attacks with no regard for its own survival,​ dive-​bombing its enemy with stinger extended.​ Fast-​working toxins from the stinger can incapacitate most small organisms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations
|-
| style="{{border}} {{background}}" | [[Ram War Wasp]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Hive Totem
| style="{{border}} {{background}}" | Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on [[Tallon IV]] to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.<ref>{{cite|Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on Tallon IV  to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Are a part of the [[Hive Mecha]] battle
|-
| style="{{border}} {{background}}" | [[Barbed War Wasp]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Burn Dome
| style="{{border}} {{background}}" | Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on [[Tallon IV]] to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.<ref>{{cite|Airborne predator.​ Circles its prey and then strikes. ​The War Wasps are the only species on Tallon IV  to evolve a true hive mind.​ Nesting in damp,​ dark places,​ Ram War Wasps emerge in small groups when threatened and circle their enemy at high speeds,​ disorienting it.​ Striking from all sides as a single intelligence,​ they can fell huge organisms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Are a part of the [[Incinerator Drone]] battle
|-
| style="{{border}} {{background}}" | [[War Wasp Hive]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.<ref>{{cite|Primary War Wasp dwelling.​ Only vulnerable to heavy weaponry. ​War Wasps build their homes over existing crevices,​ using whatever materials are close at hand.​ They carry building fragments back to the construction site with their forelegs and glue them into place with adhesives secreted from their abdomens.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations
|-
| style="{{border}} {{background}}" | [[Eyon]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Immobile organisms entirely composed of ocular tissue.​ Capable of launching sustained energy beams when active,​ the Eyon is sensitive to light and will close shut if a bright flash ignites nearby.<ref name=Eyon>{{cite|​Immobile organisms entirely composed of ocular tissue.​ Capable of launching sustained energy beams when active,​ the Eyon is sensitive to light and will close shut if a bright flash ignites nearby.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations
|-
| style="{{border}} {{background}}" | [[Plazmite]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Small insect capable of storing and releasing thermal energy. ​Plazmites are attracted to sources of heat,​ thriving on the energy present there.​ They emit light when hunting,​ and will expel small bursts of thermal energy when threatened.<ref>{{cite|Small insect capable of storing and releasing thermal energy. ​Plazmites are attracted to sources of heat,​ thriving on the energy present there.​ They emit light when hunting,​ and will expel small bursts of thermal energy when threatened.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations
|-
| style="{{border}} {{background}}" | [[Shriekbat]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Territorial ceiling-​dweller.​ Body temperature peaks at 121°​ centigrade. ​Shriekbats have high internal temperature,​ making them easy to spot with thermal imaging.​ They roost on cave ceilings while hunting for small prey.​ Fiercely territorial,​ they dive-​bomb anything that wanders near.​<ref>{{cite|​Territorial ceiling-​dweller.​ Body temperature peaks at 121°​ centigrade. ​Shriekbats have high internal temperature,​ making them easy to spot with thermal imaging.​ They roost on cave ceilings while hunting for small prey.​ Fiercely territorial,​ they dive-​bomb anything that wanders near.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Magmoor Caverns
|-
| style="{{border}} {{background}}" | [[Tangle Weed]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Plant life with basic sentience.​ Retracts into ground if threatened.​ ​Tangle Weeds are only dangerous to small organisms.​ They are covered in tiny barbs designed to trap potential meals.​ Tangle Weeds lack the strength to do anything more than hinder larger life-​forms.<ref>{{cite|Plant life with basic sentience.​ Retracts into ground if threatened.​ ​Tangle Weeds are only dangerous to small organisms.​ They are covered in tiny barbs designed to trap potential meals.​ Tangle Weeds lack the strength to do anything more than hinder larger life-​forms.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Tallon Overworld
|-
| style="{{border}} {{background}}" | [[Venom Weed]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Venom Weed is a poisonous plant that retracts into the ground if threatened. Venom Weeds evolved to thrive in the habitats of large organisms. They lure prey with brightly colored leaves, then attack with tiny barbs that deliver a powerful toxin. Venom Weeds rapidly decompose anything that succumbs in their midst.<ref>{{cite|Venom Weed is a poisonous plant that retracts into the ground if threatened. Venom Weeds evolved to thrive in the habitats of large organisms. They lure prey with brightly colored leaves, then attack with tiny barbs that deliver a powerful toxin. Venom Weeds rapidly decompose anything that succumbs in their midst.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Tallon Overworld
|-
| style="{{border}} {{background}}" | [[Blastcap]]
| style="{{border}} {{background}}" | [[Tallon Overworld]]
| style="{{border}} {{background}}" | Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.<ref>{{cite|Volatile chemicals within this weed'​s toxic fungal cap may explode if agitated.​ ​The poisonous flesh of the Blastcap helps keep it from being eaten.​ It also detonates its fungal cap when it senses even slight contact.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Chozo Ruins
|-
| style="{{border}} {{background}}" | [[Reaper Vine]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.<ref>{{cite|Powerful rock-dwelling tentacle. A single eye upon the Reaper Vine keeps a constant vigil, but its vision is limited to 10 meters. A scythe-like appendage on its tip is honed to lethal sharpness. The Reaper Vine will swing this blade wildly at anything that enters its zone of perception.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Chozo Ruins
|-
| style="{{border}} {{background}}" | [[Stone Toad]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | The Stone Toad preys on creatures smaller than itself, and is vulnerable only from within. A Stone Toad is able to remain still for days, then it quickly swallows its prey whole. Anything it finds indigestible, it regurgitates. As a last resort, a Stone Toad will use its tusks in combat. A Stone Toad has a bulbous body and large green eyes. A rock-hard exoskeleton allows it to sit motionless for long periods of time.<ref>{{cite|The Stone Toad preys on creatures smaller than itself, and is vulnerable only from within. A Stone Toad is able to remain still for days, then it quickly swallows its prey whole. Anything it finds indigestible, it regurgitates. As a last resort, a Stone Toad will use its tusks in combat. A Stone Toad has a bulbous body and large green eyes. A rock-hard exoskeleton allows it to sit motionless for long periods of time.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Chozo Ruins
|-
| style="{{border}} {{background}}" | [[Plated Parasite]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Furnace
| style="{{border}} {{background}}" | Hardy member of the Parasite family. Invulnerable to most weaponry. A cousin to the Parasite, these creatures are known for their amazing resilience. Field studies suggest a weakness to Morph Ball-delivered weapon systems.<ref>{{cite|Hardy member of the Parasite family. Invulnerable to most weaponry. A cousin to the Parasite, these creatures are known for their amazing resilience. Field studies suggest a weakness to Morph Ball-delivered weapon systems|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Also in Magmoor Caverns
|-
| style="{{border}} {{background}}" | [[Oculus]]
| style="{{border}} {{background}}" | [[Chozo Ruins]]
| style="{{border}} {{background}}" | Wall-crawler that generates electrical pulses. The Oculus exposes its single eye when active. The electrical field that covers it is enough to deter most predators. If the Oculus detects anything capable of presenting a real threat, it retracts into its impermeable shell.<ref>{{cite|Wall-crawler that generates electrical pulses. The Oculus exposes its single eye when active. The electrical field that covers it is enough to deter most predators. If the Oculus detects anything capable of presenting a real threat, it retracts into its impermeable shell.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations
|-
| style="{{border}} {{background}}" | [[Plated Puffer]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Tower of Light
| style="{{border}} {{background}}" | Mutated Puffer with reinforced epidermis.​​ Phazon exposure has created a mutant strain of Puffers on Tallon IV.​ They have developed plated skin,​ making them harder to burst.​ Concussive weapons can still do the job,​ however.​ The gas within the Plated Puffer is just as deadly as that within their '​cousins​'​.<ref>{{cite|Mutated Puffer with reinforced epidermis.​​ Phazon exposure has created a mutant strain of Puffers on Tallon IV.​ They have developed plated skin,​ making them harder to burst.​ Concussive weapons can still do the job,​ however.​ The gas within the Plated Puffer is just as deadly as that within their '​cousins​'​.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has one location.
|-
| style="{{border}} {{background}}" | [[Hive Mecha]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Hive Totem
| style="{{border}} {{background}}" | Security unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.<ref>{{cite|​Security  unit programmed to work with predatory hive dwellers. ​A design flaw makes the shielding on Hive Mecha weak around their access ports.​ These units are second-​generation combat drones,​ able to interface with organic units at a higher level.​ They train,​ shelter,​ and work with hive-​dwelling predators.​ Unarmed,​ they rely on their hive beasts to handle any threats.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during battle.
|-
| style="{{border}} {{background}}" | [[Incinerator Drone]]
| style="{{border}} {{background}}" | [[Chozo Ruins]] - Burn Dome
| style="{{border}} {{background}}" | Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.<ref>{{cite|Incinerator Drone, programmed for high temperature waste disposal. Device schematics indicate a high risk of malfunction when internal power core is damaged. Unit has minimal combat programming, but can defend itself if necessary. This drone’s intense heat blasts compensate for its lack of battle prowess.|Logbook|[[Metroid Prime (game)|Metroid Prime]]}}</ref>
| style="{{border}} {{background}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during battle.
|}
|}


2,019

edits