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|image=[[File:ZM Missile.png]]
|image=[[File:ZM Missile.png]]
|caption=Samus using a Missile to destroy a Skree.
|caption=Samus using a Missile to destroy a Skree.
|games=*[[Metroid (series)|All ''Metroid'' games]]
|games=[[Metroid (series)|All Metroid Games]]<br/>[[Super Smash Bros. Melee]]<br/>[[Super Smash Bros. Brawl]]
*''[[Super Smash Bros. Melee]]''
|users=[[Samus Aran]]<br/>[[Dark Samus]]<br/>[[Dark Missile Trooper]]
*''[[Super Smash Bros. Brawl]]''
|location=[[Metroid (game)|Metroid]]: [[Brinstar]]<br/>[[Metroid: Zero Mission]]: Brinstar<br/>[[Metroid Prime (game)|Metroid Prime]]: [[Chozo Ruins]]<br/>[[Metroid Prime 2: Echoes|Metroid Prime 2]]: Temple Grounds<br/>[[Metroid Prime 3: Corruption|Metroid Prime 3]]: [[G.F.S. Olympus]]<br/>[[Super Metroid]]: [[Crateria]]<br/>[[Metroid Fusion]]: [[Main Deck]]
|users=*[[Samus Aran]]
|properties=Homing capabilities when locked on.
*[[Dark Samus]]
|ammo=One Missile per shot
*[[Dark Missile Trooper]]
*[[Cyborg Zebesian]]s
|location=*[[Brinstar]] {{small|(''[[Metroid (game)|Metroid]]'' and ''[[Metroid: Zero Mission|Zero Mission]]'')}}
*[[Chozo Ruins]] {{small|(''[[Metroid Prime (game)|Metroid Prime]]'')}}
*[[Temple Grounds]] {{small|(''[[Metroid Prime 2: Echoes|Echoes]]'')}}
*[[G.F.S. Olympus]] {{small|(''[[Metroid Prime 3: Corruption|Corruption]]'')}}
*[[Crateria]] {{small|(''[[Super Metroid]]'')}}
*[[Main Deck]] {{small|(''[[Metroid Fusion]]'')}}
|properties=*Concentrates damage dealt in one area
*Explosive
*Homes onto targets when [[Lock-On|locked on]]
|ammo=[[Missile Ammo]]: One per shot
|combo=
|combo=
}}{{articleabout|Missiles, the concussive projectiles|the [[Arm Cannon]] upgrade allowing Samus to use Missiles|[[Missile Launcher]]}}
}}
{{Quote|With Missiles, your chance of survival climbs to 20%...|[[Adam Malkovich]]}}
'''Missiles''' are long-range concussive projectiles and one of [[Samus Aran|Samus Aran's]] most used weapons, featured in every Metroid game. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the [[Core-X]], can only be damaged with Missiles.<ref>{{Cite manual|The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption.|Metroid Fusion|29}}</ref> When used in conjuncture with the [[Ice Beam]] or [[Dark Beam]], Samus can shatter enemies to pieces, this is also one of the few ways she can kill a [[Metroid (species)|Metroid]] in some games.  
'''Missiles''' are long-range concussive projectiles and one of [[Samus Aran|Samus Aran's]] most used weapons, featured in every ''Metroid'' game. They can only be used once Samus has obtained the [[Missile Launcher]] upgrade for the [[Arm Cannon]]. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the [[Core-X]], can only be damaged with Missiles.<ref>{{Cite manual|The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption.|Metroid Fusion|29}}</ref> When used in conjuncture with the [[Ice Beam]] or [[Dark Beam]], Samus can shatter enemies to pieces, this is also one of the few ways she can kill a [[Metroid (species)|Metroid]] in some games.  


==Standard Missiles==
They typically have a higher rate of fire of fire than most weapons, though in the [[Metroid Prime (series)|Metroid Prime series]] it is greatly diminished. In the first [[Metroid Prime (game)|Metroid Prime]], Samus can rapidly fire Missiles by firing the [[Power Beam]] immediately after launching a Missile to reset the [[Arm Cannon]] allowing her to launch another Missile without waiting. Using this method, Samus can have a maximum of three Missiles out at a time. In Metroid Prime and Metroid Prime 2: Echoes, there are [[Charge Combo|Charge Combos]] that use missiles in conjuncture with the [[Charge Beam]] to fire various powerful attacks.<ref name=mp2/> Missiles in the ''Prime'' games also have a homing effect when locked onto targets.<ref name=mp2/>  
Missiles typically have a higher rate of fire than most weapons, though in the [[Metroid Prime (series)|''Metroid Prime'' series]] it is greatly diminished. In the first ''[[Metroid Prime (game)|Metroid Prime]]'', Samus can rapidly fire Missiles by firing the [[Power Beam]] immediately after launching a Missile to reset the [[Arm Cannon]] allowing her to [[Glitches in Metroid Prime#Rapid Fire Glitch|launch another Missile without waiting]]. Using this method, Samus can have a maximum of three Missiles out at a time. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', there are [[Charge Combo|Charge Combos]] that use missiles in conjuncture with the [[Charge Beam]] to fire various powerful attacks.<ref name=mp2/> Missiles in the ''Prime'' games also have a homing effect when locked onto targets.<ref name=mp2/>  


In both ''Metroid Prime 3: Corruption'' and ''Metroid Fusion'', Missiles have a stacking ability like beam weapons, being enhanced by other more powerful Missile upgrades. Initially, Samus can normally only hold five Missiles, though if she acquires [[Missile Expansion|Missile Expansions]], she can increase the maximum up to 255 in most games. Samus's standard Missiles are one of the weapons Samus can fire from her [[Missile Launcher]], finding [[upgrade]]s to her Missiles Launcher will allow Samus to fire many different kinds of Missiles.
In both Metroid Prime 3: Corruption and Metroid Fusion, Missiles have a stacking ability like beam weapons, being enhanced by other more powerful Missile upgrades. Initially, Samus can normally only hold five Missiles, though if she acquires [[Missile Expansion|Missile Expansions]], she can increase the maximum up to 255 in most games.
 
==Types==
==Enhancements==
===Super Missile===
===Super Missile===
{{Main|Super Missile}}
{{Main|Super Missile}}
Super Missiles are three-to-five times more potent than regular Missiles. These powerful weapons can create large shock waves that can knock objects off walls. In ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', they are the [[Power Beam|Power Beam's]] [[Charge Combo]]. Super Missiles increase Missiles' abilities to damage enemies and objects greatly, even moving at a faster rate. Their name is well earned, as they essentially are Missiles enhanced in every way. Their downside lies in the fact that they take either five Missile Ammo or their [[Super Missile Ammo|own]], scarce ammo. This is not the case in ''[[Metroid Fusion]]'', however, where every Super Missile uses up only one Missile and completely replaces the basic Missile.
Super Missiles are far more potent than regular Missiles, they also create large shock waves that can knock objects off walls. In Metroid Prime and Metroid Prime 2: Echoes, they are the Power Beam's Charge Combo.
 
===Seeker Missile===
===Seeker Missile===
{{Main|Seeker Missile}}
{{Main|Seeker Missile}}
The Seeker Missile allows Samus to fire a maximum of five Missiles at multiple targets simultaniously. Each Missile fired takes away one Missile Ammo. The longer Samus locks onto an enemy when charging the Seeker Missiles, the more Missiles will hit the target. The Seeker Missile ability can also be stacked with the Ice Missile ability in ''Corruption'', meaning icy blasts can freeze up to five targets at once. These Missiles can bust through [[Multi-Lock Blast Shield]]s.
The Seeker Missile allows Samus to fire a maximum of five Missiles at multiple targets simultaniously. The longer Samus locks onto an enemy when charging the Seeker Missiles, the more Missiles will hit the target.
 
===Ice Missile===
===Ice Missile===
{{Main|Ice Missile}}
{{Main|Ice Missile}}
Similar to the Ice Beam, Ice Missiles will freeze enemies in place and increase damage dealt. Frozen enemies can be used as platforms in ''Fusion''. In ''Corruption'', frozen enemies can be shattered with a [[Charge Beam|charged shot]]. Ice Missiles can freeze [[Fuel Gel]] as well as enemies.
Ice Missiles add a freezing effect to the Missile.
 
===Hyper Missile===
===Hyper Missile===
{{Main|Hyper Missile}}
{{Main|Hyper Missile}}
Samus can only use the Hyper Missile when she enters [[Hypermode]]. It fires a fast-moving Missile that does massive damage but lacks the homing capability. These quick and powerful shots are infused with [[Phazon]], dealing very deadly and effective damage against creatures in Hypermode. Hyper Missiles are much like Super Missiles in essence.
Samus can only use the Hyper Missile when she enters [[Hypermode]]. It fires a fast-moving Missile that does massive damage but lacks the homing capability.
 
===Ship Missile===
===Ship Missile===
{{Main|Ship Missile}}
{{Main|Ship Missile}}
[[Samus Aran's Gunship]] is capable of launching a volley of powerful Missile when Samus targets an area with her [[Command Visor]]. Samus's ship, armed with Missiles, can break through [[Maldium]] or blow up a team of enemies in an open area. Ship Missiles are the only Missiles that Samus cannot shoot directly.
[[Samus Aran's Gunship]] is capable of launching a volley of powerful Missile when Samus targets an area with her [[Command Visor]].
 
===Diffusion Missile===
===Diffusion Missile===
{{Main|Diffusion Missile}}
{{Main|Diffusion Missile}}
The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once. These Missiles are needed to destroy [[SA-X]] and reveal it's [[Hard Core-X]] within.
The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once.
 
==Manuals==
==Data==
===Manuals===
{{Manual
{{Manual
|name=Missile
|name=Missile
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|game=mp1
|game=mp1
|entry=Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.<ref>{{Cite manual|Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.|Metroid Prime|22}}</ref>
|entry=Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.<ref>{{Cite manual|Once Samus arms herself with Missiles, fire them by pressing the Y Button. Keep an eye out for Missile Expansions: for every one of these that Samus finds, her Missile arsenal will grow by five. Missile will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. To replenish Samus's Missiles, collect Missile capsules from fallen enemies and crates.|Metroid Prime|22}}</ref>
|order=mid
|order=middle
|clear=
}}
}}
{{Manual
{{Manual
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|entry=This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.<ref>{{Cite manual|This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.|Metroid Prime Hunters|27}}</ref>
|entry=This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.<ref>{{Cite manual|This Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus's Missiles have homing capability; its Charge Attack enhances the homing feature.|Metroid Prime Hunters|27}}</ref>
|notes=First description from ''Metroid Prime Hunters''
|notes=First description from ''Metroid Prime Hunters''
|order=mid
|order=middle
}}
}}
{{Manual
{{Manual
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|entry=The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.<ref>{{Cite manual|The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.|Metroid Prime Hunters|50}}</ref>
|entry=The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.<ref>{{Cite manual|The Missile can track enemy movements. The charge attack increases the Missile's effectiveness.|Metroid Prime Hunters|50}}</ref>
|notes=Multiplayer description from ''Metroid Prime Hunters''
|notes=Multiplayer description from ''Metroid Prime Hunters''
|order=mid
|order=middle
}}
}}
{{Manual
{{Manual
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|entry=If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. Furthermore, when you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. Furthermore, when you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|28}}</ref>
|entry=If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. Furthermore, when you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. Furthermore, when you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|28}}</ref>
|notes=Description for ''Metroid Prime 2: Echoes''
|notes=Description for ''Metroid Prime 2: Echoes''
|order=middle
|order=middile
}}
}}
{{Manual
{{Manual
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|entry=If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|44}}</ref>
|entry=If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.<ref>{{Cite manual|If you press down, you can fire missiles. If you lock onto the enemy and shoot a missile, it will home in on the enemy. When you fire, your stock of missiles goes down.|Metroid Prime: Trilogy|44}}</ref>
|notes=Description for ''Metroid Prime 3: Corruption
|notes=Description for ''Metroid Prime 3: Corruption
|order=mid
|order=middle
}}
}}
{{Manual
{{Manual
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|game=om
|game=om
|entry=Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missiles<ref>{{cite manual|Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missile|Metroid: Other M|20}}</ref>
|entry=Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missiles<ref>{{cite manual|Press and release {{WiiIcon|A}} while locked on to release a missile. If you press and release {{WiiIcon|A}} when the [[Charge Beam|Charge]] Guage is fully charged, five missiles will be used and you'll shoot a powerful Super Missile|Metroid: Other M|20}}</ref>
|order=mid
|order=middle
}}
}}
{{Manual
{{Manual
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|game=fu
|game=fu
|entry=These are the standard Missiles Samus downloads early in the game.<ref>{{Cite manual|These are the standard Missiles Samus downloads early in the game.|Metroid Fusion|33}}</ref>
|entry=These are the standard Missiles Samus downloads early in the game.<ref>{{Cite manual|These are the standard Missiles Samus downloads early in the game.|Metroid Fusion|33}}</ref>
|order=mid
|order=middle
}}
}}
{{Manual
{{Manual
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|game=ssbm
|game=ssbm
|entry=Release guided missile or tap (control stick tap side) to launch powerful direct shots.<ref>{{Cite manual|Release guided missile or tap (control stick left+B) to launch powerful direct shots.|Super Smash Bros. Melee|41}}</ref>
|entry=Release guided missile or tap (control stick tap side) to launch powerful direct shots.<ref>{{Cite manual|Release guided missile or tap (control stick left+B) to launch powerful direct shots.|Super Smash Bros. Melee|41}}</ref>
|order=mid
|order=middle
}}
}}
{{Manual
{{Manual
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|order=bottom
|order=bottom
}}
}}
{{clear|left}}
{{clear}}


===Inventory Screen===
==In Game Data==
====''Metroid: Zero Mission''====
===Metroid: Zero Mission===
"Press R + B to fire. Opens red hatches."<ref>{{cite|Press R + B to fire. Opens red hatches.|Inventory Screen|Metroid: Zero Mission}}</ref>
"Press R + B to fire. Opens red hatches."<ref>{{cite|Press R + B to fire. Opens red hatches.|Inventory Screen|Metroid: Zero Mission}}</ref>
 
===Metroid Prime===
====''Metroid Prime''====
"Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made from ​Radion​ or Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​ ​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​"<ref>{{cite|Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made from ​Radion​ or Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​|Samus's Notes|Metroid Prime}}</ref>
"Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made from ​Radion​ or Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​ ​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​"<ref>{{cite|Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made from ​Radion​ or Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​|Samus's Notes|Metroid Prime}}</ref>
 
===Metroid Prime 2: Echoes===
====''Metroid Prime 2: Echoes''====
"Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made of Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​"<ref>{{cite|Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made of Brinstone​.​ There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​ ​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
"Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made of Brinstone​.​ ​There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​"<ref>{{cite|Missiles fired with a lock-​on will seek their targets.​ ​Missiles can destroy objects made of Brinstone​.​ There are Charge Combo enhancements scattered throughout the environment.​ They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.​ ​ ​Each Missile Expansion you find will increase the number of Missiles you can carry by 5.​|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
 
===Metroid Prime 3: Corruption===
====''Metroid Prime 3: Corruption''====
{{sectstub}}
{{sectstub}}
==Trivia==
*In ''[[Metroid Prime Hunters]]'', only Missiles used by Samus will have a homing effect. Since all of the hunters use the same Missile ammo, this implies that Samus's [[Missile Launcher]] gives the Missiles their homing effect.
*[[Ship Missile]]s are the only Missiles that Samus does not attack with directly.
==Gallery==
==Gallery==
<gallery>
<center><gallery>
File:Missile_Launcher_(Echoes).png|The Missile Launcher upgrade in ''Echoes''
Image:M1 Missile.png|''The Missile in the original [[Metroid (game)|Metroid]]''
File:Samus Shooting Missile m1 Artwork.png|Artwork of Samus shooting a Missile from the ''Metroid'' manual
Image:Sm missile.png|''Samus using a Missile on a frozen [[Metroid (species)|Metroid]] in [[Super Metroid]]''
File:M1 Missile.png|The Missile in the original ''[[Metroid (game)|Metroid]]''
Image:FU Missile.png|''Samus using a Missile against [[Arachnus]] in [[Metroid Fusion]]''
File:Sm missile.png|Samus using a Missile on a frozen [[Metroid (species)|Metroid]] in ''[[Super Metroid]]''
</gallery></center>
File:FU Missile.png|Samus using a Missile against [[Arachnus]] in ''[[Metroid Fusion]]''
File:Normal Missile om Website 01.png|Japanese Website (''Other M'')
File:Normal Missile om Website 02.png|Japanese Website (''Other M'')
</gallery>
 
{{refbar}}
{{refbar}}
{{Missile-nav}}
<br/>
{{Missile nav}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Missiles]]
[[Category:Missiles]]
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