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{{Room-infobox
{{Room-infobox
|image=[[File:Path of Eyes.png|250px]]
|image=
|caption=
|caption=
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
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|music=*[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
|music=*[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
}}
}}
{{image}}


The '''Path of Eyes''' is a room in the [[Temple Grounds]]. The room connects the [[Hall of Eyes]], the [[Windchamber Gateway]], and the [[Torvus Transport Access (Temple Grounds)|Torvus Transport Access]], the first two are blocked by [[Green Blast Shield]]s. The other door is blocked by a gate that can only be lowered using the amber upgrade to the [[Translator Module]].  
The '''Path of Eyes''' is a room in the [[Temple Grounds]]. The room connects the [[Hall of Eyes]], the [[Windchamber Gateway]], and the [[Torvus Transport Access (Temple Grounds)|Torvus Transport Access]], the first two are blocked by [[Green Door]]s. The other door is blocked by a gate that can only be lowered using the amber upgrade to the [[Translator Module]]. Since [[Samus Aran|Samus]] cannot collect the [[Super Missile]]s until she travels through this room, she must enter from a [[Portal]] in the [[Abandoned Base]]. The room is essentially a long hallway. Starting from the Hall of Eyes, the room starts in a small room. When Samus first enters from the Portal, she will see a [["Shrike" Class Assault Skiff]] flying away in the second room. Two [[Pirate Trooper]]s will then jump down, but will be quickly possessed to become [[Dark Pirate Trooper]]s. A block will block the way forward, bu can be moved by hitting the purple crystal on it with the [[Light Beam]]. When Samus enters the next room, a [[Pirate Grenadier]] will appear above and attack. In order to access the ledge above, Samus must hit another block on the east side of the room with the Light Beam to move it into a position to act as a step. The door to the Windchamber Gateway is behind another block on the north side of this small room. The next open section has a small layer of water on the bottom making jumping difficult. Another block must be moved to act as a step to a higher ledge. This will lead to the final room with the gate blocking the door to the Torvus Transport Access. There is also a small [[Morph Ball]] tunnel that leads back to a small alcove off the first area. This alcove looks onto the purple crystal in a block blocking the alcove's access from the main area, and also has a [[Luminoth Lore]] entry in it. Once the block has been moved, Samus can use the tunnel as a shortcut through the room. A number of [[War Wasp Hive]]s will appear on later visits, and will spawn [[War Wasp]]s.


==Appearance and Navigation==
==Inhabitants==  
Since [[Samus Aran|Samus]] cannot collect the [[Super Missile]]s until she travels through this room, she must enter from a [[Portal]] in the [[Abandoned Base]]. The room is essentially a long hallway. Starting from the Hall of Eyes, the room starts in a small room. When Samus first enters from the Portal, she will see a [[Shrike-Class Assault Skiff]] flying away in the second room. Two [[Pirate Trooper]]s will then jump down, but will be quickly possessed to become [[Dark Pirate Trooper]]s. A block will block the way forward, bu can be moved by hitting the purple crystal on it with the [[Light Beam]].
 
When Samus enters the next room, a [[Pirate Grenadier]] will appear above and attack. In order to access the ledge above, Samus must hit another block on the east side of the room with the Light Beam to move it into a position to act as a step. The door to the Windchamber Gateway is behind another block on the north side of this small room. The next open section has a small layer of water on the bottom making jumping difficult. Another block must be moved to act as a step to a higher ledge. This will lead to the final room with the gate blocking the door to the Torvus Transport Access. There is also a small [[Morph Ball]] tunnel that leads back to a small alcove off the first area. This alcove looks onto the purple crystal in a block blocking the alcove's access from the main area, and also has a [[Luminoth Lore]] entry in it. Once the block has been moved, Samus can use the tunnel as a shortcut through the room. A number of [[War Wasp Hive]]s will appear on later visits, and will spawn [[War Wasp]]s until destroyed.
 
==Data==
===Available Logbook Entries===
<gallery>
File:Pirate Trooper mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Pirate Trooper|Pirate Trooper]]
File:Pirate Grenadier mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Pirate Grenadier|Pirate Grenadier]]
File:Dark Pirate Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Pirate Trooper|Dark Pirate Trooper]]
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]]
File:The World Warped mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#The World Warped|The World Warped]]<sup>NTSC</sup>
File:Age of Anxiety mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Age of Anxiety|Age of Anxiety]]<sup>PAL/[[Metroid Prime Trilogy|Trilogy]]</sup>
</gallery>
 
===Scans===
{{scan
|data=There is a [[Blast Shield]] on the door blocking access.<br/>Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Super Missile]] blast may damage it.<ref>{{cite|There is a [[Blast Shield]] on the door blocking access.<br/>Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Super Missile]] blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|image=[[File:Green Blast Shield mp2 Screenshot.png|80px]]
|description=[[Green Blast Shield]]
|order=top
}}
{{scan
|data=This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=[[Blue Door]]
|order=mid
}}
{{scan
|data=Beyond this door, the path to the [[Torvus Bog]] lies. A verdant land, ravaged by a great deluge and the folly of battle. We honor the life that remains.<ref>{{cite|Beyond this door, the path to the [[Torvus Bog]] lies. A verdant land, ravaged by a great deluge and the folly of battle. We honor the life that remains.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=[[Translator Door]]
|order=mid
}}
{{scan
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=Luminoth Storage Devices
|order=mid
}}
{{scan
|data=Object scan complete.<br/>This is a Space Pirate Crate.<br/>Space pirates, strangely, dislike theft. The only way into their crates is through the use of force.<ref>{{cite|Object scan complete. This is a Space Pirate Crate. Space pirates, strangely, dislike theft. The only way into their crates is through the use of force.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=Space Pirate Crate
|order=mid
}}
{{scan
|data=Structural analysis complete.<br/>This storage unit has been modified to transport radioactive material. Rad scans indicate the presence of Phazon energy. Handle with caution.<ref>{{cite|Structural analysis complete. This storage unit has been modified to transport radioactive material. Rad scans indicate the presence of Phazon energy. Handle with caution.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=[[Phazon]] Canister
|order=mid
}}
{{scan
|data=Object scan complete.<br/>Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek an [[Light Beam|alternate energy source]].<ref>{{cite|Object scan complete. Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek an [[Light Beam|alternate energy source]].|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=Purple Eye Statue
|order=mid
}}
{{scan
|data=Object scan complete.<br/>Statue's motivator unit has burned out. It will remain at its current position.<ref>{{cite|Object scan complete. Statue's motivator unit has burned out. It will remain at its current position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=Purple Eye Statue (Deactivated)
|order=mid
}}
{{scan
|data=Objects scan complete.<br/>Luminoth Lore Projector is offline.<br/>Power cannot be restored to the unit.<ref>{{cite|Objects scan complete.<br/>Luminoth Lore Projector is offline.<br/>Power cannot be restored to the unit.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=Luminoth Lore Projector
|order=mid
}}
{{scan
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Temple Grounds]] - Path of Eyes
|description=Destroyed [[War Wasp Hive]]
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[Dark Pirate Trooper]]s|2|First visit only}}
{{Inhabitants|[[Dark Pirate Trooper]]s|2|First visit only}}
{{Inhabitants|[[Pirate Grenadier]]|1|First visit only}}
{{Inhabitants|[[Pirate Grenadier]]|1|First visit only}}
{{Inhabitants|[[War Wasp]]s|∞|All later visits|close}}
{{Inhabitants|[[War Wasp]]s|∞|All later visits|close}}
{{refbar}}
{{MP2 Rooms-nav|grounds}}


[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]
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