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The room houses a [[Portal|Portal Generator]] and acts as a gateway between the two dimensions. There are three [[Industrial Solar Lens|industrial lenses]] suspended along the center of the chamber that concentrate solar power into a [[Portal Dynamo]] at the western end of the room.<ref>{{cite|Structural analysis complete. Industrial solar lens, part of a system used to open a portal to Dark Aether.|Scan Data|Metroid Prime 2: Echoes}}</ref><ref>{{cite|Mechanical analysis complete. Portal dynamo offline. Configure lens system to focus solar power on dynamo. This will energize the system.|Scan Data|Metroid Prime 2: Echoes}}</ref> The dynamo then channels the solar power along paths on the floor to the Portal Generator, allowing it to be activated.<ref>{{cite|Mechanical analysis complete. Solar dynamo online. Dimensional portal system energized.|Scan Data|Metroid Prime 2: Echoes}}</ref> The lenses are initially in the inactive position and can only be activated by following a series of [[Morph Ball]] [[Conveyor System|conveyors]] on the walls.<ref>{{cite|Object scan complete. Target is part of a conveyor system. Conveyor system originally used to transport Kinetic Orbs. Provides access to upper section of rooms.|Scan Data|Metroid Prime 2: Echoes}}</ref> The tracks can only be accessed after activating a [[Bomb Slot]] near the Portal Generator, and the Bomb Slot will not come online until the defeat of the two [[Dark Pirate Trooper]]s.<ref>{{cite|Device: Bomb Slot<br/>Powered system control unit. Insert the Morph Ball into the slot then detonate a Bomb. This will transfer energy from the slot to the device connected to it.|Scan Data|Metroid Prime 2: Echoes}}</ref> This Morph Ball path goes along a long track that will move each of the lenses into position. There are also two [[Pillbug]]s in the tunnel, as well as minor obstacles made of [[Talloric Alloy]].<ref>{{cite|Structural analysis complete. Object is composed of Talloric Alloy. Structural integrity has decayed considerably.|Scan Data|Metroid Prime 2: Echoes}}</ref> The movement of each lens will cause a number of [[War Wasp]]s to appear. | The room houses a [[Portal|Portal Generator]] and acts as a gateway between the two dimensions. There are three [[Industrial Solar Lens|industrial lenses]] suspended along the center of the chamber that concentrate solar power into a [[Portal Dynamo]] at the western end of the room.<ref>{{cite|Structural analysis complete. Industrial solar lens, part of a system used to open a portal to Dark Aether.|Scan Data|Metroid Prime 2: Echoes}}</ref><ref>{{cite|Mechanical analysis complete. Portal dynamo offline. Configure lens system to focus solar power on dynamo. This will energize the system.|Scan Data|Metroid Prime 2: Echoes}}</ref> The dynamo then channels the solar power along paths on the floor to the Portal Generator, allowing it to be activated.<ref>{{cite|Mechanical analysis complete. Solar dynamo online. Dimensional portal system energized.|Scan Data|Metroid Prime 2: Echoes}}</ref> The lenses are initially in the inactive position and can only be activated by following a series of [[Morph Ball]] [[Conveyor System|conveyors]] on the walls.<ref>{{cite|Object scan complete. Target is part of a conveyor system. Conveyor system originally used to transport Kinetic Orbs. Provides access to upper section of rooms.|Scan Data|Metroid Prime 2: Echoes}}</ref> The tracks can only be accessed after activating a [[Bomb Slot]] near the Portal Generator, and the Bomb Slot will not come online until the defeat of the two [[Dark Pirate Trooper]]s.<ref>{{cite|Device: Bomb Slot<br/>Powered system control unit. Insert the Morph Ball into the slot then detonate a Bomb. This will transfer energy from the slot to the device connected to it.|Scan Data|Metroid Prime 2: Echoes}}</ref> This Morph Ball path goes along a long track that will move each of the lenses into position. There are also two [[Pillbug]]s in the tunnel, as well as minor obstacles made of [[Talloric Alloy]].<ref>{{cite|Structural analysis complete. Object is composed of Talloric Alloy. Structural integrity has decayed considerably.|Scan Data|Metroid Prime 2: Echoes}}</ref> The movement of each lens will cause a number of [[War Wasp]]s to appear. | ||
[[file:Dark Portal 02.png|The Portal Generator|left|thumb|250px]] | [[file:Dark Portal 02.png|The Portal Generator|left|thumb|250px]] | ||
Both doors to connecting rooms are found on the west side of the room. The door to Portal Access A is immediately accessible. The door to the Transport Center, however, is behind a large door that can only be lowered using a nearby Bomb Slot.<ref>{{cite|Object scan complete. Door control governed by Bomb Slot. Control link seems to originate from Dark Aether, however.|Scan Data|Metroid Prime 2: Echoes}}</ref> This Bomb Slot is in a state of [[Transdimensional Flux]], and can only be manipulated on [[Dark Aether]] in the [[Portal Site]].<ref>{{cite|Object scan complete. Target is in a state of dimensional flux. Unable to completely scan Bomb Slot target. 50% of its component atoms are in another dimension, or on the surface of Dark Aether.|Scan Data|Metroid Prime 2: Echoes}}</ref> | Both doors to connecting rooms are found on the west side of the room. The door to Portal Access A is immediately accessible. The door to the Transport Center, however, is behind a large door that can only be lowered using a nearby Bomb Slot.<ref>{{cite|Object scan complete. Door control governed by Bomb Slot. Control link seems to originate from Dark Aether, however.|Scan Data|Metroid Prime 2: Echoes}}</ref> This Bomb Slot is in a state of [[Transdimensional Flux]], and can only be manipulated on [[Dark Aether]] in the [[Portal Site]].<ref>{{cite|Object scan complete. Target is in a state of dimensional flux. Unable to completely scan Bomb Slot target. 50% of its component atoms are in another dimension, or on the surface of Dark Aether.|Scan Data|Metroid Prime 2: Echoes}}</ref> | ||
A [[Luminoth Lore Projector]] containing the [[Luminoth Lore|Lore]] entry "Light of Aether" can be [[Scan Visor|scanned]] behind a sand flow beside the ramp leading to the Portal Generator. | A [[Luminoth Lore Projector]] containing the [[Luminoth Lore|Lore]] entry "Light of Aether" can be [[Scan Visor|scanned]] behind a sand flow beside the ramp leading to the Portal Generator. | ||
If [[Samus Aran|Samus]] enters the room without the [[Morph Ball Bomb]]s, there will be no inhabitants. The first time Samus enters the room while in possession of the Bomb upgrade, two [[Pirate Trooper]]s will attack. After their defeat, two more Troopers will appear, and will then be [[Darkling|possessed]] by [[Ing]] and become Dark Pirate Troopers. In subsequent visits, the room will be full of [[War Wasp]] [[War Wasp Hive|Hives]]. | |||
{{clear|left}} | {{clear|left}} | ||
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File:Dark Pirate Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Pirate Trooper|Dark Pirate Trooper]] | File:Dark Pirate Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Pirate Trooper|Dark Pirate Trooper]] | ||
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]] | File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]] | ||
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]] | |||
File:Pillbug mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Pillbug|Pillbug]] | File:Pillbug mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Pillbug|Pillbug]] | ||
File:Light of Aether mp2 Logbook 01.png|[[Metroid_Prime_2:_Echoes_Logbook#Light of Aether|Light of Aether]] | File:Light of Aether mp2 Logbook 01.png|[[Metroid_Prime_2:_Echoes_Logbook#Light of Aether|Light of Aether]] | ||
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|game=mp2 | |game=mp2 | ||
|location=[[Agon Wastes]] - Portal Terminal | |location=[[Agon Wastes]] - Portal Terminal | ||
|image=[[file:Solar Lens mp2 Scan 02.png|100px]] | |||
|description=Solar Lens | |description=Solar Lens | ||
|order=mid | |order=mid | ||
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{{Inhabitants|[[Pirate Trooper]]s|3|Visits with [[Space Jump Boots]]}} | {{Inhabitants|[[Pirate Trooper]]s|3|Visits with [[Space Jump Boots]]}} | ||
{{Inhabitants|[[War Wasp]]s|3|Each time a Solar Lens opens}} | {{Inhabitants|[[War Wasp]]s|3|Each time a Solar Lens opens}} | ||
{{Inhabitants|[[Pillbug]]s|2|Until [[Portal Dynamo]] | {{Inhabitants|[[Pillbug]]s|2|Until [[Portal Dynamo]] activates}} | ||
{{Inhabitants|[[War Wasp]]s|∞|Visits with the [[Dark Beam]]}} | |||
{{Inhabitants|[[War Wasp Hive]]s|6|Visits with the [[Dark Beam]]|close}} | |||
==Trivia== | ==Trivia== |
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