Quadraxis: Difference between revisions

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{{Boss-infobox
{{Boss-infobox
|image=[[File:Quadraxis.jpg]]
|image=[[File:Quadraxis.jpg|250px]]
|caption=Quadraxis awakens in the Sanctuary Fortress.
|caption=Quadraxis awakens in the Ing Hive.
|games=''[[Metroid Prime 2: Echoes]]''
|games=''[[Metroid Prime 2: Echoes]]''
|location=[[Ing Hive]]
|location=[[Ing Hive]]
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After defeating Quadraxis, Samus can obtain the Annihilator Beam.
After defeating Quadraxis, Samus can obtain the Annihilator Beam.
==Battle==
==Battle==
[[File:Quadraxis Possessed.jpg|250px|right|thumb|Quadraxis becoming possessed]]
[[File:Quadraxis Possessed.jpg|250px|left|thumb|Quadraxis becoming possessed]]
Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body and occasionally one of its knees will become vulnerable. Even if Samus destroys the casing around a knee, it can still remain active. Once several knees are destroyed it will begin to use more powerful attacks such as the Disruptor or its tornado attack.
Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body and occasionally one of its knees will become vulnerable. Even if Samus destroys the casing around a knee, it can still remain active. Once several knees are destroyed it will begin to use more powerful attacks such as the Disruptor or its tornado attack.


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==Logbook==
==Logbook==
{{Logbookdata
{{logbook
|name=Quadraxis
|name=Quadraxis
|entrytext=The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entrytext=The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook|Metroid Prime 2: Echoes}}</ref>
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|roundtype={{roundt|20px}}
|roundtype={{roundt|20px}}
}}
}}
{{Logbookdata
{{logbook
|name=Damaged Quadraxis
|name=Damaged Quadraxis
|entrytext=Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entrytext=Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook|Metroid Prime 2: Echoes}}</ref>
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|roundtype={{round|0px}}
|roundtype={{round|0px}}
}}
}}
{{Logbookdata
{{logbook
|name=Shielded Head Module
|name=Shielded Head Module
|entrytext=The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability. <ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entrytext=The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability. <ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook|Metroid Prime 2: Echoes}}</ref>
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|roundtype={{round|0px}}
|roundtype={{round|0px}}
}}
}}
{{Logbookdata
{{logbook
|name=Stunned Head Module
|name=Stunned Head Module
|entrytext=Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entrytext=Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook|Metroid Prime 2: Echoes}}</ref>
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|roundtype={{round|0px}}
|roundtype={{round|0px}}
}}
}}
{{Logbookdata
{{logbook
|name=Final Head Module
|name=Final Head Module
|entrytext=Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook|Metroid Prime 2: Echoes}}</ref>
|entrytext=Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook|Metroid Prime 2: Echoes}}</ref>
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</gallery></center>
</gallery></center>
{{refbar}}
{{refbar}}
{{Luminoth Tech}}
{{Luminoth Mechanoids}}
{{Dark Creatures}}
{{Dark Creatures}}
[[Category:Bosses]]
[[Category:Bosses]]