Sacred Bridge: Difference between revisions

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{{Room-infobox
{{Room-infobox
|image=[[File:Sacred bridge.jpg|250px]]
|image=[[File:Sacred Bridge 01.png|250px]]
|caption=
|caption=The gate before being lowered
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
|location=[[Temple Grounds]]
|location=[[Temple Grounds]]
Line 10: Line 10:
}}
}}


The '''Sacred Bridge''' is a room in the [[Temple Grounds]]. The room connects the [[GFMC Compound]] to the [[Sacred Path]]. When [[Samus Aran|Samus]] first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small [[Morph Ball]] tunnels are on each side of the door. One is blocked by the corpse of a [[Federation Marine]], while the other can be used to drop down to the lower area. This lower area has a [[Kinetic Orb Cannon]] that is initially deactivated. It can be activated by [[Scan Visor|scanning]] a terminal far above on a ledge. The cannon will send her up to this ledge. This ledge has the door to the Sacred Path. Samus can also lower that gate from the ledge by using the [[Seeker Missile]] along with the [[Dark Visor]] to hit invisible targets. Three [[War Wasp]]s will appear on the first trip through the room.
The '''Sacred Bridge''' is a room in the [[Temple Grounds]]. The room connects the [[GFMC Compound]] to the [[Sacred Path]].  


==Inhabitants of the Room==  
==Appearance and Navigation==
When [[Samus Aran|Samus]] first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small [[Morph Ball]] tunnels are on each side of the door. One is blocked by the corpse of a [[Federation Marine]] named [[PFC E. Denys]], while the other can be used to drop down to the lower area. This lower area has a [[Kinetic Orb Cannon]] that can be activated by [[Scan Visor|scanning]] a terminal far above on a ledge. The cannon will send her up to this ledge, where the door to the Sacred Path is. Samus can also lower that gate from the ledge by using the [[Seeker Missile]] along with the [[Dark Visor]] to hit invisible targets. Three [[War Wasp]]s will appear on the first trip through the room.
 
==Data==
===Available Logbook Entries===
<gallery>
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
File:Kinetic Orb Cannon.png|[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC E. Denys|PFC E. Denys]]
</gallery>
 
===Scans===
{{scan
|data=Scans indicate a presence of a control system.<br>Interface method unknown. Control units not present in the [[Dark Visor|visible spectrum]] or current timespace.<ref>{{cite|Scans indicate a presence of a control system.<br>Interface method unknown. Control units not present in the visible spectrum or current timespace.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Gate
|order=top
}}
{{scan
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Luminoth Storage Devices
|order=mid
}}
{{scan
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Terminal
|order=mid
}}
{{scan
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Hologram
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Door
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[War Wasp]]s|3|First visit only|close}}
{{Inhabitants|[[War Wasp]]s|3|First visit only|close}}
{{MP2 Rooms-nav|grounds}}
 
==Gallery==
<gallery>
File:Sacred bridge.jpg|Samus goes through the tunnel
</gallery>
 
{{MP2 Rooms-nav|Grounds}}
 
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]