Sacred Bridge: Difference between revisions
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The '''Sacred Bridge''' is a room in the [[Temple Grounds]]. The room connects the [[GFMC Compound]] to the [[Sacred Path]]. When [[Samus Aran|Samus]] first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small [[Morph Ball]] tunnels are on each side of the door. One is blocked by the corpse of a [[Federation Marine]], while the other can be used to drop down to the lower area. This lower area has a [[Kinetic Orb Cannon]] that | The '''Sacred Bridge''' is a room in the [[Temple Grounds]]. The room connects the [[GFMC Compound]] to the [[Sacred Path]]. | ||
==Appearance and Navigation== | |||
When [[Samus Aran|Samus]] first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small [[Morph Ball]] tunnels are on each side of the door. One is blocked by the corpse of a [[Federation Marine]] named [[PFC E. Denys]], while the other can be used to drop down to the lower area. This lower area has a [[Kinetic Orb Cannon]] that can be activated by [[Scan Visor|scanning]] a terminal far above on a ledge. The cannon will send her up to this ledge, where the door to the Sacred Path is. Samus can also lower that gate from the ledge by using the [[Seeker Missile]] along with the [[Dark Visor]] to hit invisible targets. Three [[War Wasp]]s will appear on the first trip through the room. | |||
==Data== | ==Data== | ||
===Available Logbook Entries=== | ===Available Logbook Entries=== | ||
<gallery> | |||
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]] | |||
File:Kinetic Orb Cannon.png|[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]] | |||
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC E. Denys|PFC E. Denys]] | |||
</gallery> | |||
===Scans=== | |||
{{scan | |||
|data=Scans indicate a presence of a control system.<br>Interface method unknown. Control units not present in the [[Dark Visor|visible spectrum]] or current timespace.<ref>{{cite|Scans indicate a presence of a control system.<br>Interface method unknown. Control units not present in the visible spectrum or current timespace.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Sacred Bridge | |||
|description=Gate | |||
|order=top | |||
}} | |||
{{scan | |||
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Sacred Bridge | |||
|description=Luminoth Storage Devices | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - GFMC Compound | |||
|description=Terminal | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - GFMC Compound | |||
|description=Hologram | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - GFMC Compound | |||
|description=Door | |||
|order=bottom | |||
}} | |||
===Inhabitants=== | ===Inhabitants=== |