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Editing Sacred Path
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|data=Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.<ref>{{cite|Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.<ref>{{cite|Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=Cracked Wall | |description=Cracked Wall | ||
|order=top | |order=top | ||
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|data=Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.<ref>{{cite|Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.<ref>{{cite|Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=Cracked Wall | |description=Cracked Wall | ||
|order=mid | |order=mid | ||
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|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=Destroyed [[War Wasp Hive]] | |description=Destroyed [[War Wasp Hive]] | ||
|order=mid | |order=mid | ||
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|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=Luminoth Storage Devices | |description=Luminoth Storage Devices | ||
|order=mid | |order=mid | ||
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|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=Terminal | |description=Terminal | ||
|order=mid | |order=mid | ||
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|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=Hologram | |description=Hologram | ||
|order=mid | |order=mid | ||
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|data=Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.<ref>{{cite|Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.<ref>{{cite|Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=[[Luminoth]] Corpse | |description=[[Luminoth]] Corpse | ||
|order=mid | |order=mid | ||
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|data=Scan complete.<br/>Unknown dimensional anomaly.<br/>Anomaly seems to be a dimensional rift. Target destination unknown.<ref>{{cite|Scan complete. Unknown dimensional anomaly. Anomaly seems to be a dimensional rift. Target destination unknown.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Scan complete.<br/>Unknown dimensional anomaly.<br/>Anomaly seems to be a dimensional rift. Target destination unknown.<ref>{{cite|Scan complete. Unknown dimensional anomaly. Anomaly seems to be a dimensional rift. Target destination unknown.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=[[Portal]] | |description=[[Portal]] | ||
|order=mid | |order=mid | ||
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|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location= | |location=Temple Grounds - Sacred Path | ||
|description=Door | |description=Door | ||
|order=bottom | |order=bottom |