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Editing Sacred Path

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Line 30: Line 30:
|data=Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.<ref>{{cite|Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.<ref>{{cite|Structural analysis complete. Wall section is structurally unsound.<br>[[Missile|Explosive damage]] may cause it to weaken.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=Cracked Wall
|description=Cracked Wall
|order=top
|order=top
Line 37: Line 37:
|data=Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.<ref>{{cite|Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.<ref>{{cite|Damaged wall section. Combat damage to wall is heavy. Structural Integrity critical. A heavy impact may cause it to shatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=Cracked Wall
|description=Cracked Wall
|order=mid
|order=mid
Line 44: Line 44:
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=Destroyed [[War Wasp Hive]]
|description=Destroyed [[War Wasp Hive]]
|order=mid
|order=mid
Line 51: Line 51:
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=Luminoth Storage Devices
|description=Luminoth Storage Devices
|order=mid
|order=mid
Line 58: Line 58:
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=Terminal
|description=Terminal
|order=mid
|order=mid
Line 65: Line 65:
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=Hologram
|description=Hologram
|order=mid
|order=mid
Line 72: Line 72:
|data=Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.<ref>{{cite|Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.<ref>{{cite|Bioscan complete. Target has been dead for 8 cycles. Break. Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=[[Luminoth]] Corpse
|description=[[Luminoth]] Corpse
|order=mid
|order=mid
Line 79: Line 79:
|data=Scan complete.<br/>Unknown dimensional anomaly.<br/>Anomaly seems to be a dimensional rift. Target destination unknown.<ref>{{cite|Scan complete. Unknown dimensional anomaly. Anomaly seems to be a dimensional rift. Target destination unknown.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Scan complete.<br/>Unknown dimensional anomaly.<br/>Anomaly seems to be a dimensional rift. Target destination unknown.<ref>{{cite|Scan complete. Unknown dimensional anomaly. Anomaly seems to be a dimensional rift. Target destination unknown.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=[[Portal]]
|description=[[Portal]]
|order=mid
|order=mid
Line 86: Line 86:
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Temple Grounds]] - Sacred Path
|location=Temple Grounds - Sacred Path
|description=Door
|description=Door
|order=bottom
|order=bottom
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