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Editing Save Station B (Agon Wastes)

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'''Save Station B''' (known as '''Save Station C''' in the [[Nintendo GameCube|GameCube]] version)  is a room in the [[Agon Wastes]]. The room connects [[Ventilation Area B]] to the [[Sand Processing]].  
'''Save Station B''' (known as '''Save Station C''' in the [[Nintendo GameCube|GameCube]] version)  is a room in the [[Agon Wastes]]. The room connects [[Ventilation Area B]] to the [[Sand Processing]]. The room consists of a central area with a surrounding hall. The two are separated by a glass shield. The shield has a gap at the north east end of the room. The inner area has a [[Save Station]], along with a terminal with a [[Space Pirate Logs|Space Pirate Log]] entry.<ref>{{cite|The Dark Hunter teleports into the base at will. Our security has proven next to useless against her. Her latest raid was disastrous. Not only did we lose more Phazon to her, but she also crippled the stealth field generator with her strange new weapons. We are exposed. Until the replacement generator arrives, we will be vulnerable to scans and detection. Our presence here is still minimal: should the Federation find us, we will be unable to defend our position. Fortunately, Aether is on the fringe of Federation space. With luck, we will have a stealth field back in effect before being detected.|[[Space Pirate Logs]] "Log 06.713.5 (Security Breach)"|Metroid Prime 2: Echoes}}</ref> The outer hall connects to the two connecting rooms.
 
==Appearance and Navigation==
The room consists of a central area with a surrounding hall. The two are separated by a glass shield. The shield has a gap at the north east end of the room. The inner area has a [[Save Station]], along with a terminal with a [[Space Pirate Logs|Space Pirate Log]] entry.<ref>{{cite|The Dark Hunter teleports into the base at will. Our security has proven next to useless against her. Her latest raid was disastrous. Not only did we lose more Phazon to her, but she also crippled the stealth field generator with her strange new weapons. We are exposed. Until the replacement generator arrives, we will be vulnerable to scans and detection. Our presence here is still minimal: should the Federation find us, we will be unable to defend our position. Fortunately, Aether is on the fringe of Federation space. With luck, we will have a stealth field back in effect before being detected.|[[Space Pirate Logs]] "Log 06.713.5 (Security Breach)"|Metroid Prime 2: Echoes}}</ref> The outer hall connects to the two connecting rooms.
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==Data==
==Data==
===Available Logbook Entries===
===Available Logbook Entries===
<gallery>
*[[Space Pirate Logs#Security Breach|Log 06.713.5 (Security Breach)]]
File:Space Pirate Logs mp2 Logbook.png|[[Space Pirate Logs#Security Breach|Log 06.713.5 (Security Breach)]]
</gallery>


===Scan Data===
===Scan Data===
{{scan
{{sectstub}}
|data=Save Station<br/>Step into these stations to save your game and fully restore your energy.<ref>{{cite|Save Station Step into these stations to save your game and fully restore your energy.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Agon Wastes]] - Save Station B
|description=[[Save Station]]
|order=top
}}
{{scan
|data=This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Agon Wastes]] - Save Station B
|description=[[Blue Door]]
|order=bottom
}}
 


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