Sensemove: Difference between revisions

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[[File:Sensemove.jpg|thumb|250px|Samus evading an enemy's attack with the Sensemove]]
{{Ability-infobox
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start. By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]]<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref>, though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.
|image=[[File:Sensemove.jpg|250px]]
|caption=Samus evading an enemy's attack with the Sensemove
|games=''[[Metroid: Other M]]''
|firstgame=
|users=[[Samus Aran]]
|item=None
|uses=Avoid damage
}}
 
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start.
 
==Properties==
By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]],<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref> though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.


==Data==
==Data==
===Manual===
===Manual===
{{Manual
{{Manual
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<br/>
<br/>
}}
}}
===Website===
===Website===
:''Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.''<ref>{{Cite web|quote= Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.| url= http://www.metroid.com/#/abilities/special-actions/sense-move| title= Special Actions| site= Metroid.com}}</ref>
:''Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.''<ref>{{Cite web|quote= Samus is always just a hop, flip, and a jump away with mastery of the Sense Move. A quick dash before contact with enemy attacks sends Samus out of harm's way in an instant.| url= http://www.metroid.com/#/abilities/special-actions/sense-move| title= Special Actions| site= Metroid.com}}</ref>
{{clear}}
{{clear}}
{{Foreignname
|Fra=Esquive Instinctive<ref name="Fra">{{cite manual|Esquive Instinctive — Appuyez sur {{WiiIcon|controlpad}} juste avant qu'une attaque ennemie ne vous touche pour l'esquiver. En vue d'observation, dirigez le pointeur à l’extérieur de l’écran.<br/><small>Note: Appuyez sur {{WiiIcon|1}} en esquivant pour recharger plus rapidement.|Metroid: Other M|43}}</ref>
|FraM=Instinctive Dodge
|Spa=Defensa Sensorial<ref name="Spa">{{cite manual|Defensa Sensorial — Oprime {{WiiIcon|controlpad}} justo antes de recibir un ataque enemigo (o mueve la reticula hacia afuera de la pantalla al estar en perspectiva de investigación) para esquivario sin sufrir daños. Oprime {{WiiIcon|1}} al esquivar para cargar tu arma al instante.|Metroid: Other M|65}}</ref>
|SpaM=Sensory Defense
}}


==References==
==Gallery==
<references/>
<gallery>
file:Sense Move om Website 01.png|Japanese Website
file:Sense Move om Website 02.png|American Website
</gallery>
 
{{clear}}
{{ref}}


{{Foreignname-header}}
{{Foreignname|French|Esquive Instinctive|Instinctive Dodge}}
{{Foreignname|Spanish|Defensa Sensorial|Sensory Defense|Close}}


[[Category:Abilities]]
[[Category:Abilities]]