Sensemove: Difference between revisions

From Metroid Wiki
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m (moved Sense Move to Sensemove over redirect: Game has it like this; manual's spelling is probably a typo.)
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'''Sense Move''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start. By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]], though the Sense Move is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well, though it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sense Move is also an effective offensive technique. If Samus uses Sense Move while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.
'''Sensemove''' is one of [[Samus Aran|Samus's]] abilities in ''[[Metroid: Other M]]'' and is available from the start. By jumping either forward, backward, left, or right in the seconds before an enemy attack collides, which produces a green aura in the direction she moves, Samus can use the technique to avoid otherwise hazardous or deadly situations. A [[Galactic Federation]] scientist teaches her the technique following the completion of [[Super Metroid|her previous mission]], and she uses it to dodge laser fire from a holographic [[Zebesian]]<ref>{{cite|OK, looking good. Let's check your reaction time. Here come some beams—dodge 'em.|Galactic Federation scientist|Metroid: Other M}}</ref>, though the Sensemove is much more versatile, as Samus can dodge a plethora of other projectiles and physical attacks from both common enemies and bosses as well. However, it cannot be used in all situations. It can be activated in either first-person or third-person and, while it is often optional, must be used before the [[Brug Mass]] can be damaged. Aside from its efficiency as a defense mechanism, the Sensemove is also an effective offensive technique. If Samus uses Sensemove while [[Charge Beam|charging]] her [[beam]], her beam becomes fully charged almost instantaneously, potentially enabling Samus to catch her enemies off-guard with a devastating and crippling attack.


==Data==
==Data==
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|entry=Press {{WiiIcon|controlpad}} right before getting hit by an enemy attack (or move the Pointer off-screen if in search view) to dodge and evade the attack.
|entry=Press {{WiiIcon|controlpad}} right before getting hit by an enemy attack (or move the Pointer off-screen if in search view) to dodge and evade the attack.
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<br/>
<small>Note: Use Sense Move while pressing {{WiiIcon|1}} to reach a full charge quickly.</small>
<small>Note: Use Sensemove while pressing {{WiiIcon|1}} to reach a full charge quickly.</small>
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|image=[[File:Sensemove.jpg|400px]]
|image=[[File:Sensemove.jpg|400px]]
}}
}}
==References==
<references/>


[[Category:Abilities]]
[[Category:Abilities]]
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