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In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive, insect-like creatures found on [[Aether]]. They hide in [[Splinter Cocoon|cocoons]] and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack.<ref>{{cite|Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> [[Samus Aran|Samus]] encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly [[Darkling|possessed]] before she can battle them.<ref name="Logbook" />
In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive, insect-like creatures found on [[Aether]]. They hide in [[Splinter Cocoon|cocoons]] and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack.<ref>{{cite|Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> [[Samus Aran|Samus]] encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly [[Darkling|possessed]] before she can battle them.<ref name="Logbook" />


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Revision as of 23:16, 3 June 2011

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In Metroid Prime 2: Echoes, Splinters are large, aggressive, insect-like creatures found on Aether. They hide in cocoons and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack.[1] Samus encounters them in the Temple Grounds and in the Great Temple. However, in the Great Temple, they are quickly possessed before she can battle them.[2]

Logbook

Logbook entry from Metroid Prime 2: Echoes: Splinter
Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.[2]

See Also

References

  1. "Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism." —Logbook (Metroid Prime 2: Echoes)
  2. 2.0 2.1 "Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable." — Logbook "Splinter" (Metroid Prime 2: Echoes)